[3.4] Fire Nova Mine - Perfect League Starter - Low Budget - FAST - HC Viable

Added Updates section
Added video that shows a budget 5l, no helmet enchantment Shaped Strand run.
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
Last edited by KikosLive on Jul 27, 2017, 11:02:03 PM
Hey, a small error I think.

You took the 'Trap and Mine Critical Chance' point while pathing to 'Blast Cascade', I think 'Trap and Mine Critical Multiplier' is better. PoB confirms this as I see a good increase in Damage.

Thoughts?
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Elwinkle wrote:
Hey, a small error I think.

You took the 'Trap and Mine Critical Chance' point while pathing to 'Blast Cascade', I think 'Trap and Mine Critical Multiplier' is better. PoB confirms this as I see a good increase in Damage.

Thoughts?


Hm, I am not really sure about that one to be honest.
PoB does some weird calculations when it comes to crit chance. For example when you remove your inc crit strikes gem, the damage number doesn't change.

Especially with the new Power Charges (30% crit instead of 50% crit chance per power charge) I think we can need all the crit chance we can possibly get.

But ye, it's a 50/50 thing for me, I think it wouldn't be a mistake to skill into multiplier.
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
Hmm If the power charge change stays I wonder if investing in either more power charges or just using the default 3 would be a good investment to up the damage. The change in case you haven't seen it is 30% (from 50%) critical strike chance and 4% spell damage per charge. That's 12% extra spell damage and 90% crit chance from 3 charges.
Last edited by Rebur on Jul 28, 2017, 6:30:27 AM
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Rebur wrote:
Hmm If the power charge change stays I wonder if investing in either more power charges or just using the default 3 would be a good investment to up the damage. The change in case you haven't seen it is 30% (from 50%) critical strike chance and 4% spell damage per charge. That's 12% extra spell damage and 90% crit chance from 3 charges.


As far as I know it is "more" spell damage, which is insane for us since it multiplies itself with all the other more multiplier including the 6 x 29% more spelldamage wave multipliers. I think overall it might be a buff for FNM.
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
Last edited by KikosLive on Jul 28, 2017, 7:14:52 AM
Update: So diamond flask changes were fakenews - thats good ! :D

I tested the new power charges. They are insanely good for us. With 3 power charges I went from 3.8k tooltip dmg to 4.9k. More Spell damage is really really good.
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
UDPATE : I heard Blasphemy AoE Range got pretty much doubled - thats awesome for our defense !
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
bump
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
bump
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
using this build in 3.0 and most say its crazy fun to play with =) thanks for sharing

what can u recommend for 2 char that is little more expensive??

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