[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

"
I think we'll have to wait and see what happens with multistrike support. The extra damage on successive hits is good and hopefully a fair tradeoff for the lost attack speed multipliers, as long as they can't cancel out of the animation to cast an icicle should be okay. If they start casting breaking out of the attack animation for cyclone however, then they are completely dead as a build. The icicle just does nothing and every moment they spend doing it is completely worthless.


If NA does move to Necro Elementalists will be playing the Bow version of the build with Maloney's which is still fine, just much harder to hit necessary movement speed nodes. The plus side is you get 3 more jewels to work with.

If anything i'm more concerned about the shock nerf. We are exactly the type of build that this nerf was aimed at. Getting a free 20% more multiplier and proliferation from a storm brand gem and a point in beacon of ruin with no other investment into spell/elemental damage.

I expect the elementalist versions will be better off going paragon of calamity now for the extra defense.

I'll be playing the Necro variant this league to give it a feel, will be interesting to see what kind of hybrid tree can be made with access to wicked ward on the main tree. With the new +flat es -%es and extra es wheel on the upper left changes they mentioned skin of the loyal gets a slight buff.

It may even be worth going ES as elementalists now too and taking zealot's oath to apply stone aura buffs to your ES, we'll just have to see what the tree looks like.

I am also going to give fire golems a try at some point this league to see how it feels with the projectile changes. Multiple league buffs in a row they seem to be in a much better place than they were in 3.5. I agree solar guards+flame golems looks really strong. They both benefit from projectile weakness as well but i'm not sure it's worth losing the defensive curse.


Hello :)

Seems like GGG didn't change Multistrikes core functionality, which means that Ice Golems should be safe as they should repeat cartwheel.

GGG leaving Necro Aegis to basically where it was in pretty surprising. However I'm glad for it as it's one of best nodes in the game and giving access to it for other Ascendancies diverses build selection ^^

Elementalist's shock still gives 15% more damage, which is not bad at all. Loss of proliferation seems hard, though. Defensive nodes are also decent choise.

Wicker Ward seems interesting to try out, but takes 3x nodes to access. With Watchers eye's faster ES recharge start, it could be very powerful node.

I will be tinkering with new tree when PoB will upgrade to see where we can get more ES easily. Other chance is to go for more life and get other benefits that way (Ele resistances from cruel preparation).

Zealots Oath, Stone Golem, Wicker Ward and Watchers eye could work together well to make ES regen build. Some of my guildmates have created pretty powerful ES tanks with huge ES regen per sec.

Flame Golems feel pretty smooth at the moment. New projectiles are smaller and more round than old ones. They are also easier to see separately, which creates illusion that they are shooting faster.

Both Flame and Ice Golems look very strong for 3.7 and I'm happy there was not any major nerfs to them.


"
Well, Witch start ES nodes just got destroyed! :(

Rather than giving increased ES they now give 10 flat ES.

I guess that you will just path through the minion nodes now or just come out the right hand side. However that is effectively a loss of 38% increased ES.

However, other ES nodes seem to be unchanged.

The new ES nodes by Witch / Templar seem lackluster being 5% ES + 8% mana for us. Notable is 10% / 10%. Not sure we would pick them up unless having the extra mana made casting golems viable through stacked aura's.

Anyway, it's definitely a bit of a blow to our overall survive-ability but can probably be largely fixed by dropping a jewel socket to grab more ES nodes if required.

Looking forward to seeing your thoughts Mika & others.

[Edit: Necro aegis not really moved at all. Just now sits in the same location but pathed off to the right rather than to the left.]


Hey :)

Yep, witch ES seems pretty wrecked at first glance. When I simulated the changes with Pob, if dropping the ES nodes, we lose 6900 ES > 6400 ES = 500 ES. We can replace them by :

Taking old nodes => 260 ES
Taking Heart & Soul => 220 EHP (HP + ES)

If any other item like Skin of the Loyal is buffed even slightly, the nerf is not looking that huge.

Witch / Templar nodes really look like lackluster.

I will be doing final number crunching when PoB is out, and will compensate for the ES loss if needed.

Overall Necro variant and Elementalist looks pretty unchanged, if not counting the Flame Golems projectile change as buff.

"
Hej,

playing another golemancer, but is this still viable due to the changes?


Hi :)

Yep, Necromancer variant and Elementalist are good to go for 3.7. There's slight drop to ES, but its less than 5% from total ES and can still be replaced with item changes that we don't know about yet.

Occultist however took pretty big hits. It lost ES regen from 30% -> 10% and 150 flat ES. Wicker Ward has to be taken from skill tree now, which costs 3x points extra.

I will try to check if I can take Vile Bastion -> Profane Bloom -> Void Beacon -> Withering Presence for +60% chaos res and free amulet slot for something other than Presence of Chayula. If it makes no sense, it remains to be seen how good Occultist is anymore.



UPDATE

https://old.reddit.com/r/pathofexile/comments/bwzm8s/necromantic_aegis_rthpith/eq1whja/

Rathpith was confirmed to not work with minion life but rather with players life total.



https://tinyurl.com/yyc42sxq = Online tree, not PoB

Here's initial 3.7.0 skill tree for default Necro using shield for blocking. It's not PoB as it has not yet upgraded, but shows that tree remains similar to current one. Witch ES nodes may change depending on what EHP values can be reached when PoB comes out.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jun 5, 2019, 7:16:15 AM
A bit gutted about the Rathpith wording change. That sorta kills my hype for trying to go with really DPS focused golems for this league :(

I mean, it was going to be broken for flame golems so probably good in the long term. They may have had to nerf flame golems if it was kept in the game.

Although a bit of a pity as I just bought a helm with minion damage / minion life / conc effect in Std ready to try it out. Oh well, guess I will see if I can sell it again now! Hopefully some build will find it useful!
They really hit my girl hard(Occ). Looks like I'll be going Necro this league.

Speaking of this league, was supposed to be finished moving on the 8th which is pretty close to league start. Military movers are the worst and looks like it will be longer than they said, so basically sitting in an empty apartment with an air mattress and food only till they can ship my car coast to coast.
"
A bit gutted about the Rathpith wording change. That sorta kills my hype for trying to go with really DPS focused golems for this league :(

I mean, it was going to be broken for flame golems so probably good in the long term. They may have had to nerf flame golems if it was kept in the game.

Although a bit of a pity as I just bought a helm with minion damage / minion life / conc effect in Std ready to try it out. Oh well, guess I will see if I can sell it again now! Hopefully some build will find it useful!


Hello :)

Was starting to get hyped for it myself also. After all this was foreseeable and I'm bit relieved that it didn't happen and GGG would be nerfing minions to the ground next league.

Rathpith was removed from build uniques, but luckily rare shaper shields do even better job at adding defense.

Your helmet could work fine with Solar Guards as they benefit from conc effect?


"
They really hit my girl hard(Occ). Looks like I'll be going Necro this league.

Speaking of this league, was supposed to be finished moving on the 8th which is pretty close to league start. Military movers are the worst and looks like it will be longer than they said, so basically sitting in an empty apartment with an air mattress and food only till they can ship my car coast to coast.


Hi :)

Yep, occultist took some serious nerfs. I upgraded the tree but I'm not sure I can advice going for it over Necro or Elementalist anymore. I guess GGG will balance the nerfs after 1-2 league, but for the moment it will remain only for most hardcore Occultist fans.

I hope they didn't ship your PC already? If you can get laptop or someones PC for the weekend, time can go pretty fast while running acts. I hope they will move you faster and that you have nice home ready at the start of the week!



3.7.0 PATCH NOTES

NECROMANCER
- Some ES lost from witch nodes
- Changed "Rathpith" -shield to rare shield

ELEMENTALIST
- Some ES lost from witch nodes

OCCULTIST (retired at the moment)
- Lost 30% regen to 10%
- Lost 150 flat ES
- Lost Wicked Ward (non-stop ES Regen)
- Some ES lost from witch nodes
- ✟ R.i.p Occultist ✟

ICE GOLEMS
- Replaced Haste with maximized Temporal Chains (HUGE defense boost against trash mobs)

LEVELING
- Added "Purifying Flame" and "Holy Flame Totem" as early leveling skills. Both create "Consecrated Ground", which adds minions HP regen before Necromantic Aegis. This upgrade should make leveling first 30 levels much more enjoyable are zombies are practically immortal with it.
- Took "Grave Intentions" for +2 extra Zombies while leveling. With early HP regen for Zombies, they are very tanky and deal good damage.

MISC
- Flame Golems projectiles don't cause FPS drops anymore. They are smaller and more round than before. It's easier to see where and what they are shooting now.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jun 5, 2019, 10:56:48 AM
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mika2salo wrote:

Your helmet could work fine with Solar Guards as they benefit from conc effect?


Actually, that's not a bad idea. If it doesn't sell I'll maybe try that at some point. Thx :)
Found my starter with your build! Great guide! Still not sure if I want to go Necro or maybe Elementalist.

So here we go! L SC, with the goal to reach 100 for the first time with your build. I took 2 weeks of work, just to get a good "start"! :)

Is it possible for you to make a PoB with the lvling trees inside? I would love to see an updated tree with the mentioned +zombie nodes. :) A PoB with everything you need, from 30-123 points! :)
Last edited by TheSunliight#2957 on Jun 5, 2019, 4:14:00 PM
"
TheSunliight wrote:
Found my starter with your build! Great guide! Still not sure if I want to go Necro or maybe Elementalist.

So here we go! L SC, with the goal to reach 100 for the first time with your build. I took 2 weeks of work, just to get a good "start"! :)

Is it possible for you to make a PoB with the lvling trees inside? I would love to see an updated tree with the mentioned +zombie nodes. :) A PoB with everything you need, from 30-123 points! :)


Hello :)

Thanks! Guide took quite a while to write, but it should have about everything to really master the build now.

My recommendation is always to start as Necro as it's dirt cheap to level using Specters and Zombies. You can later swap to Elementalist if you want for few dozen regrets as the skill tree and most it items are identical between variants.

Level 100 is definitely reachable, but needs lot of time and some planning in most times. "Timmeh519" reached lvl 100 twice, but was playing most of the day for multiple weeks.

After level 95+ I recommend :
1) Hosting t12+ rare map parties (parties clear faster and are safer)
2) Joining rotations (6 players each run expensive EXP gain map in their turn)
3) Buying high EXP maps with low risk (Poorjoy's Asylum, etc)

I will be keeping place open for you in the hall of the fame ;)

If you want mapping company to lvl 100, there's room in Golemancer guild if your interested in joining.

I tried to tweak PoB to include all-in-one pack, but unfortunately I can't setup different items or links per "tree". Different leveling trees could work, I will have to see if it's possible to do it. I will add online trees for leveling part of the guide later when Poe Buddy gets updated to 3.7.0. It makes checking leveling trees easier. Or you can just import PoBs per step and save them in your Pob for offline use.

Zombie nodes are added in leveling part of the guide in LEVELING -> LEVELING SKILL TREE AND GEAR



UPDATE

PS. I forgot to upgrade leveling PoBs. They are upgraded now and I will be adding online trees tomorrow when Poe Buddy updates. Thanks the notice!
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jun 5, 2019, 6:33:21 PM
Guess who dosen't need to read the patch note ?

Golemancers... it's a good thing, but it's kinda sad at the same time... T_T
Hello,

I've never played a summoner and i wanna try it in the legion. I have a couple of questions:

1) How expensive is this build? Is ~15 ex enough for killing shaper at least?
2) How fast is it in a map clearing?

Thx in advance.
"
kami_koi wrote:
Guess who dosen't need to read the patch note ?

Golemancers... it's a good thing, but it's kinda sad at the same time... T_T


Hello :)

Yep, I have been able to dodge nerfs for multiple leagues so far. I think that one of the reasons is that the build is collection of synergies and balanced interactions rather than riding on one apparently OP mechanic.

I have intentionally chosen only safe and already balanced skills / items to avoid nerfs in the future. This makes builds power pretty linear, but also extremely safe for players that want to enjoy same build from league to league(me especially ^^). It would feel very bad to for example increase DPS by 200% for league or two, and then report that it's being taken away when it gets eventually nerfed.

I hope the build will remain playable for years to come ^^

"
Hello,

I've never played a summoner and i wanna try it in the legion. I have a couple of questions:

1) How expensive is this build? Is ~15 ex enough for killing shaper at least?
2) How fast is it in a map clearing?

Thx in advance.


Hey :)

1)
Build can kill shaper for much less than 15 ex. Quick estimate of prices at early-mid league could go like :
- Helmet = 30c (Pseudo 6-link with decent ES)
- Armor 2r2g2b = 20c, 2r1g3b = 3-4 ex
- All jewels = 1-1,5 ex
- Gloves = 20c
- Boots = 20c-1ex
- Amulet = 2-3 ex
- Rings = 20c each
- Clayshaper + Shield = 2c - 1ex if good rare ES shield
- Empower 3 + Enhance 3 = 30c

There estimates are for medium tier items, that you can already do all guardians with. Shaper is not much harder if you have some experience kiting the big attacks. Prices increase depending on how much EHP (HP + ES) buffer you want to have before the fight.

For Uber Elder grinding you need better gear and prices can start to be closer to 15 ex, but with that you are getting top tier items that will make you really safe.

You can easily farm t13+ maps with just Specters and zombies, which will cost about 1 ex for whole package if you want to get good EHP with great DPS.

2)
Clear speed is very good. Flame Golems are projectile based and have AOE damage. They can carpet bomb large area and their orbs will overlap and deal heavy damage over whole area. High level Golems can 1-2 shot whole packs in t16 maps.



UPDATE

Online skill-trees are now up. Poe Buddy has not updated yet, so I had to make only skill-trees with Poe Planner for now. I will upgrade online trees to Poe Buddy later when it updates.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jun 7, 2019, 5:33:41 AM

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