[3.11] Shaper = Stunned, Tidebreaker Heavy Strike Stunner Build
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To vaal or not to vaal :o
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Hey Brightwaha,
I just want to say thank you for this build. I like to play my softcore "hardcore" and try to not die at all. I'm currently 91 (almost 92) and died once to crit of a legion mob offscreen while my endurance charges where expired. My goal this league is to kill Uber Elder for the first time, hopefully I can do it with this build. Also after 2800 hours in the game this is my most expensive build ever (about 15-16 exalts of gear but I'm a pretty casual player). I don't know how to link my character in this forum post. Anyway what I find the most difficult is getting the right rings with stats, resists and physical damage. Last edited by Cenobyte666#5012 on Jul 11, 2019, 11:26:14 AM
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" How tf did you get a perfect roll on your Tidebreaker... I would vaal it once I can afford to get a new one if it bricks. |
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hi Brightwaha
I am lost now. I saw your guide and read all the content in this thread but didn found a word about your used gem situation now. in guide you wrote something from heavy strike and bloodlust. is this still viable. shockwave is in guide but you dont use it. in your used setup you work a lot with bleed and rage support. Cyclone i used is really great and much smoother this ground slam. Is groundslam with conc effekt better than heavy strike. Is bleeding worth the heavy investment you did for it ? As i think you dont do it if it has not a big advantage, perhaps you can enlight me a bit :-) bleed only works good on moving enemies right ? Shaper and atziri and elder dont move so much. Did you use then another setup? i would really pleased if you can help me understand your choises as i dont found a explanation in guide and three. a happy user from your build who is a bit lost in space .-) Last edited by ichbinwerichbi#6654 on Jul 12, 2019, 6:49:18 AM
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" So, generally, if something is in the guide but I'm not using it, it means it's not optimal for myself but can definitely be a good choice for many other people. Heavy Strike, Bloodlust and Shockwave are great examples. I am not using Heavy Strike because I am very well-geared and I can afford to run Ground Slam (which is worse than Heavy Strike but doesn't require jewels) to stun-lock everything. I do have Heavy Strike and Heavy Strike jewels in my stash in case I need it. Bloodlust is great for single-target and Shockwave is great for clearing for certain skills; although I am not using them, it doesn't mean they're bad. I don't actually invest into bleed. My bleed sources are Vulnerability curse, which I use solely to boost DPS, and the Bloodletting cluster, which I pick mostly for the 5% reduced damage taken (it also helps enabling Bloodlust, although I am not using at the moment). The 5% reduced damage taken is huge if you're playing Slayer and have all the other fortify nodes. I believe I have around 42% reduced damage taken without Bloodletting, so adding additional 5% from Bloodletting means around 9% effective mitigation (58% -> 53%). Again, it may not be for everyone; I am making very defensive choices because I am lvl97 and I don't want to risk dying at all. Our bleed damage is minuscule and you shouldn't worry about it. |
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Hi brightwaha
thanks a lot. So its really easy and i thougt it was a concept for something else. So i understand it and can make choises more clearly. |
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The images under Gear -> Detailed Breakdown aren't displaying correctly. I can figure things out based on the sampled gears but some the text is worded in a way that is dependent on the images.
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" Thanks for informing me of this. I hate the fact that the forum relies on the sequencing of pasted items, which means one mistake in one section might cause a complete disaster in the whole post. There seems to be no quick fix. I will work on this and fix it eventually. |
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" No Problem, I had no idea it worked like that. Thanks for sharing this build, looking forward to it. |
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From Baeclast prior to 3.7 launch:
"Base stun duration from Melee hits is now longer whereas the base stun duration from Spell hits is shorter. You also need less damage from Melee attacks to stun a target compared to damage from Spells. Also, Elemental Damage has less weight contributing to a stun whereas Physical Damage (including Physical Spells) has more weight contributing to a stun." Does anyone have any numbers for this? Specifically the physical damage vs elemental damage. I've read melee has 25% greater damage in terms of stun calculations, but what about physical melee? Does it add up to greater than 25% for stun calc? |
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