[3.11] Shaper = Stunned, Tidebreaker Heavy Strike Stunner Build

Hey bright how are you finding Shockwave vs I fused channeling?
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Kapitolist wrote:
Hey bright how are you finding Shockwave vs I fused channeling?


I believe Infused Channeling is better when you’re well geared to stun everything with Cyclone itself. But before you’re able to do so, Shockwave seems to be more important.
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brightwaha wrote:
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Kapitolist wrote:
Hey bright how are you finding Shockwave vs I fused channeling?


I believe Infused Channeling is better when you’re well geared to stun everything with Cyclone itself. But before you’re able to do so, Shockwave seems to be more important.


Better in that you can kill rare monsters faster? I finished UE so now I'm setting up t16 sexants to map farm. I find that my dps is enough to kill everything except rares on one pass of cyclone, so I'm looking to just increase my movespeed and aoe now. I'd image shockwave would be better for clearing trash right?
Just a PSA for anyone using cyclone and decide to try Vaal Cyclone. You can cancel the vaal cyclone with a weapon swap (assuming the gems on your weapon ofc). I had no idea and died a few times spinning on top of legion mobs lol.
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Kapitolist wrote:
Better in that you can kill rare monsters faster? I finished UE so now I'm setting up t16 sexants to map farm. I find that my dps is enough to kill everything except rares on one pass of cyclone, so I'm looking to just increase my movespeed and aoe now. I'd image shockwave would be better for clearing trash right?

From my own experience I feel Shockwave isn't particularly good when it comes to DPS. It's good in a sense that it extends our AoE radius, but it's a little bit random and can trigger when we don't need it and be on cooldown when we do. I might be wrong here, it's very difficult to quantify clear speed.

I am currently leaning towards Infused Channeling because it offers more consistent damage and at the same time a damage mitigation buff.
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Kapitolist wrote:
Just a PSA for anyone using cyclone and decide to try Vaal Cyclone. You can cancel the vaal cyclone with a weapon swap (assuming the gems on your weapon ofc). I had no idea and died a few times spinning on top of legion mobs lol.



Edit: Also quality on cyclone gem only increases the aoe radius by 1 at most. Check PoB to find the break point. These are my aoe radius:

Lv./Quality Radius
21/0 35
21/1 35
...
21/4 36
21/5 36
...
21/22 37
21/23 37
Tips for Uber Atziri? She cant be stunned can she?

Edit:
Read in op. Thanks.
Last edited by H3avyM3tal#0791 on Jul 6, 2019, 6:56:12 AM
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Kapitolist wrote:
"
Kapitolist wrote:
Just a PSA for anyone using cyclone and decide to try Vaal Cyclone. You can cancel the vaal cyclone with a weapon swap (assuming the gems on your weapon ofc). I had no idea and died a few times spinning on top of legion mobs lol.



Edit: Also quality on cyclone gem only increases the aoe radius by 1 at most. Check PoB to find the break point. These are my aoe radius:

Lv./Quality Radius
21/0 35
21/1 35
...
21/4 36
21/5 36
...
21/22 37
21/23 37

This can be generalized to all increased AoE from other sources as well. Quality on Cyclone gem gives 10% increased AoE, and this 10% increased AoE results in at most +1 radius.

Which means, additional investment into AoE might be completely useless depending on where the threshold for the next integer radius cutoff is.

However, for Slayers, due to the nature of the inconsistent AoE from Impact, I don't think anyone should be concerned about it at all. Any investment into AoE for Slayers can be useful to some extent.

And a general comment I would make is that investment into AoE is pretty ineffective overall for Cyclone, unless it's something huge like Pulverise Support or Slayer Impact.
How is this build with HotGM? Did you try it? Ive no idea how pvp is balanced and I never tried that map before.
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H3avyM3tal wrote:
How is this build with HotGM? Did you try it? Ive no idea how pvp is balanced and I never tried that map before.

I never bothered doing HoGM, this slow melee build is not ideal for this content. You need a build that either won't get hit or won't die no matter how hard you get hit to do this map. You can either do a Scorching Ray or trapper or something to do it or just spend a couple chaos and buy a service.

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