[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

"
Tojara1 wrote:
As a new player I am planning on starting with a lab farmer and then move to another character but your build seems to work well for both. Last league I got a sunder Slayer to "farm" lab and I feel really comfortable. Is this build difficult for farming lab?(traps and fights) Could I make it to end game with currency I farm on lab? It would be easier for me to play just one character, I have never killed guards or shaper. Many thanks!!!


You don't need Ngamahu axe to be able to do uber lab with this build if you can't yet afford it (since it tends to be pricey for the first week or two of the league), however without it requires having a bit more knowledge of uber lab and how to go about doing Izaro.

I was able to start clearing uber lab in prior leagues at level 75 with just a crappy unique axe (Hezmana's Bloodlust) with cyclone on a 5-link, going full phys before I could afford ngamahu.. It just requires a bit more finesse with kiting/dodging since you can't just burst izaro and phase him fast.

Its very important when doing uber izaro to keep your endurance charges + fortify up pretty much at all times to avoid getting 1-2 shot when its early in the league and your gear/levels are still on the low end.

If you want to play it more safe (especially if you're newer to uber lab) I would recommend mapping to get to at least 80-82 before lab. Delaying going into uber lab a bit for a few levels so you can get more +life and defenses can make a huge difference and make it a lot less frustrating.
Last edited by Enzymaticc#2444 on Mar 2, 2018, 9:56:47 AM
"
donstanisz wrote:
Haven't played Ngamahu since breach, should I take pathfinder/raider for maping over slayer if i hate lab?


If you don't want to run uber Lab raider does fine with Ngamahu cyclone for mapping or bosses, great clearspeed and imo its actually better than slayer for bossing (shaper / atziri etc).. Though if you're raider you may want to think about going vaal pact for the extra leech safety.

Mathil actually did the build as raider and made a few videos last year:

https://www.youtube.com/watch?v=auJ5lHYmKvk

https://www.youtube.com/watch?v=f3wWez3zBOw

Raider is relatively unchanged since then also, so it functions pretty much the exact same.
Last edited by Enzymaticc#2444 on Mar 2, 2018, 10:07:35 AM
> Raider unchanged
> 100% uptime onslaught aka x2 more DPS,mov. speed.
ok.
also since slayer ware butchered,champion is superior choice in my opinion.
+ can drop fortify from link
+ can drop RT,get EO 40% more dmg
+ more tanky
+ more dmg

the only thing that slayer have now is overleech.
"
Nibelton wrote:
> Raider unchanged
> 100% uptime onslaught aka x2 more DPS,mov. speed.
ok.
also since slayer ware butchered,champion is superior choice in my opinion.
+ can drop fortify from link
+ can drop RT,get EO 40% more dmg
+ more tanky
+ more dmg

the only thing that slayer have now is overleech.

Slayer wasn't butchered. It got buffed.

Besides overleech, Slayer has 20% Culling Strike and 20% more damage from Headsman.

But yes, Champion is also a good choice after it went through ascendancy changes.
Thoughts on the new bestiary mechanics + slayers culling strike?
It seems kinda bad
"
Igorius wrote:
Thoughts on the new bestiary mechanics + slayers culling strike?
It seems kinda bad

I believe it is an oversight on GGG's end and it is possible that they will work out a solution on that.

It just doesn't make sense that they will want to lock any particular build out of a new league.

But I could be wrong.



EDIT: Yep. Looks like changes to the mechanics will happen soon:

"

Exceprt:
"
Being able to Capture Dead Beasts

We're going to introduce some new nets that can capture dead Beasts. You'll be able to kill monsters at your normal speed without slowing down, and then you throw this net onto the dead monsters. It'll find the rarest monster there and attach to it. Einhar has already demonstrated his skills at blood magic, so he's very capable of reviving the monster as he adds it to your Menagerie.

After this change is made, players who want to go fast or who deal so much damage that nothing stands a chance will still be able to capture whatever Beasts they want. Players who enjoy the existing capture mechanics can still use the regular series of nets, with the option of switching to the new ones if they feel the need later on.

(Note that we will address builds that destroy corpses, so that they can still use this new mechanic).

We will prioritise these changes for very early in the workweek. Thanks for your patience, and I hope that people who found the launch capture mechanics frustrating will find the new ones a lot better.
Last edited by kira1414#3753 on Mar 3, 2018, 4:51:01 AM
Kira, will you update the guide with the pros/cons of each different ascendancy?
"
swiftwilly wrote:
Kira, will you update the guide with the pros/cons of each different ascendancy?

Good call over there. I shall do that but off my head:

Slayer:
"
- Best Uber lab farmer
- 20% Culling Strike makes a long fight end so much faster
- Overleech makes Vaal Pact not necessary, and it greatly improve survivability if you do pick Vaal Pact

Scion:
"
- Benefit from Slayer's overleech and 10% culling strike
- Potentially higher damage than Slayer and do not require "On kill" to achieve that
- More jewel sockets and provide more flexibility in gearing choices

Chieftain:
"
- Cheapest to gear
- Can be great Uber lab farmer (if you follow Uber lab skill tree and gem setup)
- Most flexible when it comes to gearing choices (no elemental penalty from Avatar of Fire)
- You achieve 100% fire conversion once you complete Cruel lab
- Highest potential damage on end game gears
"
Nibelton wrote:
> Raider unchanged
> 100% uptime onslaught aka x2 more DPS,mov. speed.
ok.
also since slayer ware butchered,champion is superior choice in my opinion.
+ can drop fortify from link
+ can drop RT,get EO 40% more dmg
+ more tanky
+ more dmg

the only thing that slayer have now is overleech.


Dude what are you smoking? Unwrap it first!

First off, Onslaught is a modest buff, if that. 20% increased AS and movement isn't 200% MORE DPS. Jesus. What even. You're looking at about 6.5% more.

Second, Slayer has a notable sum of increased life leech. Pair that with VP and you can see around a 300% increase. That means you get that life back 3x faster. That is everything in a boss fight, especially for melee where you have to essentially stick to your target. You can't hit and run like an archer. The overleech aside, Slayer will still likely give you better dps and survivability in end game boss fights where your leech return is basically the determinant to whether you die or not. Without it, no matter how sturdy you are, you will have to kite A LOT. You can't do damage when you're running away.

Champion is quite good. It has a lot of sturdiness and now kicks out slightly more damage than Slayer if you factor in Worthy Foe's buffs, but the lack of leech mechanics really hurts it. Both classes are quite good, but I'd still give it to Slayer just because running on 40% increased life leech compared to 280% is a BIG difference. That's also no accounting for the steady life pool you have banked at basically all times. Then the bleed immunity comes in handy as well. One less thing to worry about.

The veracity of your statements leaves MUCH to be desired.
Deliver pain exquisite
"
Marchosiae wrote:
Does anybody already tried to go Evasion and queen of the forest for better clearspeed?


Bronn's is a linchpin. It kicks out insane damage. And you won't be moving that much faster with QOFT anyway. You need lots of shenanigans to max it's movement speed (cough Grace cough). Fully optimized, you can get about 70% movement speed and mow everything down you pass through. Which is plenty.

QoTF would see you drop about 20% more damage. Not to mention the cost of beefing up it's movement speed gimmick by feeding it evasion.

It's a no-go.
Deliver pain exquisite

Report Forum Post

Report Account:

Report Type

Additional Info