Changes to the Labyrinth
Yes, enchants would need to be obtained. But then it would be obtained by spamming lab and after a week or two in the league enchants would be pretty cheap and having a lab runner for instance wouldn't be worth as much.
Pointless for me I should say. It wouldn't be entirely pointless, but I for one would not make any more lab runners if the market where more easily saturated of enchants. It would be sad that one of the good ways to farm currency would become a lot worse. I don't see the point either, as people would still need to buy the enchants if they don't run themselves, only thing is it would become easy to get it on the right base and to save enchants. Also I should add that even though I wouldn't make lab runners, people in the beginning of leagues could probably earn insane amounts by spamming uber lab early and putting out a lot of enchants. But I think the value of enchants would be lowered quite quickly then so it wouldn't be very profitable in the long run. Very few people have a problem with helm enchants being expensive from what I've seen. It's not really needed until min maxing and by then you should be able to afford/farm 5-10 ex. Want an even more specific base? Well you made your build knowing you would have weird specific demands on the gear so now you reap what you sow. EDIT: For me, having an uber lab farmer is nice because it's something different to do. It would be a shame if having one would stop being profitable after a short while. It already is a bit more rewarding early on with quality gems and such. Last edited by fesru on May 16, 2017, 10:25:18 AM
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Niceeee, waiting for vaal pact/ghost reaver info!
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Man I love lab threads these tears are so great.
As someone who loves the lab it's hilarious reading these entitled babies who want a huge power boost without having to earn it. If I could I would level in uber lab the whole way to 100 (need offerings) The lab even the uber lab isn't hard or tedious at all, you can do 3-4 key runs easy on just about any build if you just git gud. Also traps are a joke even in uber lab, with enough movement speed you can just run right through them with no thought process involved and if anything the trap layouts should be harder. Another note for the lab is it should be more randomly generated which could lead to a lot more interesting encounters throughout it. Things like a secret passage to a massive treasure room would be cool that is insanely rare. The only real issue I have isn't the lab itself it's having to do the trials to get into the lab. I just wanna run the lab and not have to do these tutorial trials. Also those concerned with the scion ascendancy she needs a complete overhaul. There really is no reason to play a scion outside of 1-2 builds which can still be done better by other classes. Maybe if she could access 3 different major nodes with 8 modes it would be ok, however she really just needs a overhaul. I forgot about enchants, my main issue with them is simple some skills just have really shitty enchants while others get amazing enchants. Hopefully some of the skills with shitty/boring enchants get some more fun ones. Getting a enchant for your build is rather rare so I just end up buying one on poe trade from all the currency you get while farming it. Last edited by ZannixFTW on May 16, 2017, 10:33:30 AM
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lab as a challenge is ok and the outlined plan to integrate it into 3.0 is as i expected it.
some points for improvements: - make it more rewarding, f.e. by putting cadiro in there randomly - lab challenges (trap types) could adapt to builds which entered them - the lab could encourage party play to make it easier - mastering a lab of a certain difficulty could grant all poiants of the lower diff labs - there shouldn't be any monsterless backtracking like with golden doors - being able to trade while doing the lab is a must have - it should have at least have 2 checkpoints where you can stop and restart later if don't die, i got a busy life wit alot of interruptions while playing. having 20 minutes++ of spare time to do do longer missions is quite rars apart from that, i never had greater difficulties with the first 3 labs, it's not that i overly like running them except for the art work but especially with life based casters it's a pita. age and treachery will triumph over youth and skill!
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So will Uber lab still require offerings found in uber trials to open? The way it's explained, it seems like you access the area and choose which one you want to run with no cost. Although I guess if the UI is like master crafting benches the cost in offerings could still be there.
Also how about adding an option to run uber trials by using an offering, like with vaal side areas. This way if you have bad luck finding the 6 trials you could chain run some to get the one you're missing (like burning rage that I got on my 2nd character at level 88 since no luck on first one up to 84). | |
sounds good to me, positive changes.
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So basically the only changes are 1/3 less trials for the first three labs and a bit less time wasted on normal lab? Not really impressed and lab will still stay the same tedious chore that you will have to complete on every single character. The problem for me is that lab gameplay just gets super boring after doing it a few times and there are no rewards or w/e in there except for ascendency points - enchants and chests are really only worth it on merc/uber.
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" or just learn to play. I myself, never finished merciless lab, not yet the uber lab and still I am extremely happy with lab's existence, it is one of the best expansions added to the game since Hidouts. None forces you to do it, same way as none forces you doing maps, or shaper, or w/e in the whole PoE game. None even forces you to play this game. If unforgiving game to your low skill or fails is nothing for you, there are still tons of games requiring zero skill level to gain everything. Playing for joy ♥
If interested, check out my Hideout(s): /view-thread/2226019 |
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I first came here hoping that they were removing lab. When i saw that they were not, i descided to post something hatefull about it, but when i read the other commends, i saw that it was already done. Just look at this crazy wall of lab hate. 71 very negative, or even hatefull posts about lab, in 36 pages. Wake up GGG, normally the hate makes up <5% of the forum, but when its about lab, it exeeds 50% easilly. LAB IS BAD, GET IT ALREADY!!!
Wall of lab hate
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90% of your customers hate the lab, deal with it GGG. I dont hate it and i think removing it from game is unnecessary, but i think it should really make a few change, its current state are NOT good at all, My suggestion on lab :
1) Make it less trap 2) Make enchantment choosable 3) Make offering of goddess purchasable after completing all trials in maps 4) REDUCE uber Izaro STUPID DAMAGE, it is ridiculous. (whats the point of fighting a boss when he can kill you 1 hit even you have 4000+ life and 45% reduced damage plus fortitude plus 3 endurance charges ?) 5) Make a check point before each Izaro fight, or, no penalty for death in lab. 6) Get rid of some Izaro mechanics, most of them are pointless 7) Listen to our suggestions, I saw many good suggestion above, pay some attention to them will you ? THX Last edited by Adfox73 on May 16, 2017, 11:25:51 AM
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