How We Approach Console Development
i don't believe my support pack money was spend on a console version when the main game still have bugs/crash everywhere and don't have anything near a trade system...
sorry, but i can't support this game anymore. |
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" GGG was an Indy studio maybe three or four years ago. They've been expanding and growing. They're now a small dev studio. When dev studios expand, they generally take on multiple projects in parallel; there's diminishing returns to putting too many resources into one game. I would much rather they expand in a way that benefits PC version than in a way that doesn't. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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2015 - 2017 no transparency
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" What if I told you, they could have improved performance WITHOUT a console port? And all those resources that went into a new console UI, new console balance, new console controller support, new console mechanics to work with fewer potions, a controller (as Chris said, skill will work differently) INSTEAD went into the PC version? At this point, it's patently ignorant to believe that the console version did not take away dev resources that could have been spent on the PC version. We're still waiting on MTX stash sorting, trade improvements, something that has been asked for, by the community, long well before console development even began. ༼ つ ◕_◕ ༽つ Give moar Power Creep Pls |
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I hate to break it to you Chris, but all your performance improvements still result in 0 frames for 10+ seconds whenever I use vaal cyclone in a breach.
We fight to delay the end because it's the means that matter.
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reserving judgment until more details are released. I'll never play the xbox version so the news isnt exciting, but i also dont feel like the money ive spent on tabs and mtx have gone to waste either since the current pc version is very enjoyable.
one possible bonus for us pc gamers than wont play console is that xbox may hold ggg to some industry standards that will hopefully transition over to the pc version, such as drastic performance improvements and cleaning up some poor ui features like the debuff/buff clusterfuck and minimap. |
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" You dont get it what Chris said ?! All last improvements to PC like DX11, better audio, and so on COMES FROM XBOX DEV TEAM!!! They directly move things from XB1 to PC! Its fucking amazing !!! ▒█▀▀█ █▀▀█ █▀▀ █▀▀ █▀▀ ▒█▀▄▀█ G O O D MTX Seal of Quality
▒█▄▄█ █▄▄▀ █▀▀ ▀▀█ ▀▀█ ▒█▒█▒█ O Verified by M-posting, Inc. ▒█░░░ ▀░▀▀ ▀▀▀ ▀▀▀ ▀▀▀ ▒█░░▒█ Y |
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Other ARPGs which you are familiar with, Marvel Heroes, had to vastly slow down players movement in order to port their game to console. Will the Xbox port have an effect on movement in PoE with players moving around the map at ever increasing speeds with skills like shield charge, whirling blades and lightning warp?
Also in a lot of the press for the last few leagues youve been stating how big GGG has become from where you started. Did the number of staff reflect the crew brought on board to work on an xbox port in 2015? Have all numbers been skewed since then? Last edited by Byrr#3009 on Jan 18, 2017, 8:36:58 PM
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" qouted for truth, this is sooo fucking sad... i sure wont support GGG ever again | |
Good that you're cognizant of these fears Chris. Cheers!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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