2.6.0 Area of Effect Changes
what about cyclone?
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That's my point about incoming nerf lul Last edited by exileseverywhere#0384 on Feb 27, 2017, 11:30:23 AM
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So the supposed buff to melee splash is more like an adjustment? Why it's even a notable changed if it remains at the same size after the changes?
" I really start to question some of the wording being used across the board. |
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So glad I didn't pull the trigger on that support pack lol.
GG GGG. |
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" The aim always was,ever since the release of beta that if you wanted AoE,you had to invest in it,especially as melee. Forcing someone to take certain passive clusters to be able to effectively AoE groups down,or force inc aoe support in almost any melee build that aims to go for heavy aoe damage,is the way to go. The issue was never with AoE for range>melee,the problem's root was always in that melee was too punishing to be played the way it was intended,what this hopefully means is that either in 2.6 or 3.0 HP might receive some significant changes to make it equally viable to current ES meta. No rest for the wicked.
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" No idea where you got this "what they promised". They promised shit, they just said they will rework AoE. |
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I dont like this at all. I want the super bad melee attacks(everyone but blade flurry, eq and lacerate) to be buffed strongly and not nerfing attacks such as eq and lacerate(who are barely strong enough to take down end game content( shaper + uber atziri) with high end gear. With nerfs to aoe those aoe attacks lose lots of their maping potential while the useless melee attacks STILL wont be able to do anything they didnt allready do.
You can invest and make those attacks perform allright, but you will be much better off playing a projectile/spell character. I was looking forward to making life builds great, not being forced to stay away from them as GGG obviously hates life and melee. This patch just seems so stupid but we will do the best we can do make this work out. I guess theres no need to be super negative and depressed about this untill we start playing the new patch. Last edited by ffoD#2519 on Feb 27, 2017, 12:03:28 PM
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What about modifiers that reduced radius of area like Concentrated effect? |
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As a general direction it's right to make AoE have diminishing returns like most other things in this game. However as mentioned this impacts melee more than ranged and melee is already in a bad state in this game.
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https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
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Thing that I don't understand is: GGG claims that the build variations is one of the best things of the game.
BUT melee already was very weak comparing to other builds, and we don't even have to talk about armour + life + regen, against ES + vaal pact. So we keep waiting for some balance, some melee and life improvements, and what we get? Melee and AOE nerf. That doesn't make sense at all, projectiles and spells have been stronger for a while, so why make melee weaker? Why nerf the most popular melee skill (EQ) since it's still weaker than ranged? I really don't get it... And nerfing reave, makes no sense at all, BALANCE MEANS MAKING THE WEAKER STRONGER, OR MAKING THE STRONGER WEAKER. If you make the weaker even more weaker, THAT'S CALLED UNBALANCING. Legacy league = Spells and projectiles league. Kaom's heart 1 fus, 500 dps 2h 1 fus, and wands and 5l ES based 1ex+. And if you disagree, I dare you to play melee AOE the next week. |
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