[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Not too sure how they scale, except that it isn't linear. The damage didn't drop that much because Quality also provides 1% Minion Damage per 1% Quality. For lab, I personally wouldn't use this build (I made another character to enchant stuff for this build). The defenses this build provides: Temporal Chains, high Chaos Resists, hybrid Life/ES, high Block, etc, aren't the best for lab traps. It's designed to avoid chain hits, but not continous damage. That said, however, there are workarounds any build can use. I suggest: - Vaal Discipline - Devouring Totems with Desecrate (we create loads of corpses thanks to Spirit Eater) - The interaction between Blood Rage, Cast when Damage Taken, Immortal Call, and Soul of Arakaali Nothing is true; everything is permitted.
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Hey, nice guide...i wanna try it as an Elementalist.
If anyone can post a tree for ele ascend. i would be greateful :) Cheers |
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" Hey :) I'm getting bit different numbers myself. I'm doing the math with just 20% curse effectiveness from Skittering Runes from the tree and 10% curse effectiveness from blasphemy quality. However I'm using enhance level 4 as its cheaper and easier to come by, than any Temp Chains effectiveness enhancement. You seem to have taken 20% effectiveness from Blasphemys quality instead of 10%. The Vertex (No Temporal Chains Effect Enhancement) Lv 20+1/20 Temporal Chains = (Base 30% Slow + Quality 10% Slow) = 40% slow Lv 4+1 Enhance providing 32% Quality = 40% slow + 16% slow = 56% slow (Tooltip verifies) Lv 20+1/20 Blasphemy providing 10% Curse Effect + 20% Curse Effect from Skittering Runes or 20% Temporal Chains Effect on helmet = 30% Effectiveness 56% slow * 1.3 effectiveness = 72.8% Heretics Veil (No Temporal Chains Effect Enhancement) Lv 20+1/20 Temporal Chains = (Base 30% Slow + Quality 10% Slow) = 40% slow Lv 4 Enhance providing 24% Quality = 40% slow + 12% slow = 52% slow (Tooltip verifies) 20% Curse Effect from Skittering Runes = 20% Effectiveness 52% slow * 1.2 effectiveness = 62.4% " Hey :) It seems you are playing HC with the build. The default tree is not optimized for HC at all and you need to do some fine tuning yourself as I have never played HC and don't know whats needed there. However i can help with gem links. Try to get Temp Chains config in "The Vertex" as soon as possible. It's the best defense the build has and must be in helmet to gain maximal effectiveness. You don't seem to be using Phase Run at all, which is the second best defense for the build. 80% aggro drop from first hit means only 20% more hits after the first one. I recommend getting my links at first and seeing how they work. Everything is in place for a reason. "' Thanks for support! ^^ Nice to hear your story of how boss fights went. After few practice runs, you should be able to do them all deathless as the biggest moves are pretty easy dodge when you know what to look for ;) You had very good suggestions for the build. Thanks for providing exact locations and fixed line for each place. I made most of the listed changes immediately and kept some. Here is the change-note : - Quality of gems Quality only matters on Temporal Chains and Blasphemy as it gives some concrete benefit needed to max the effectiveness. Rest on gems get some smaller bonuses from quality, but not so much that it needed to be rushed or should not be bought from vendor. I might add quality part for gems later. - Ball Lightning level Fixed the wording - Vaal pyramid Fixed the wording - Desecrate & Tempest Shield Both do nothing for the build by adding extra levels or quality. It's just easier to buy them from vendor and leave to level 1. - Ag level Fixed the wording, level 26 was bit overprotective for AG. 24-25 seems to be more realistic level needed for AG for Shaper fight. - Primordial Eminence The Armor that Golems get is very minimal from one jewel. With enough levels Golems will tank Minotaur even with standard mapping gear. If you get Golems 21/0 and Empower 4 with Skin of the Loyal, you can probably stop changing gear for all but Shaper, Uber Atziri and Hall of GM fights. " " Thanks for support ^^ Fire res can go to minus percents. Below 0% each minus % will add more damage, same as with players and ele weakness when you have low res. Elemental Equilibrium, Fire Penetration, Elemental Weakness and Flammability all drop fire resistance below zero and work pretty same way adding more damage even when enemies have 0% fire res as base. Cont Dest gives more DPS with totem and EE up but costs more and needs totem spamming. Fire pene gives bit less but more stable and less spiky damage. It also costs less and needs less totem spamming so its great for lazy mappers who hate extra clicking (like me :P) https://pathofexile.gamepedia.com/Summon_Flame_Golem In the page there are 2x charts : First one is bonus to player from Gem level (This is what all players find) Second one is hidden at the bottom of the page and has bonus to Golem per Gem level (This is what everyone is looking for) Level Life Attack Speed Damage Wiki is super wonky with minion information so pretty much nobody has found the second chart on first look. Took me few weeks to find it myself when I made the build. I really should add the chart to guide... Uber Atizi itself is super easy boss with build. You just run around while keeping the boss in Temp Chains range. Temp Chains wrecks boss minions, Boss projectiles cant hit you while you are running and Golems do the killing. Traps are pretty dangerous, but I zoom through dangerous areas with Quicksilver flasks. Can't really recommend build as serious lab runner, but it can certainly do it few times with no bigger problems. " Hey :) Imho, Necromancer gives much more balanced mapping as Ascendancy nodes give 90% increased minion damage which is about the same as extra Golem and high level Golems stop dying in boss fights even without elemental immunity. All of Necros Ascendancy points are extremely useful for the build, where rest of Elementalists nodes deal next to nothing. If you want to use Elementalist and use Animate Guardian, tree is same as you need the 16% elemental resistance for minions from "Herd of the Flock" or 2x rare jewels with 9-10% elemental resistance for minions to cap AG's resistances. If you don't use AG, you can drop "Herd of the Flock", but the 1,5% regen and 15% damage nodes before it are still pretty much needed. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Sep 29, 2017, 3:01:12 PM
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First, check this out, you might wanna fix your tree:
Btw I played necro, didn't much liked it, ele immunity on summons plus +1 golem looked like a more decent deal to me. Respecced for ele after lvl85, works good so far. Last edited by makingmericagreatagain#2999 on Sep 29, 2017, 6:32:21 PM
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anyone have a pastebin for an elementalist version of this? Wanna check it out but no idea about the ascendancies becuase I've never played ele.
Or even a pb of a cheaper version of this necro build. I didnt see one in the last few pages. OP's build is like superman gear whereas im trying to get a grasp on it with a peasant budget here Also, why take influence in the passive tree? seems like it only boosts discipline? Can that not be boosted somewhere else? Last edited by deadfncat#2349 on Sep 30, 2017, 3:38:51 AM
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Hello !
First of all, i'd like to thank you for this build, i love it. I created the necromancer version but i'm not a big fan of the offering system. I'm actually doing an elementalist golem witch with 4 fire golem and 1 chaos golem (stronger dps thanks to the harmonies) and immortall call instead of bone offering. (no animated guardian for the moment). But I have a question about elementalist ascendancy. Does the buff granted by Mastermind of discord work for my golem too (Like Elemental Equilibrium) ? Or does it work only for spells that i directly cast ? Thank you for your answers. |
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Thanks for your answer and suggestion but i still wanna try the Elementalist ascendency but i wanna play without animated guardian :)
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" From what i experience now, ele is not "MUCH" different than necro by the terms of clearing speed. Since you get 1 more golem to make up for the damage loss, you still do less damage and it is clearly visible but not too bad. Being able farm bosses easier than necro is just i couldn't resist to have that. :) I also having thoughts about the tree and gear and see how i can upgrade it to a better version but couldn't find much apart from the tree fix above. Maybe you can try "Ambu's Charge" on the ani guardian because he will share the endurance charges with you and your minions both, it can make you tankier. Don't know how will it perform against chaos damage though. Last edited by makingmericagreatagain#2999 on Sep 30, 2017, 7:06:41 AM
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I sort of winged the guide and just bought the jewels and gave this a shot. I managed to kill shaper at level 80.
Here is the run here (Not very clean as I was chatting and playing) https://www.youtube.com/watch?v=9Qpjs_vYSOY& |
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Tmmr i should be 100
@mika waiting for your elementalist tree i will also make my char open once lv 100 xd ! ░▀▄░░▄▀
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