I've seen you said that we can take Ground Slam with this build, but can I go Juggernaut as well? And would it still work? DPS might be lower I suppose... But I'm not really bossing. So clearing maps is fine like this?
Killed UE with this build :). Took me 3 portal but is was my bad
Gratz dude. Did you find being able to stun one of the 2 bosses helpful for the fight? Or would be fight be the same for you as if you couldn't stun at all?
I've seen you said that we can take Ground Slam with this build, but can I go Juggernaut as well? And would it still work? DPS might be lower I suppose... But I'm not really bossing. So clearing maps is fine like this?
Jugg just offers too little to this build... the defense is nice but I don't feel it could justify the loss of damage. Maybe it's a fine choice if you're playing HC, but otherwise I see Slayer being a much better choice overall.
So, if you have a special reason to pick Jugg, it's fine. But if you're wondering if Jugg works well - I have to say it's on the weaker side.
So I bought this for dirt cheap and got lucky with the annul (+1 melee gems). I wanted to try a rare one and I think it's pretty nice
Managed to 6link in ~300 or so :D
It's indeed pretty nice. The local attack speed is going to raise mobility and overall clear speed by a ton.
The only concern would be the lack of endurance charge generation. I guess it's fine most of the times, you can just ignore the endurance charge nodes in the passive tree and rely on the on kill effects from the passive tree to get 3 endurance charges while mapping.
Looks pretty strong to me and I wonder how well it actually performs.
I've seen you said that we can take Ground Slam with this build, but can I go Juggernaut as well? And would it still work? DPS might be lower I suppose... But I'm not really bossing. So clearing maps is fine like this?
Jugg just offers too little to this build... the defense is nice but I don't feel it could justify the loss of damage. Maybe it's a fine choice if you're playing HC, but otherwise I see Slayer being a much better choice overall.
So, if you have a special reason to pick Jugg, it's fine. But if you're wondering if Jugg works well - I have to say it's on the weaker side.
Thanks for your reply. (Sorry...I realized that you already answered this stuff in your FAQs.) I decided to go with your Slayer crit build using Ground Slam. Wish me luck. ^_^
It's indeed pretty nice. The local attack speed is going to raise mobility and overall clear speed by a ton.
The only concern would be the lack of endurance charge generation. I guess it's fine most of the times, you can just ignore the endurance charge nodes in the passive tree and rely on the on kill effects from the passive tree to get 3 endurance charges while mapping.
Looks pretty strong to me and I wonder how well it actually performs.
Actually Im using GS for clearing, with one threshold jewel, so Im getting lots of charges (got blood rage and that crit mace node with 8% chance for power charge).
Im still not red mapping, and my gems are still not quality or 20 (which Im going to fix right away), but Im not having any problems.
i looked at your skilltree and dont check what the jewel do ? Looks like bevor for me.
But i have no idea how that jewels work. Is there a simple explanation i can look for?
thanks for help. Til now no problem with maps. only some one shot from outside in legion encounters.
at bright.
you have no sec tidebreaker and cyclone in the first. Do you use that for bosses to?
Also i can corrupt it for 30 %. Is there a downside to not do that (i will make some white sockets and 6 link first to be more flexible with gems)
The jewel modifies nodes covered inside its radius. Keystones are swapped, notables have added mods (20% increased melee damage, for example), and small nodes have +4 or +2 strength (normal nodes have +4, +10 attribute nodes have +2).
The added mods to notables are random and can be rerolled by using divine.
I am using Cyclone for map bosses. The Shockwaves are enough to stun them. When I fought guardians I did take Cyclone out.
As for the 30% quality, I have been hesitating because I kind of want to Vaal it in hopes for a Fortify corruption. I am thinking of using safehouse to raise it's quality.
Do you recolor your Tidebreaker for guardians then when not using cyclone or what is your Guardian gem setup?