Molten Shell
This skill does too much damage.
I have a level 50 caster templar and Molten Shell one-shots all normal mobs, and can 2 shot most rares/bosses on merciless. | |
"It's not just damage prevented by the shield (although the increase to armour from the shell obviously helps) - it records all physical damage from enemy hits that is prevented to your character, by armour/physical damage reduction, by blocking, or by immunity. It doesn't do anything for evasion (or dodge) - you were never hit so there was no damage to prevent. "Molten shell is a spell, and thus it's damage will be affected by the Iron Will support, yes. | |
Such a bummer that casting this spell interrupts movement. This would otherwise be the kind of self-buff that is so much fun to cast during the otherwise down times of movement between packs.
If its an animation issue, I'd much prefer that there be no casting animation and no interruption to movement. If its perceived as a balance issue (not sure why it should be), I'd vote for tuning it such that on the run casting was allowed. Its just much more fun that way. Throwing up buffs as you make your final run into a pack of monsters == fun. Stopping ahead of a pack of monsters to go through a pre-fight checklist of buffs == tedious/work. | |
I know you guys have discussed this before, but effectiveness points should improve the whole buff, and saying that Damage when it explodes aint apart of the buff gives me a fucking brainexplode soon, as well as anyone else can see its on the buff.
Otherwise i suggest, on for example Inner Focus: does not affect damage of buffs, or just make the damage less from start and this is a way to increase the damage. would maybe solve some problems with the pig-shaman guys as well. same goes for the lightning shield.. Sorry for my bad words, got a temper that i wasted these points for basically nothing. IGN : Spleth Last edited by wildery on Apr 8, 2012, 8:31:23 PM
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"Except that it isn't part of the buff, and can't be, because buffs don't work like that - a buff just adds stats to the thing it's on, and can't actively do anything such as dealing damage. And as a result that stat can't affect it. The buff was, for a short time, mislabeled in a way that made it sound like the damage was dealt by the buff, which is not the case, but this has already been fixed (although I can't guarantee whether that fix has made it to beta yet or not). I have, however, just fixed up a couple of other buff descriptions which were similarly confusing. "Saying it doesn't affect damage of buffs is unnecessary because buffs cannot deal damage, and potentially confusing because buffs can apply bonuses to damage, and those are affected. | |
Detonate at the end of the duration would be nice. I have increased duration on it, and at higher levels it doesn't even explode anymore, unless I'm so swarmed I almost die. Playing an AoF templar with high life and using a shield.
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Molten Shell doesn’t last longer than 2-3 sec in maelstrom of chaos, so there is no need for detonate at the end of its duration.
But I have other problem. I use Molten Shell + Concentrate Effect combo for big explosion damage, but I can’t hit by it big monsters such chaos crushers etc. I think it is problem with their hit boxes. Last edited by Semarogin on Apr 11, 2012, 4:48:56 PM
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I think the base AOE radius of Molten Shell could be slightly increased. Even with increased AOE support gem and +18% AOE increase from passives, it's still a very small blast. Have to literally hug the mobs to be able to hit them.
IGN: KaboomCrimsonEye
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Does added fire dam. support gem work with molten shell ?
Last edited by docfc on Apr 18, 2012, 4:46:54 AM
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There's no reason it wouldn't. It deals damage when it explodes so any modifiers to damage will work.
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