[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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RicoKGB wrote:
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keppie wrote:
Hey Rico,

Big up to this well thought-out, incredible build. I always wanted to try a discharger and this one sure is a winner. Nicely done, shows your experience with the mechanic through and through.

Just had a minor question if u can find the time for it. I've decked my monkey out with some high-end gear, including a max scold's with the proper enchant, a +1 volls for a pair of temp chains repentance, 4 mod jewels, level 4 enlighten to better support the golem, around 6.1k life, the works... After giving your whole intro another read, seems i'm just missing out on the watcher's eyer and the +1 end belt. But those are insanely expensive. Have you tried running uber elder with this build ? Is it doable at all cause if so, i might be tempted to go all-out on this one. If not, i think i'm gonna keep him where he's at. Anyway, gz, you really started something here :-)


Didnt try uber elder, tried Shaper several times. Some other build followers tried uber elder maybe they will provide some info. Judging by your gear lvl you should be able to do it tho even without +1 belt however at least single conversion WE is a must have.

Uber elder is doable and I think worth trying with solid gear as it is a fun and challenging fight. However there are way better builds for farming uber elder if that is the goal. Personally I only beat it once and it took 10+ tries to get it. I know another mjol discharge jugg who did it a few times with RF up. Big damage increase but those degens hurt a lot with RF up.
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ladish wrote:
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RicoKGB wrote:
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keppie wrote:
Hey Rico,

Big up to this well thought-out, incredible build. I always wanted to try a discharger and this one sure is a winner. Nicely done, shows your experience with the mechanic through and through.

Just had a minor question if u can find the time for it. I've decked my monkey out with some high-end gear, including a max scold's with the proper enchant, a +1 volls for a pair of temp chains repentance, 4 mod jewels, level 4 enlighten to better support the golem, around 6.1k life, the works... After giving your whole intro another read, seems i'm just missing out on the watcher's eyer and the +1 end belt. But those are insanely expensive. Have you tried running uber elder with this build ? Is it doable at all cause if so, i might be tempted to go all-out on this one. If not, i think i'm gonna keep him where he's at. Anyway, gz, you really started something here :-)


Didnt try uber elder, tried Shaper several times. Some other build followers tried uber elder maybe they will provide some info. Judging by your gear lvl you should be able to do it tho even without +1 belt however at least single conversion WE is a must have.

Uber elder is doable and I think worth trying with solid gear as it is a fun and challenging fight. However there are way better builds for farming uber elder if that is the goal. Personally I only beat it once and it took 10+ tries to get it. I know another mjol discharge jugg who did it a few times with RF up. Big damage increase but those degens hurt a lot with RF up.


Hi all. Thanks again Rico for the amazing guide.
Just wanted to confirm Uber Elder is doable, I farm this boss for a while now.
Of course you need to know the mechanics of the fight, dodge a lot, move in circles, bring proper flasks (I find very useful for defense: sapphire, anti-freeze, sulphur flasks and for offence Atziri´s Promise + the Wise Oak for dps and damage mitigation).
I have a Stone golem up on CWDT setup and only use RF when safe.
A recent video I made of a Uber fight, enjoy !
https://youtu.be/4GdzXFw0y2c
PM ingame @Ironsaviour for details and help.
Last edited by dickinson90poe#3693 on Jun 1, 2018, 2:55:43 PM
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dickinson90poe wrote:


Hi all. Thanks again Rico for the amazing guide.
Just wanted to confirm Uber Elder is doable, I farm this boss for a while now.
Of course you need to know the mechanics of the fight, dodge a lot, move in circles, bring proper flasks (I find very useful for defense: sapphire, anti-freeze, sulphur flasks and for offence Atziri´s Promise + the Wise Oak for dps and damage mitigation).
I have a Stone golem up on CWDT setup and only use RF when safe.
A recent video I made of a Uber fight, enjoy !
https://youtu.be/4GdzXFw0y2c
PM ingame @Ironsaviour for details and help.


Thanks for the info. Will give it a try !
[img]http://s15.postimage.org/ppi19icy3/piggy.gif[/img]
Rico - did you see the stats on Vaal Blade Vortex? This looks pretty interesting as a charge-generating tool at least for map clearing.
Was there any significant changes from 3.2 to 3.3?
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lewo wrote:
Hi Rico, great guide, I am thinking to start 3.3 with this build.

Only issue that scares me is the price of Vol's devotion and İnna boots at the start of the season.
possibly mjolner will be around 1 ex as well.

without vol's devotion and inna boots will I be able to farm uber lab? (thinking to earn my currency with uber lab) and buy rest of the gear.

or I will start with a whispering ice build and make mjolner as a second build.



You can farm uber lab without inyas but volls devotion is mandatory for uber lab. Basically without volls devo you are limited to white maps only. It is that powerfull for this build.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
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Wrinkly wrote:
Was there any significant changes from 3.2 to 3.3?


So far nothing significant has changed regarding 3.3 but Ill keep an eye on this and provide some info when needed. Currently 3.2 guide is usable for 3.3.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Jun 2, 2018, 1:23:30 AM
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RicoKGB wrote:
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Wrinkly wrote:
Was there any significant changes from 3.2 to 3.3?


So far nothing significant has changed regarding 3.3 but Ill keep an eye on this and provide some info when needed. Currently 3.2 guide is usable for 3.3.





and plenty more GG corruption potential for this build.

enjoy optimizing ur build in league, i think they made having a perfectly optimized build alot harder to get with all those new corrruption i like it.
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens
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RicoKGB wrote:
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Wrinkly wrote:
Was there any significant changes from 3.2 to 3.3?


So far nothing significant has changed regarding 3.3 but Ill keep an eye on this and provide some info when needed. Currently 3.2 guide is usable for 3.3.


Hey Rico, so I'm interesting in using multiple spells in mjolner (i.e. discharge + arc or discharge + shock nova), but wanted to ask you -- is this kind of pointless/stupid of me because we'd be delaying each discharge by another attack?

For example (assuming 4 aps), cyclone hit one @ 0 ms -- discharge goes off, cyclone hit two @ 250 MS arc goes off, cyclone hit three @ 500 MS discharge goes off, etc... etc... So isn't it disadvantageous to use any more than 1 spell in a cyclone focused mjolner build just because of APS limits? Or am I misunderstanding something about the core mechanics of mjolner and/or cyclone?
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Anbokr wrote:
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RicoKGB wrote:
"
Wrinkly wrote:
Was there any significant changes from 3.2 to 3.3?


So far nothing significant has changed regarding 3.3 but Ill keep an eye on this and provide some info when needed. Currently 3.2 guide is usable for 3.3.


Hey Rico, so I'm interesting in using multiple spells in mjolner (i.e. discharge + arc or discharge + shock nova), but wanted to ask you -- is this kind of pointless/stupid of me because we'd be delaying each discharge by another attack?

For example (assuming 4 aps), cyclone hit one @ 0 ms -- discharge goes off, cyclone hit two @ 250 MS arc goes off, cyclone hit three @ 500 MS discharge goes off, etc... etc... So isn't it disadvantageous to use any more than 1 spell in a cyclone focused mjolner build just because of APS limits? Or am I misunderstanding something about the core mechanics of mjolner and/or cyclone?


With 4 aps cyclone creates 8 hit events or 8 trigger events as it hits twice per aps with a linear behaviour. So every trigger event is 1/8 of a sec after last one or in 125ms steps. Spells aocketed in Mjolner have 250ms cooldown without cdr gear being used. Even with cdr gear overall cooldown will be much higher than 125ms interval. However accuracy must be also taken into account as those are per hit events - sometimes you will miss your target and miss a spell trigger. Sometimes you will.cyclone away to far and need to require the target etc. But overall yes you can use up to 2 spells in mjolner without much of an issue.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

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