Damage Over Time Changes - Part 2
go hell reddit
Last edited by RestlnPeace on May 3, 2017, 8:37:17 AM
|
|
I though DoT changes was used to avoid "double dipping"! But now!
Poison is only 8%(16% if you consider duration) of Damage (at least now). Now you disable calculation of it based on end result damage (i understand it, so to avoid "double dipping")! But you also tossed off all inherited tags which poison gets! I don't understand logic! You can't make powerful Poison without good damage from which 8% comes! And now passives which boost main damage to get more poison won't be able to interact?! Example: Skill with Physical base damage 50. With +100% increase in Physical and +100% More physical = 200 Total Physical damage. But poison will be calculated only from Base of 50, without any inherited tags from skill. At least for now i only see "double dipping" became "ZERO dipping". | |
maybe CA can make a comeback!
|
|
Melee being further nerfed by global nerfs targeted at broken builds 10/10, not looking good for melee in 3.0 already.
Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
|
" Can you specialise this please? For example what happens to Quill Rain? Will the "40% less Weapon Damage" affix get changed to "40% less Damage with Attacks Skills" aswell? If yes then skills like Explosive Arrow would take a hard hit on top of the already nerfed ignite damage due to the removal of double dipping. | |
After read all of this GGG should shutdown this plan , only stupid said " this one OP this one not OP " , sorry but , the one who said that ,is actaully cant make a good build thats it
Just cancel this plan , even u add keystone thats mean we need more points then |
|
Nuked, looks like the meta got nuked. If this ends up like their past balance changes to systems (AOE) then its a dead system and will only be an afterthought in builds. Not something to build around.
On the bright side this open up huge design space for build diversity. Hopefully they have something impressive under their sleeves, because this leaves a huge whole to fill. There is allot of systems changes coming so I don't anticipate the beta going by quickly. Hopefully they squeeze in another league while they sort all the huge changes ahead. Crafting has always been a suckers game for people with to much currency or to little game knowledge. With the added mods to rares they will further be pushed into the realm of only hi tier crafters or the very very rare good drops. But most efficient players will just continue to filter them out with loot filters and uniques will rise even further in use as weapons. Lab is 0 fun. Free the ascension points from lab
|
|
So Rapid Decay will no longer be of any use to anyone not playing CA/ED. Interesting.
However, I personally think this will just make the dagger meta even stronger. | |
nerf nerf nerf nerf nerf nerf
I wonder what will be fun in 3.0? Also - I am VERY concerned about the addition of more suffixes. This will make rolling high DPS weapons MUCH harder to obtain. Overall, these posts make me nervous about the future of POE. | |
HC player pov
crit builds was always bad choise prolif=dead shotgun=dead life based=dead burning=dead AoE=dead bleed=not even was born Poison=dead next patch WTF? Kill totems,and shut down HC servers! |