Energy Shield and Life

So basically every self cast ES character from now on will have to be elementalist for reduced reflected damage taken along with the ring for reduced reflected damage taken if you are self casting an elemental attack. Otherwise you WILL die to reflect eventually.

Otherwise your ES character will have to use totems or mines or summons.

Sadly unless they nerf volatiles most people will still run ES so you don't get one shot by them.

I predict a crazy amount of ES based totem/mine occultist builds or just chaos damage occultist builds. Otherwise you will have to be a elementalist for self cast. Rip build variety.

MOM might make a comeback. I do hope they have significant changes to the passive tree to give the upper right side of the tree more life nodes.
"
waskely wrote:
"
Solkan88 wrote:


Guys I've got a very important question.

Will I be able to remove this crafted mod in 3.0 and replace it with better Haku +45, or would that destroy my legacy hybrid %ES mod?


removing a crafted mod doesn't reroll the item, to nerf the hat you would have to divine it...

side note, why dont you use an exalted on it instead


It's too risky, if I miss the ES prefix, I wouldn't be able to craft it in 3.0

Anyways thanks for your answer.
"
Archangel223 wrote:

Continuing on your analogy of rich vs the poor, How would you feel if you went to the store and milk cost 100 dollars? Bread was 200 dollars? The rich could still handle this but how could a normal person handle such a thing?

Bread and Milk = medium es and life values. Which are attainable for everyone.
Everyone who wants more can invest the time to get the crazy ES values. Just like in real life, not everyone is willing to do it

Atziri and Shaper builds are not bread and milk level. They are not supposed to be beatable with medium value builds.

"
I don't actually didn't think ES needed much nerfing outside of giving them Vaal pact. However, It must be frustrating for them to watch statistics of the same shit every league with 90% of builds re-rolling to ES.

why is this frustrating.
People go for the best. One thing is the best. Everyone may go for thing.
I personally dont because I play what I like. I still do freeze pulsers and RF because I like the style.

Why the need to control how people play?
dont worry about such things people find ways to do things their way. But if the devs keep making top down decisions deciding which builds are allowed to live and which do not have their favour they will destroy their game like Blizzard so frequently does.
Last edited by Toliman#6424 on May 19, 2017, 12:03:08 PM
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Mfer wrote:
Wow this sucks... should have just buffed life


So that everyone can ignore all enemy mechanics and just facetank, and not just busted ES builds?

I am glad to see that GGG doesn't want players to faceroll end game content any more, I was getting worried for a bit there that they would coddle the casual gamers because they were starting to care more about cashflow than the games integrity as a hard core ARPG.

This is reassuring, if you were facetanking Shaper ignoring all his mechanics, well L2 play, git gud and all that.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on May 19, 2017, 12:02:07 PM
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Archangel223 wrote:
I mean, The data speaks for itself really, While there are some life builds out there that can speedrun all guardians, shaper, Ubers, and maps with any mods the overwhelming majority of Life builds can't. In fact you would be hard pressed to find an affordable life build that can do all content in the game safely. Keyword in that sentence is affordable.

As mentioned in the notes and anyone playing this game long enough has noticed, The good ES rolled gear costs several EXs while pretty decent gear for a life build is often 1/10th of that so in the beginning or if you're not rich it makes more sense to be a life based build.

However, when it comes to taking on the end game content it's impossible to do on an affordable HP build. Again I use the word affordable. Most new players or new league starters won't be running around with gear worth more than 1 or 2 ex by the time they reach 80s(unless they get lucky). Those HP shaper speed runs that were posted for example. Estimated price of all gear in those vids is somewhere between 55-120ex.

If you can get this kind of currency then yeah HP can be made viable, still may die to a rock falling from the sky but yeah...you can do most content and be relatively safe as long as you use a select few builds.

So why aren't their more HP builds clearing all content and reaching the max level/end game?

"They suck, git gud!"

I hear you, however we're the correct phrase would be "get better" in this case. It's all about optimization. As someone mentioned a 10k+ RF HP build can clear a lot of the content in the game and be pretty comfortable. but a RF ES Build can do the same thing and do it better, especially with a Guardian support you can get a 45k RF ES build running around doing 4 times the amount of DPS as an HP RF build.

My point here is, If you're going to be spending money to build an expensive character you might as well build the best possible version of that character. And aside from a select few Marauder/Duelist builds it's simply safer and more optimal to be ES, especially CI/ES because of a free immunity to chaos(something that often plagues HP builds, especially in PVP).

anyone else notice there are no HP supports?, nothing in the game buffs HP, there is no discipline equivalent for HP builds, There are no Unique jewels that convert ES in the area to HP. You can still be 1-shot as a tanky HP build with 6-7k life and 10 endurance charges. 90% of end game builds have been ES builds for the past 1-2 years. Clearly something's wrong with the balance and some extreme measures must be taken at least in the BETA testing.


I don't believe all of these changes will hold up in 3.0, I do think it's worth testing some of these changes, If it turns out to be too much(I suspect it might) then slight buffs will be sure to come in 3.0.


i think you are overly dramatic, life don't suck that mutch even if i agree that ES is still more powerfull. i'm currently running a 5k life (0 endurance charges) build and with 5 passives invested in evasion, i've beaten all endgame and i'm still casually levelling in T14-15 maps double beyond. evasion paired with a good enfeeble, multiple VP leech sources (Blade vortex, blade fall, blade flurry), big damage and good mobility is a powerfull and effective defense. i'd choose it all day vs a high ES build less mobile.

i've also a 6.5k life build with endurance charges and despite being more tanky in numbers it dies more often because of a lower mobility. "big" numbers are not alway the answer.

if you make your own builds, gear cost is also greatly reduced.

considering oneshot mechanics, i still fail to understand why it's so important ? most of oneshot damages are clearly visible and telegraphed : long ass charged attacks for most endgame boss, volatiles (it's written on it so...), DD. all of these are easy to avoid with good mobility, awareness and game knowledge.

what pissed me of with ES and leech is that vinktar use is only positive. take a 6k life build, using vinktar is a big risk because even a usual hit can onshot you since you are shocked. with a 12k es build, vinktar's shock on player is almost unconsequencial.
"
bhavv wrote:
"
Samyaza wrote:
People here don't realize it's just beta Kappa


People also dont realise that beta, and even planned changes are done to get feedback and research.


Beta yes, "planned changes" not so much. They will see how it all turns out during beta and then perhaps make adjustments. I doubt any changes will be made into the nerf ratios of ES before the actual beta, just because some people feel like saying they are ruining the game...
Noooo

What about Righteous fire?
If you lower ES this much the damage dealt with RF is going down the same % as it is based on total life and ES.
Cant you compensate RF skill for this loss?
Otherwise R.I.P. Righteous Fire skill.


9k is possible with kaoms and amazing gear. Nearly there with ea pathfinder. With the better life buffs on gear and perhaps a few slight buffs in tree it could happen. I would be so happy if I could make that so in 3.0.
"
Archangel223 wrote:
10k Life on a pathfinder? Is that a thing?


A real Pathfinder will find a path to 10k life, I'm sure.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Samyaza wrote:
shocked


Wai. Doesn't builds that uses Vinktar also using shock immunity!? D:
Interesting mechanics enthusiast.
Last edited by farmazongold#5418 on May 19, 2017, 1:02:38 PM

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