[3.11] Shaper = Stunned, Tidebreaker Heavy Strike Stunner Build

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Johite wrote:
Thx a lot for the thorough answer!I've actually never made a berserker and my heart is leaning towards that, but since you can confirm that pure phys slayer can stun everything up to Shaper, I will go with that. Since the Slayer tree was made for elemental, are any changes needed or I should just follow that since it is built into extra damage from phys?


No you don't need to make any changes; and yes it's because the extra damage all comes from phys.

Generally, it's just very inefficient for non-crit builds to find extra damage from the passive tree. You shouldn't worry too much about it.
OH MY GOD lol this build looks insane, shaper cant even cast the beam :D I'm gonna play this next league

reserved

nvm couldn't wait the next league

UPDATE: Trying it now, using ground slam instead of heavy strike as it's huge aoe with way less single target but can still stunlock up to t13-14 map bosses with bad gear with GS. Just got a 6 link Tidebreaker had the flasks already, but i seem to die a lot without Hematophagy wheel, what do you think ? Pure phys build looks much more tankier but i love HoA explosions, and i don't think i can stunlock with GS without flasks. My only problem is syndicate members, they are definitely not stun immune but they have got huge life pool, moves a lot and ranged. I'm hating them lol, i read you don't play betrayal but i'm sure you'd hate syndicate as well :D
Last edited by Ulfa#2378 on Feb 13, 2019, 1:56:56 PM
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ulfasar1 wrote:
OH MY GOD lol this build looks insane, shaper cant even cast the beam :D I'm gonna play this next league

reserved

nvm couldn't wait the next league

UPDATE: Trying it now, using ground slam instead of heavy strike as it's huge aoe with way less single target but can still stunlock up to t13-14 map bosses with bad gear with GS. Just got a 6 link Tidebreaker had the flasks already, but i seem to die a lot without Hematophagy wheel, what do you think ? Pure phys build looks much more tankier but i love HoA explosions, and i don't think i can stunlock with GS without flasks. My only problem is syndicate members, they are definitely not stun immune but they have got huge life pool, moves a lot and ranged. I'm hating them lol, i read you don't play betrayal but i'm sure you'd hate syndicate as well :D


Ground Slam is actually decent for stun-locking. I would say a 6link Ground Slam is much better than a 5link Heavy Strike - which means you can even stun-lock Shaper with Ground Slam. (Although you need to socket Concentrated Effect for good boss fight performance.)

I think if you’re dying a lot, it has much more to do with your play style rather than anything else. Slayer is already far tankier than Berserker and I have no trouble at all with my Berserker build. Hematophagy won’t help you too much because if you can utilize our greatest defense (stunning) well, then you wouldn’t need life leech to begin with.

Maybe you’re saying that you’re dying to Syndicate members, and that’s another story. I think they’re indeed stun immune, as I never found myself stunning any of them, despite that my character this league completely stun-locked Shaper with just 1 flask. Syndicate members have far smaller life pool compared to Shaper, and it’s very hard for me to believe that they’re not stun immune.

And I actually don’t have problem staying alive during Syndicate fights with my Berserker, as long as flasks are managed properly I find this content completely doable despite not being able to stun them. Although there is indeed a much higher risk of death doing this content and I would skip this league content in a map with highly deadly mods.
Spoiler
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brightwaha wrote:
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ulfasar1 wrote:
OH MY GOD lol this build looks insane, shaper cant even cast the beam :D I'm gonna play this next league

reserved

nvm couldn't wait the next league

UPDATE: Trying it now, using ground slam instead of heavy strike as it's huge aoe with way less single target but can still stunlock up to t13-14 map bosses with bad gear with GS. Just got a 6 link Tidebreaker had the flasks already, but i seem to die a lot without Hematophagy wheel, what do you think ? Pure phys build looks much more tankier but i love HoA explosions, and i don't think i can stunlock with GS without flasks. My only problem is syndicate members, they are definitely not stun immune but they have got huge life pool, moves a lot and ranged. I'm hating them lol, i read you don't play betrayal but i'm sure you'd hate syndicate as well :D


Ground Slam is actually decent for stun-locking. I would say a 6link Ground Slam is much better than a 5link Heavy Strike - which means you can even stun-lock Shaper with Ground Slam. (Although you need to socket Concentrated Effect for good boss fight performance.)

I think if you’re dying a lot, it has much more to do with your play style rather than anything else. Slayer is already far tankier than Berserker and I have no trouble at all with my Berserker build. Hematophagy won’t help you too much because if you can utilize our greatest defense (stunning) well, then you wouldn’t need life leech to begin with.

Maybe you’re saying that you’re dying to Syndicate members, and that’s another story. I think they’re indeed stun immune, as I never found myself stunning any of them, despite that my character this league completely stun-locked Shaper with just 1 flask. Syndicate members have far smaller life pool compared to Shaper, and it’s very hard for me to believe that they’re not stun immune.

And I actually don’t have problem staying alive during Syndicate fights with my Berserker, as long as flasks are managed properly I find this content completely doable despite not being able to stun them. Although there is indeed a much higher risk of death doing this content and I would skip this league content in a map with highly deadly mods.


After getting Devoto's Devotion it's much easier to deal with syndicate now i can dodge their hits thanks to overleech. Crafted the tidebreaker with 3 white sockets to switch Heavy Strike for hard bosses. Feeling much flexible now, can switch to pure phys HS or GS for clearing.
Can I use Ryslatha Coil? Is it any good? (Nevermind, just checked updates for 3.5)


OP: did you manage to kill uber elder deathless?
Last edited by Haadd#5888 on Feb 18, 2019, 10:50:33 AM
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Haadd wrote:
Can I use Ryslatha Coil? Is it any good? (Nevermind, just checked updates for 3.5)


OP: did you manage to kill uber elder deathless?


Yes, as you probably found out, Ryslatha is super good now after the buff and becomes BiS for this build in my opinion.

As for Uber Elder: No, I haven’t made any attempts for months. Because it’s a fight that requires skill and cannot be done with just stun-locking, I found it pointless to do the fight at all - doing it will only prove that I have good skills and experience, but it won’t show anything about this stun build. For the same reason I have not posted any Phoenix or Minotaur videos.

Maybe I will do some Uber Elders when the next league comes out, maybe.
I understand. I like this build very much. Love 2h hammers, so this build appeal to my taste in gameplay. I think it would be more informative to point out this build is not optimal for all content clearing, like you stated in the guide, since it probably requires immense skill from player to do certain content.
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Haadd wrote:
I understand. I like this build very much. Love 2h hammers, so this build appeal to my taste in gameplay. I think it would be more informative to point out this build is not optimal for all content clearing, like you stated in the guide, since it probably requires immense skill from player to do certain content.


I do agree that this build cannot really face-roll all content and I have made a couple of changes in the guide to point it out.

But I also think, however, that for most content, besides maybe Uber Elder and Vaal Temple, this build requires far less skill than most builds. For example, most builds do need to dodge Shaper slams. Generally, unless you're talking about the meta builds each league or maybe luxurious builds with 3 digits of exalts, it's quite difficult to beat this build in terms of how easy boss fights are.

So it can be a bit unfair to say that this build requires immense skills to do certain content. What we can say, however, is that this build does not scale very well with a huge budget and super high end gears (just like most other non-crit builds), and I think that's the problem you're talking about.
Last edited by brightwaha#1717 on Feb 19, 2019, 8:51:34 PM
I've been eyeing this build up for ages because I absolutely adore the concept; stun-immune maps and bosses are putting me off somewhat. I wish stun-immune was swapped to stun-resist, much like the elemental ailments mod.

Can you comment on a couple things for me:

Won't crit builds have much greater success stunning due to their RNG hit-damage spikes? Won't these blows have an extremely high chance to crit?

How valuable is shock from Starforge when it comes to critting? This seems like a natural synergy since you're built to deliver maximum damage from each blow which would give a potent shock application.

Would jugg/champ Scion solve some problems vis-a-vis endurance charges vs. stun-immunity?

EDIT: I just thought about it some more and the fact is you're already stunning everything that can be stunned without crits and shock, so why bother factoring for these things. I just wish stun-immunity was coded as -100% stun duration or something like that. le sigh
Last edited by Crêpo#0482 on Feb 21, 2019, 10:34:50 AM
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Crêpo wrote:
I've been eyeing this build up for ages because I absolutely adore the concept; stun-immune maps and bosses are putting me off somewhat. I wish stun-immune was swapped to stun-resist, much like the elemental ailments mod.

Can you comment on a couple things for me:

Won't crit builds have much greater success stunning due to their RNG hit-damage spikes? Won't these blows have an extremely high chance to crit?

How valuable is shock from Starforge when it comes to critting? This seems like a natural synergy since you're built to deliver maximum damage from each blow which would give a potent shock application.

Would jugg/champ Scion solve some problems vis-a-vis endurance charges vs. stun-immunity?

EDIT: I just thought about it some more and the fact is you're already stunning everything that can be stunned without crits and shock, so why bother factoring for these things. I just wish stun-immunity was coded as -100% stun duration or something like that. le sigh


It is indeed very annoying that some bosses have stun immunity and I completely agree that changing stun immunity to stun resistance would make this build much more fun to play. I am more bothered by the fact that syndicate members are all stun immune, instead of, say, having 1 out of 4 of guardians immune to stun.

Crit builds are easier to be able to land a few stuns, but non-crit builds are easier to guarantee stun-locking. In other words, if your damage is really low and you're hoping for maybe 1 stun every 5 seconds, then crit makes sense; if your damage is really high and you're going for 100% stun-locking, then consistency in damage is more important.

Shock from Starforge is definitely going to be effective, even against Shaper. The problem with Starforge is that it's really difficult to stack r.E.S.T. without Tidebreaker.

As for Jugg/Champ Scion, well, I do like the concept of Scion but picking Jugg just for the endurance charge generation against a small number of bosses that have stun immunity seems quite inefficient to me.

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