[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Not surewhat that means but, thanks? ;) " Hey :) Np, pretty hyped about league with multiple class choices for Golems myself also! " Hey :) Yep, Golems + Specs are still faster than pure Golems. It doesn't matter that much when Shaper phase kill time is 20 sec vs 40 sec compared to lot of other builds, but faster is always faster. Can you test your build with TV specs in helmet and Lightning Golems using Elementalist after 3.20 patch? Would be nice to see the results ;) " Very good points. I agree that as pure golems, Ele and Necro deal about the same damage at least in 3.10. Necro had advantage in defense in my opinion with Offerings, but rightly build Ele with experienced player was working just as good. I wish you are true and new Ele can break Golems + Spec combo in raw damage with new boosts, but I'm afraid that the Soul Weaver + TVs is still too strong to beat with pure Golems. Ill be waiting for your results. Both are good classes and the gap just got less wide with Ascendancy boost. The Pseudo 6-7l helmets also make Specs available for other Ascendancy classes than just Necro, so I hope to see Necro, Ele, Occultist, Scion and maybe even Guardian Golem + Spec hybrids this league ^^ Please remember that Animate Guardian can be equipped with 2x Dyadus and Icetomb to boost TVs burning damage by another 150%. This with Soul Weaver makes TVs just brutal compared to pure Golems. " This is partually true, but remember that minion nodes also give nice boost to cast speed for Golems. Especially when cooldown is bugged, you want to make sure Golems can cast as soon as they can. You can also use Eminences, but that would eat sockets from Harmonies, so minion nodes give nice balance with damage and cast speed. I agree with elder helmets being pretty op, but I have to say 3x TV specs melted Shaper even in 4link boots. Most of the damage actually comes from 3 first links, and gems 5 and 6 are just small bonus. They are OP at boss killing but have terrible clear speed, so that "might" balance them. The linked build looks pretty fun meme build :D However I don't think the clear speed will be very high. " Hello and thanks for support ^^ I was surprised myself after all tweaking at how much more raw damage and defense this version has compared to the last one. Non-boss enemies can't deal almost any damage with Temp Chains and block chance up, and TV Specs melt bosses in seconds. I have received awfully lot of useful feedback and ideas from guide followers, so big thanks goes to players also ;) I played first 2 years as Totems only, so still haven't tried all classes myself also XD Cast while Channeling combo has been pretty fun to use and can spam any offering while saving slots from spell totem. Best gloves for the combo would have "faster casting" and "chance to blind" supports to make them 6-link. The chance to blind support also grants global chance to blind, which should let any minion to blind also. Haven't tested it myself, but heard about if from the guild. Gl on the league and hoping to see you there o/ " Hello :) I would take Mistress Of Sacrifice to get block chance up first. This ensures your safety and minimizes deaths. At level 54 you can equip "Daresso's Courage" shield which gives you very nice chance to block both attacks and spells. Specters are quite tough and deal tons of damage if you can summon them from high tier maps. Just lurk /global 6666 for offers to get high tier Specters from leftover portals. " Hi :) I don't play HC at all, so I have absolutely no idea how to tweak guide for it. However some players have been playing it in HC and reached over 90+ levels, so maybe check search for their build variants? " Thanks for the support! ^^ [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Mar 2, 2018, 5:37:45 AM
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Hello!
In your videos, displaying the new setup. is this as a Necro or as an Occultist? I guess Necro, because of the neck? Thanks for a great guide! |
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" Thanks for support ^^ I actually recorded only one Chimera run with Occultist and one video about regen stacking. Rest are with default Necromancer, but I forgot to name the videos and show the Ascendancy. I added info about Ascendancy to the video names, thx for notice ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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Hi,
Thanks for the build its really helpfull when u start the game! I have some questions: -For end game (85+) and final set up we use Fire Golem + Tukohama's Vanguards/Solar Guard alright? But is there a difference for build and items/gems if we use TV or SG? -For levelling (1 - 85) what are the best spectres? |
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first you see 1. flame sentinel
second 2. TV third 3. SG SG best for fast leveling imho ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░
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Ok thanks for the advice
I'm a bit anxious this is my first league start lol |
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That price for corrupted chayula amulet with 1 additional curse... over 180+ex
Cant get how you get working 3 auras? There is not enough mana to reserve it weakness+chains+discipline Last edited by Enigmer#6632 on Mar 2, 2018, 3:56:45 PM
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" " " Hello :) Yep, endgame is 4x Golems + 3x Tukohamas. Golems clear and Tukohamas kill bosses and rares. Order is as mentioned Flame Sentinel -> Tukohama -> Solar Guards. SGs are best for clearing before you get Golemsm, then switch Specs to Tukohamas. Stack regen on minions early levels, try to get high level specs from high tier maps and update gear from trade once in a while. Have fun and good luck in league ;) " Hey :) +1 curse Chayula price increased when they mentioned that Breach is removed from Zana mods. Paid 100 ex for it, which is pretty long time savings, but was worth it ^^ It's not needed for the build to funcion ofc, but saves some skill nodes. With all the mana reduction from the skill tree, there is barely enough mana to activate all auras / curses and still use movement skill + Storm Burst. It works good when you have taken last mana reduction, but cant activate all curses + Discipline right away while leveling. UPDATE Occultist as Golemancer My theory about Occultist being viable Golemancer was correct. The chaos explosions from dying monsters clear whole packs at once and ES regen sits at 20%+ per sec constantly. Hexproof in maps is just free quantity and boss kill damage is great. Heres quick video about Occultist post 3.20 running T16 map : https://youtu.be/kQqJPB-YMfo [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Mar 2, 2018, 6:54:12 PM
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Loved this build in 3.1, regret that I didnt start with it earlier than I did so will def pick this one up again in this league :)
But I have a question thats not about the build to you Mika, just watched that latest youtube vid here and your game looks so crisp! Do you use anything in particular to get the graphics looking so good? :O |
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Hey guys which shield is Mika talking about when he says:
"Regeneration : 2,5% from the skill-tree (1% and 1,5%) 10% from early leveling items (6% from shield, 2% from amulet, 2% from helmet)" How does he get 6% minion health regen from the shield? The springleaf only gives 3% with the necromantic aegis passive Edit: Figured it out Last edited by shoxx1#5164 on Mar 2, 2018, 9:22:38 PM
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