[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

im playing the occ flame golems with tv's in the helm but my golems always die in beyonds or breches what then means i die any tips



ignore the life flask i just swapped to ci to see what its like with 5.1k es going to swap to other boots then bones as im only doing lower tier maps so no need for 3 tv's maybe also a higher es shild but im not sure yet
Hello, ty for ur attention. I use staff, so have 63/66 block (attacks/spells) with 4 reckless def and rainbows, 7.3k es. Also use temp ch in vertex /w blood magic and 4lvl enhance, so only 347 life left, that because shav. Infeblee, discipline and arctic armor reserves mana. 25% chaos res, about 100% all ele (overcap if weakness maps, want more). Dream fragment to avoid frozen, chill. Flame golems grants immune to ignites. Soul of Aracaali is a little decrease of shock. Thats my idea, not best, but works))

im asking, bcose thinking 6l shav, change stave to claishaper and rathpit in offhand. But thinking in this way is better to change shav to Sotl and thinking, what to do with temp chain. Maybe will try it later, thx again and have fun with your awesom build!

Hello :)

I think Sotl might be better, as it gives Golems so much DPS boost as 6 link, +2 levels and more ES than Shav's. If you go for Clayshaper and take 1x Ice and 1x Lightning Golems, you can drop Dream Fragments and Soul Of Arakaali while having almost same DPS.

High effectiveness Temporal Chains is probably best defense in the game. I would recommend keeping it in Blasphemy and trying to raise its effect as high as possible.


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Is conc good on this? Is it any good?
Sorry I'm trying this build and not 100% sure on gear choices. Didn't find anything mentioning conc effect, only the other mods on the helmet.


Hi :)

Unfortunately Tukohama Vanguard Specs are not using area effect, so Conc wont affect them. Solar Guards however have area spells, so you can use them with the helmet. Best helmet base would be ES base as it will also increase EHP (HP + ES) nicely, but that can work fine in Flashback ;)


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At the moment it seems my specters do nothing while I kite. Is there something I can do to motivate them to attack without standing still and dying? They simply seem not to be aggressive while I run around the boss and the golems run crazy towards the boss. My gear is still suboptimal, but I managed most stuff without a carry, still I can't get the shaper down while the TV specters are doing jack. I'm aware that the TV don't need to attack to do damage, but they don't even cast their totems that do all the work. Only when I stay and channel Storm Burst they do anything. This is almost never possible in some endgame boss fights (Shaper, Uber-Atziri, etc).

Char is Gindrala, Bestiary league.


Hey :)

Specters are not as agressive as Golems with Primordial Might. Golems have about 1,5x aggro range of default Specter AI.

You can however focus Specs on certain target by using Elemental Equilibrium (Storm Burst) skill targeting where you want minions to go. If you don't too far from the target, Minions will move to that location and try to stay there. I recommend circling around boss about 1/3 screen away as boss cant hit you with melee hits, Temp Chains will affect boss and minions will stay in target better.

You can also take CWDT from Convocation and self cast it to force Specs near boss. Charge near boss, cast Convo and then charge once away from boss. Specs should stay near boss and you can start kiting.


"
im playing the occ flame golems with tv's in the helm but my golems always die in beyonds or breches what then means i die any tips

ignore the life flask i just swapped to ci to see what its like with 5.1k es going to swap to other boots then bones as im only doing lower tier maps so no need for 3 tv's maybe also a higher es shild but im not sure yet


Hi :)

Occultist is most gear demanding as it needs good level in minions to deal enough damage, while also having high ES to be able to regen it fast.

Your ES is dangerously low. I would try to upgrade gear :
- Rings (40+ ES, 40+ HP, resistances)
- Amulet (40+ ES, 40+ HP, resistances)
- Crystal Belt (100+ ES, 40+ HP, resistances)
- Gloves (150+ ES, 40+ HP, resistances)

Sotl gives 100% increased ES per item, so you want to stack ES on jewelry to reach 9k+ EHP (HP + ES)

Golems level is also pretty low. Each level to Golems is roughly 10% more DPS and HP, so if you can get your hands on Empower 3 and Flame Golems 21/0 (Usually both 10c), your Golems will stop dying to anything but few endgame bosses.

Swapping Bones of Ulr is pretty tricky as Occultist has less minion damage. You can get more ES, but that means that boss fights will be longer. I would try upgrading jewelry first, and then see if its still needed to swap Bones. You should be able to get 8-9k EHP with Bones.

I would also stay away from CI, as you can stack chaos res in jewelry and 2-3k HP buffer keeps you safe from random chaos damage while also raising your EHP.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on May 12, 2018, 12:33:51 PM
the main reason for wanting to go ci was i thought it maybe easier to get better es with it on the flashback event
Hi everyone, anyone know if the "golemancer guild" is still alive ? I really want to join it but Im apparently not able to join any officer or anyone else in game.

Anyone knows anything about that ?
"
mika2salo wrote:
Hi :)

Vis Mortis is very good option if wanting to focus on boss damage. I like Sotl better myself as it gives more ES with high end gear and +1 levels boosts Golems damage.

Specs stack fire res debuff, which them boosts Golems damage, which is boosted by extra level from Sotl. Setup is pretty good for fast clear speed and good boss kill.

+1 corrupted Vis Mortis is clear winner over standard Sotl as extra Specs comes for free. Normal vis and normal Sotl, My votes go 60% for sotl and 40% for Vis.

With increasing TVs, you shorten boss fight time but decrease clear speed. Maybe 4 FG + 4 TV would be good balance between clear and boosted boss kill speed?



5TVs, 3FGs and AG make for big boss meltage. I'm still able to clear T16s fairly quickly, but not as fast as with 4FGs. I think for mapping, 4+4 would be the magic number and switch to 5+3 for shaper and uber elder.

I tested out the tweaked build against Uber Elder.

https://youtu.be/ef3XI1otw9M

https://pastebin.com/rK8gA56c

Died a few times due to the delay in es recharge (running around with 1.5k hp in uber elder...) and not having shield charge or whirling blades.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on May 12, 2018, 4:27:33 PM
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mika2salo wrote:


I think Sotl might be better, as it gives Golems so much DPS boost as 6 link, +2 levels and more ES than Shav's.



Today i make a little test, so /w shav 6k3 es, w/ sotl 5k6 es (both w/o discipline), so sotl gives lesser es, that shav. but it's still interesting options, cos with sotl possible to have additional golem (clayshaper) and some nice shield with above es.
Ugghh does the OP realize that "reduced" is not the same as "decreased". Controlled Destruction, with 100% reduced Critical Chance, means that the supported spell/skill has 0% chance of having a critical strike. Which results in the crit chance increase from Passive + Shield of 600% to be wasted.

Any alternative support skills recommended in its place?
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healzr wrote:
the main reason for wanting to go ci was i thought it maybe easier to get better es with it on the flashback event


Hello :)

Old CI worked that way and was easy way to run dangerous chaos maps early in the game. Now its much harder to get benefit from it, but some Golemancers are still using it. So it's not really bad option, but needs lots of gear and work to get benefit from it.


"
Hi everyone, anyone know if the "golemancer guild" is still alive ? I really want to join it but Im apparently not able to join any officer or anyone else in game.

Anyone knows anything about that ?


Hey :)

Guild is doing well, but Bestiary league pretty much killed Poe for a while. It can be seen in general as trading is hard and general threads heavily against the league. Most of the guild is offline but majority comes back when new league starts. I also get lots of guild askers even when guild is reported as full, so there should be always enough active members ;)

Guild is full atm, but I will clean inactive members week after new major league starts. That will free most likely 5-6 new slots and I will post them in news and thread.

GGG has also designed guild pretty badly as new slots have to be bought inside the guild. That means that old members would have to buy slots for new members. Guild is completely free, so old members are not very keen on dishing 100 points for 10 new members once they are in. There are donators once in a while and I will post it in forums. Hopefully you can join then!


"
5TVs, 3FGs and AG make for big boss meltage. I'm still able to clear T16s fairly quickly, but not as fast as with 4FGs. I think for mapping, 4+4 would be the magic number and switch to 5+3 for shaper and uber elder.

I tested out the tweaked build against Uber Elder.

https://youtu.be/ef3XI1otw9M

https://pastebin.com/rK8gA56c

Died a few times due to the delay in es recharge (running around with 1.5k hp in uber elder...) and not having shield charge or whirling blades.


Hi :)

Gz on nice Uber Elder kill!

Unfortunately Elder is one of the worst bosses showcase 5x TVs powers as there are so many portals and boss adds around and TVs are pretty slow at changing target back to boss. You would most likely have melted Uber Atzuri before last TV got totem up ;)

I actually got inspired to do damage compare video and swapped armor to +1 Vis Mortis and made 4+1+1 Elementalist Shaper Run with 4x TVs. The 4+4 seems to be best number for balance between clear-speed and boss kill.

https://www.youtube.com/watch?v=Cp-PkgFh3zA

There has been some talk that general Spec AI was ninja nerfed in Bestiary league and I felt like they definitely attacked boss from much shorter range than before. Once I kept distance close to boss, they behaved normally and I had full damage.


"
Today i make a little test, so /w shav 6k3 es, w/ sotl 5k6 es (both w/o discipline), so sotl gives lesser es, that shav. but it's still interesting options, cos with sotl possible to have additional golem (clayshaper) and some nice shield with above es.


Hi :)

I actually checked the values with Pob today and got same results that Vis Mortis gave more ES, sorry about my mistake.

Sotl can give more ES, but it requires massive ES total from ES shield with no Necro Aegis and very high tier ES gear in general. I think I might have tested it last when I was using Occultist and just stacked ES on top of ES.


"
Ugghh does the OP realize that "reduced" is not the same as "decreased". Controlled Destruction, with 100% reduced Critical Chance, means that the supported spell/skill has 0% chance of having a critical strike. Which results in the crit chance increase from Passive + Shield of 600% to be wasted.

Any alternative support skills recommended in its place?


Hey :)

I checked stats with Pob and here are the results :

Flame Golem, Magma Ball = Crit 5%
Flame Golem, Magme Ball -> Cont Dest linked = Crit 5%

Flame Golem, Magme Ball -> Necro Aegis with power charges up = Crit 35%
Flame Golem, Magme Ball -> Cont Dest linked -> Necro Aegis with power charges up = Crit 30%

Cont Dest has line "Controlled Destruction cannot lower the critical strike chance of a spell below 5%.", from Wiki.

Flame Golems Magma Ball has base crit 5% so it cant drop its chance.

When charges are up, it will drop the chance 100% resulting in 5% base crit drop form 35% to 30%.

You can also use Elemental Focus is you don't want to lose 5% crit from power charges total.

UPDATE

4+1+1 Elementalist Shaper Run with 4x TVs and +1 Vis Mortis

https://www.youtube.com/watch?v=Cp-PkgFh3zA
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on May 13, 2018, 3:29:44 PM
Thinking of using this build in 3.3 Incursion.

Any advice ?
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mika2salo wrote:
I actually checked the values with Pob today and got same results that Vis Mortis gave more ES, sorry about my mistake.


Don't worry about that. Mistakes is priceless experience :D

I tests much yesterday, and is only1 nice option to me - use any top rare chest /w 850+ es + ci. Need much passives to grab ci and enough mana reservation reduction (or/and inc mana pool) to be able run both curses and discipline from mana, and have 300+ free mana to summon golems in emergency :) so chest must be realy nice, resists will nice too, becous overcap is helpfull on ele weakness maps.

Will try it later, maybe... (have no currency for it atm) idk, build is already so good enough) i newer can kill atziri w/o dies, before run this build (only if luck was on my side), i also can lead a newbie through the labyrinth now (uber with attention). Thx for you work! My build is based on your guide with a little correction considering my gear and playstyle :)

(as always, sry for my bad English...)
Last edited by Cusanduru#7304 on May 13, 2018, 6:34:37 PM

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