[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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datka wrote:
Trying this build current 76lvl. My survivability sucks hard. 1,5k hp+ 3,8k es. but having fun. thx for the guide
https://www.pathofexile.com/account/view-profile/datka/characters can you check and tell me what to improve ? :) thanks


Hello :)

Golem 6L: use slower projectile instead of faster projectile: you'll have more damage with this (while projectile speed do not seem to really impact the magma orb anyway)

Storm burst CWC: put desecreate here instead of GMP

About your items:
- amulet / ring: try to have 40+ ES 40+ life rings/amulet
- rathpith globe can be upgraded with a shield with more ES/res
- same for your gloves
- Don't forget life rolls, they are as important as ES :)
- fix your flasks, you don't need Sorrow of the Divine, you'd better use Rumi instead first, then you can go for basalt for damage reduction. Others are left to your preferences, like quartz for dodge chance + phasing, etc. Also instant life (instant or low life instant) is always good to have.
- if you don't have a crystal belt, a good stygian wise + es/life abyss jewel will probably be better

Actually your gear is not bad, but you are lacking good ES roll and there are almost no life rolls at all everywhere.

My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
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datka wrote:
Trying this build current 76lvl. My survivability sucks hard. 1,5k hp+ 3,8k es. but having fun. thx for the guide
https://www.pathofexile.com/account/view-profile/datka/characters can you check and tell me what to improve ? :) thanks


"
Hello :)

Golem 6L: use slower projectile instead of faster projectile: you'll have more damage with this (while projectile speed do not seem to really impact the magma orb anyway)

Storm burst CWC: put desecreate here instead of GMP

About your items:
- amulet / ring: try to have 40+ ES 40+ life rings/amulet
- rathpith globe can be upgraded with a shield with more ES/res
- same for your gloves
- Don't forget life rolls, they are as important as ES :)
- fix your flasks, you don't need Sorrow of the Divine, you'd better use Rumi instead first, then you can go for basalt for damage reduction. Others are left to your preferences, like quartz for dodge chance + phasing, etc. Also instant life (instant or low life instant) is always good to have.
- if you don't have a crystal belt, a good stygian wise + es/life abyss jewel will probably be better

Actually your gear is not bad, but you are lacking good ES roll and there are almost no life rolls at all everywhere.



Thanks for support ^^

Anakhons tips are right on:
- Change GMP to Desecrate in cast when channeling
- Change Slower projectiles instead of faster proj for Golems
- Change the sorrow of divine flask into Rumis Conconation (Preferrably 20%/10% roll)

For items what stats I usually recommend to aim at is :
- Amulet (40+ ES, 40+ HP, Increased ES%, resistances) if not using Chayula yet
- Rings (40+ ES, 40+ HP, resistances)
- (Crystal) Belt (110+ ES, 50+ HP, resistances)
- Gloves (150+ ES, 50+ HP, resistances)

Try to stack as Much ES as possible on all rare gear. You have most % from tree for ES and Sotl gives 100% increased ES for all items you have. Sotl wont boost HP, so that secondary stat to stack. Good extras to have is possible are (minion speed for rings, chaos res for all rares).

For the skill tree, I recommend going for all HP / ES nodes before taking extra jewels. You are missing major EHP nodes all over the tree. I'd drop both 3x nodes for jewel for now from up-right and up-left of witch start.

Try to also buy corrupt Enhance level 3 for Curses as it really boosts Temp chains and costs about 10c. lvl 1 wont do anything as it wont give any extra quality. Try to get quality on both Temp Chains and Blasphemy gems as soon as possible as both affect curse effectiveness.

Once you get around 8k-9k+ EHP and get Temp Chains to high level, you will have to only worry about endgame bosses ;)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Aug 19, 2018, 4:19:25 PM
Thoughts on the new golem amulet coming up next league?
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Igorius wrote:
Thoughts on the new golem amulet coming up next league?
Adds dps, makes them super fast (makes me wish the build had room for 2 vaal haste and inc duration), makes them super small (cooler), you will be a frenzy of fire and death. Whats not to like beside the amulet spot being taken?
Last edited by Rtimusexile#0586 on Aug 20, 2018, 3:42:42 AM
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Igorius wrote:
Thoughts on the new golem amulet coming up next league?

only for pure golemancer build based on elementalist
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yeah I thought the same, I was thinking about starting a necro next league but this new ammy makes me wanna try elementalist
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Igorius wrote:
Thoughts on the new golem amulet coming up next league?


"
Adds dps, makes them super fast (makes me wish the build had room for 2 vaal haste and inc duration), makes them super small (cooler), you will be a frenzy of fire and death. Whats not to like beside the amulet spot being taken?


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only for pure golemancer build based on elementalist


"
yeah I thought the same, I was thinking about starting a necro next league but this new ammy makes me wanna try elementalist


Hello :)

I'm guessing the amulet will be good boost for HP based Golemancer. With Elementalist it's benefits are however minimized as more Golems you have already, the less DPS extra Golems will bring. I think the amulet opens up Golemancer slot for other classes such as Scion, Guardian and can boost Occultist as Golemancer as they have less minions than other classes and get most boost out of it.

For the league, item list is looking pretty good. We have already :

Possible upgrade for Animate Guardian helmet (DPS boost for Golems and Specs) :


Possible upgrade for amulet :


Almost certain upgrade for boots (EHP & movement boost as has lot better stats that Bones or Ullr):


If everything work as is looks to work, build is getting nice boost to both DPS and EHP (HP + ES).
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Aug 20, 2018, 2:28:52 PM
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mika2salo wrote:

Hello :)

I'm guessing the amulet will be good boost for HP based Golemancer. With Elementalist it's benefits are however minimized as more Golems you have already, the less DPS extra Golems will bring. I think the amulet opens up Golemancer slot for other classes such as Scion, Guardian and can boost Occultist as Golemancer as they have less minions than other classes and get most boost out of it.

Well, FYI, it's actually still beneficial for elementalist (but not for eHP, that's true).

I was comparing it in my 'current' (before having fun with vaal orbs) equipment:
- 4+1+1+1 : 572k total dps, 35k hp flame golems, ~9k eHP (this is my current setup)
- 5+1+1 : around 600k dps, same other stats as above
- 7+1+1+1 : 620k total dps, 23k hp flame golems, ~7.8k eHP (replacing chayula with the new amulet with 40% less damage, can be lower also, but tried the worst case)
- 6+1+1+1+1 : 633k total dps, same value as above

You can also 6+1+1+1 with a shield instead of dual clayshaper, and you can go easily to 8.2k eHP and more without chayula.

So definitely, even as hybrid the new amulet is worth the change if playing as elementalist :) And even, you have high regen from stone and good damage reduction from chaos as you have 10 golems out (that mean 250% increased bonus from golem)
Worse case scenario (40% less damage) will be only like 3% more damage, 35% less damage is around 13-15% more damage total

If you want to try it yourself, here is my POB link: https://pastebin.com/cEQnVaiS
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
Last edited by Anakhon#4996 on Aug 20, 2018, 3:04:39 PM
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Anakhon wrote:
"
mika2salo wrote:

Hello :)

I'm guessing the amulet will be good boost for HP based Golemancer. With Elementalist it's benefits are however minimized as more Golems you have already, the less DPS extra Golems will bring. I think the amulet opens up Golemancer slot for other classes such as Scion, Guardian and can boost Occultist as Golemancer as they have less minions than other classes and get most boost out of it.

Well, FYI, it's actually still beneficial for elementalist (but not for eHP, that's true).

I was comparing it in my 'current' (before having fun with vaal orbs) equipment:
- 4+1+1+1 : 572k total dps, 35k hp flame golems, ~9k eHP (this is my current setup)
- 5+1+1 : around 600k dps, same other stats as above
- 7+1+1+1 : 620k total dps, 23k hp flame golems, ~7.8k eHP (replacing chayula with the new amulet with 40% less damage, can be lower also, but tried the worst case)
- 6+1+1+1+1 : 633k total dps, same value as above

You can also 6+1+1+1 with a shield instead of dual clayshaper, and you can go easily to 8.2k eHP and more without chayula.

So definitely, even as hybrid the new amulet is worth the change if playing as elementalist :) And even, you have high regen from stone and good damage reduction from chaos as you have 10 golems out (that mean 250% increased bonus from golem)
Worse case scenario (40% less damage) will be only like 3% more damage, 35% less damage is around 13-15% more damage total

If you want to try it yourself, here is my POB link: https://pastebin.com/cEQnVaiS


Hey :)

Thanks for the tree. I tested it with simply switching the amulet beween chayula and chains that you had already in your pastebin. Nothing else was touched expect I put Flame Golem -> magma ball and report minion stats in skill list.

https://pastebin.com/gmiAqtFS
With 4x Flame Golems + Ice + Lightning + Stone it reports = 4x148k DPS => 592k

https://pastebin.com/WWKd3Y3U
With 7x Flame Golems + Ice + Lightning + Stone it reports = 7x88k DPS => 616k

Not sure if I checked it right as I'm already half sleeping but increase seems pretty small. Might be that I'm not noticing something.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Aug 20, 2018, 3:57:04 PM
you need to go 6+1+1+1+1 with 10 golems, as it has the highest dps output actually.
Also you are doing it right, but as said, this is considering 40% less damage chains, if you go 6+1+1+1+1 on a 35% less damage chains, you get around 680k dps for flame golems iirc
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251

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