[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Still leveling but this build is fun

I have some questions tough.

1) Do you always use Tukohama Vanguards up to end game ? In the guide you suggest Solar Guard for faster clear speed. However you main selling point is the burning damaghe from the totems of vanguards.

2) Near what level do you stop using zombies ? They offer great protection and i was wondering what will replace them.

3) Do you know a trick to get the armor or ammy for cheap ? Currently prices are crazy (4ex for armor and 6 ex for ammy)

Here my current gear, only level 62 but doing fine. 5 specters 8 zombies and 1 golem feel great.

I will need to gear up a lot for map however.

Spoiler


---
Last edited by Kelemn#3481 on Jun 7, 2018, 1:56:42 AM
Hey, short question.
How much Primordial Harmony we need actually? You recommanded up to 4-5, but i think they changed the number of cooldown recovery?!

So... 2 will be enough? Or not?

Thanks for your answer!

"
Kelemn wrote:
Still leveling but this build is fun

I have some questions tough.

1) Do you always use Tukohama Vanguards up to end game ? In the guide you suggest Solar Guard for faster clear speed. However you main selling point is the burning damaghe from the totems of vanguards.

2) Near what level do you stop using zombies ? They offer great protection and i was wondering what will replace them.

3) Do you know a trick to get the armor or ammy for cheap ? Currently prices are crazy (4ex for armor and 6 ex for ammy)

Here my current gear, only level 62 but doing fine. 5 specters 8 zombies and 1 golem feel great.

I will need to gear up a lot for map however.

1) golems by themselves are enough for clearspeed once you have sufficent stuff / gem level, so you don't need SG anymore, and TV will be better for bossing (in necro)

2) whenever you feel the need to remove them :) (you can keep them for endgame if you prefer that rather than AG for example)

3) look for 2R2G2B armor, they are cheaper (you'll have less dps than the setup in the first post, but it works fine)


"
Alkazabaa wrote:
Hey, short question.
How much Primordial Harmony we need actually? You recommanded up to 4-5, but i think they changed the number of cooldown recovery?!

So... 2 will be enough? Or not?

Thanks for your answer!


It's still the same value at the end: they fixed a bug, thus what it shown is the real value (before the real value was the sum of the 2 first stats).
So "no" for your question.

"
Tomgathericon wrote:

Don't spectres already have 70% resistance (40 base, 30 from their own gem), +16 from herd of the flock? Or am I misunderstanding something?

TV only have 40 resist fire. So you still need to fill the others :)
http://poedb.tw/us/mon.php?n=Tukohama%27s+Vanguard
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
Last edited by Anakhon#4996 on Jun 7, 2018, 4:07:27 AM
Oh, I thought all minions have a base 40% all resist? Does that not apply to spectres?
Hey mika!

Here I'm resuming my problems:

1. Switch off 4L SRS and 4L Raise Zombie (I like more Summon phantasm on kill over Minion Speed on this 4L) before T1 Maps and Start to use Flame Golem and my spectres are dying on each map. What I can do? My spectres need someone to tank.

2. Back to 4L Raise Zombie switching off Flame Golem and haven't got problems with great fast clear (new Risen Vaal Advocate are nice[lightning, fire, chaos and physical types]).

3. Problems trying to kill architect on time without SRS. I have AOE setup for Spectres: RS+Minion and Totem Elemental Resistance+Spell Echo+GMP. I'm thinking to use 5L Spectres (with 4L zombies) until have 6L and +2 Flame Golem but if spectres continue dying it will be problem again.

4. I don't know what I need for to use Flame Golem, I'm fine now without them. What I need before try again flame golems?

I'm necromancer 76 now.
"
Anakhon wrote:
"
Kelemn wrote:
Still leveling but this build is fun

I have some questions tough.

1) Do you always use Tukohama Vanguards up to end game ? In the guide you suggest Solar Guard for faster clear speed. However you main selling point is the burning damaghe from the totems of vanguards.

2) Near what level do you stop using zombies ? They offer great protection and i was wondering what will replace them.

3) Do you know a trick to get the armor or ammy for cheap ? Currently prices are crazy (4ex for armor and 6 ex for ammy)

Here my current gear, only level 62 but doing fine. 5 specters 8 zombies and 1 golem feel great.

I will need to gear up a lot for map however.

1) golems by themselves are enough for clearspeed once you have sufficent stuff / gem level, so you don't need SG anymore, and TV will be better for bossing (in necro)

2) whenever you feel the need to remove them :) (you can keep them for endgame if you prefer that rather than AG for example)

3) look for 2R2G2B armor, they are cheaper (you'll have less dps than the setup in the first post, but it works fine)


Thanks a lot for the follow up now i understand better :) What link are you using in the 2R2G2B setup ?
---
"
Tomgathericon wrote:
Been loving this build so far while leveling - one question though: Why do you recommend minion and totem resistance as a gem for spectres while leveling?

Don't spectres already have 70% resistance (40 base, 30 from their own gem), +16 from herd of the flock? Or am I misunderstanding something?


"
TV only have 40 resist fire. So you still need to fill the others :)
http://poedb.tw/us/mon.php?n=Tukohama%27s+Vanguard


"
Oh, I thought all minions have a base 40% all resist? Does that not apply to spectres?


Thanks for support ^^

If i remember correctly, GGG unified all Specs ele resistances to 30% which is stated in the gem. Wording looks like it as its "have" rather than "get" +30%.

Minion ele res gem caps Specs nicely and still provides them with high damage multiplier. Herd and ele res jewels are taken mainly to cap Golems and Animate Guardian.


"
Still leveling but this build is fun

I have some questions tough.

1) Do you always use Tukohama Vanguards up to end game ? In the guide you suggest Solar Guard for faster clear speed. However you main selling point is the burning damaghe from the totems of vanguards.

2) Near what level do you stop using zombies ? They offer great protection and i was wondering what will replace them.

3) Do you know a trick to get the armor or ammy for cheap ? Currently prices are crazy (4ex for armor and 6 ex for ammy)

Here my current gear, only level 62 but doing fine. 5 specters 8 zombies and 1 golem feel great.

I will need to gear up a lot for map however.


"
1) golems by themselves are enough for clearspeed once you have sufficent stuff / gem level, so you don't need SG anymore, and TV will be better for bossing (in necro)

2) whenever you feel the need to remove them :) (you can keep them for endgame if you prefer that rather than AG for example)

3) look for 2R2G2B armor, they are cheaper (you'll have less dps than the setup in the first post, but it works fine)


Thanks for support :)

1)
Like Anakhon said, Golems are enough to clear once you have them high enough level. However while leveling SGs are better choice than TVs if you don't have Golems / they are too low level.

In some situations like when farming mid tier maps for Div cards and not having anything with high HP around, SGs can be better with Golems.

2)
I usually drop them when I can run 4x Golems + Specs + Animat Guardian and start to run low on free sockets. Zombies melt in t13+ map bosses, so it's good to drop them when reaching very high tier maps.

3)
Yep, 2r2g2b is very cheap and has only 20% less damage than better colors. You can use Slower projectiles instead of cont dest or fire pene.

If you stack enough EHP (HP + ES) with chaos res in rings, amulet, belt and gloves you can do all maps without Chayula. I capped chaos res and 8k EHP in abyss league with 40c worth of currency and very good planning on how to cap all ele res.


"
Hey, short question.
How much Primordial Harmony we need actually? You recommanded up to 4-5, but i think they changed the number of cooldown recovery?!

So... 2 will be enough? Or not?

Thanks for your answer!


"
It's still the same value at the end: they fixed a bug, thus what it shown is the real value (before the real value was the sum of the 2 first stats).
So "no" for your question.


Hi :)

Harmonies really were bugged and new Harmonies are now equal to the pre-fix state. You need exactly as many Harmonies as change was not boost, but rather a fix.


"
Hey mika!

Here I'm resuming my problems:

1. Switch off 4L SRS and 4L Raise Zombie (I like more Summon phantasm on kill over Minion Speed on this 4L) before T1 Maps and Start to use Flame Golem and my spectres are dying on each map. What I can do? My spectres need someone to tank.

2. Back to 4L Raise Zombie switching off Flame Golem and haven't got problems with great fast clear (new Risen Vaal Advocate are nice[lightning, fire, chaos and physical types]).

3. Problems trying to kill architect on time without SRS. I have AOE setup for Spectres: RS+Minion and Totem Elemental Resistance+Spell Echo+GMP. I'm thinking to use 5L Spectres (with 4L zombies) until have 6L and +2 Flame Golem but if spectres continue dying it will be problem again.

4. I don't know what I need for to use Flame Golem, I'm fine now without them. What I need before try again flame golems?

I'm necromancer 76 now.


Hey :)

1)
Try to run uber lab as soon as possible. Once you get "Soul Weaver" Specters stop dying. You can also add Animate Guardian if you can get one with decent level as it helps keeping other minions alive.

Gear looks ok for keeping minions alive, so they just need more base life and some extra targets. Vala summon skeleton can be handy as 1xlink in high damage situation and can save you can minions.

Have you been raising Specters level with yours?

Keeping Specters level up
Spoiler

When you enter any area while you have certain type of Specter up, it will automatically add that Specter type to the possible monster types that can be desecrated in the area. If you have level 50 Specters and want to raise them to level 60, you have to :
Enter level 60 area with wanted type of Specter raised
Start casting high enough level Desecrate to summon level 60 Corpses
Continue casting Desecrate until you find wanted type of corpse
(Optional) At this point drop all original Specters by removing the gem and inserting back again
Raise the Specter and it will be now level 60
Continue casting Desecrate until you have maximum number of Specters from the area


2)
Ok, have to test them later :) I read that they were ok, but not amazing. Fire was best one if I remember correctly.

3)
There certainly is a cap when Zombies -> Specters transition actually lowers damage. When you get Uber lab done, Soul Weaver fixes this problem and you should not have problems.

Skin of the Loyal and high level Golems boost clearing alot also.

Zombies are ok when saving for Skin + Golems. I usually use them with Zombie -> minion damage -> minion life -> fortify

4)
I recommend saving for Anima Stone and 3x Harmonies at least. You want to summon all 4x Golems out before you start using them as main skill. Best budget start is :
- Anima Stone + 3x Harmonies (Expensive)
- Skin of the Loyal (2r2g2b) 20-30c
- Flame Golems lvl 21/0 10c
- Corrupt Empower 3 5-10c

This setup gives Golems enough damage links and level to use as main skill.

"
Thanks a lot for the follow up now i understand better :) What link are you using in the 2R2G2B setup ?


Hi :)

Good combo for 2r2g2b is Golem -> Empower -> Gmp -> Slow proj -> Minion damage -> Echo

It has 20% less damage than better colors, but costs 20-30c vs 4-5 ex ones with 3b or 2r.

Anakhon and Potatotomato have lot of helpful, awesome posts ;)

UPDATE

Golemancer guild is now recruiting (2/70 open)
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jun 7, 2018, 4:41:52 PM
Thanks a lot, too useful info! :)
Hey I am using ur build currently and I have a few questions:

1)skin of the loyal with those sockets for flame golem cost like 3-4 exalts, do u think i should prioritize getting that asap?

2)leads into my second question which is what is the best upgrade path to get in terms of items? (like do i get the jewels first or the body etc.) thxxx!
"
mika2salo wrote:
I have to say that Lightning Golems sure can kill stationary boss fast, but their clear-speed was pretty low when I tested them and they can't stack enough orbs below moving boss to kill faster than Flame Golems. However they are best against stationary bosses.


What are you basing these conclusions off of? They don't seem correct to me and I've played, not just tested, both types.

re: Flame vs. Lightning clearspeed
Basically the same: video

You probably think Lightning is low because you were testing with some variation of my boss-focused setup. I like boss killing, so that's what I optimize for. If you use a general setup, Flame and Lightning aren't that different in both clearspeed and bossing.


re: Lightning worse vs. moving boss?
If you play Lightning, you'll see almost every single boss in the game stays within range of most, if not all the orbs. This is particularly true of POE's endgame bosses. There's always something for the orbs to hit, whether you're doing Guardians, Shaper, Uber Atziri, or Uber Elder. Again, I'm scratching my head wondering why you think Flame is better for bossing. And speaking of bossing, let's steer it back to the original topic about whether Specs are worth your time on Elementalist...


re: Spectres not worth it for Golementalist
I already mentioned this a few leagues back, but I urge you to try and play Elementalist as Elementalist, not as another version of Necromancer. You'll be able to draw more accurate conclusions and, more importantly, the Elementalist version of the build will become a lot simpler, more efficient, and more versatile:

Shaper vs. Golems+Spectres: video
Shaper vs. Pure Golems: video

DPS is basically the same, maybe even an edge to the pure golem config. Only difference is the golem+spec config needs 10 gem slots to accomplish what pure golems do in 6.
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
Last edited by tomatopotato#6384 on Jun 8, 2018, 7:15:55 AM

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