(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)

@healzr
Missing Corr. on Tombfist, the rest get's covered with Power Charges and Diamond Flask.

@kakuzay
Barrage enchant and Dying Sun are mandatory for Single Target.
Get them when asap unless you want to skip the high tier boss content.

@Ellipsist
No idea, check the mandatory item prices.

@YukiYeager
Wand has no crit. chance so rip, get a well rolled piscator.
No uber lab (get a carry service)
Wanders shine in the late 80's you are under level 80
So you miss Passives for Life / Damage

@ShoveMoneyDeeper
l o l

looked at your wander

l o l 2

I reply in my freetime, keep that in mind.

if you want to get it going stick to the guide.

@Lmcsquare
No anti bleed flask? Also Flask setup looks like the Bossing one not the one for mapping, but you know that.. right?
Helmet has no Enchant.
Wait... what?? no quality on flasks...
Tombfists might be something you want to look into

@lukeyp87
You can use added Cold as a 3rd green gem until you farmed some chromatics

@arye
le wiki says
"
A hit of damage that has a chance to shock is capable of inflicting shock. Critical strikes inherently have a 100% chance to shock. You can also gain chance to shock via gear or the passive skill tree. By default, only lightning damage is able to inflict shock, but certain equipment such as The Three Dragons can change which damage types are able to inflict shock. Additionally, shocked ground inflicts shock without dealing damage.

The base duration of shock is 2 seconds and the damage increase scales relative to the amount of Lightning damage dealt to the enemy's maximum life. Increased damage from shock is capped at 50% at 10% of the target's maximum life dealt by Lightning damage, scaling down to 0% at no damage. Hits below the minimum threshold of 1% effect are discarded,[1] effectively requiring a hit of 0.2% enemy maximum life. As an example, The Shaper has approximately 20 000 000 life. Minimally shocking The Shaper requires a single hit of 40 000 lightning damage. As of Version 3.5.0 The Shaper both in regular and in The Uber Elder encounter has only around 18 000 000 life.

Increased shock effect will reduce the threshold required to reach the cap. For example, with 100% increased Shock effect, a hit that deals 5% of the target's maximum health or more in Lightning damage will apply shock for 50% increased damage.

Shocking ground increases damage taken by a fixed amount of 20%.

Other non-hit sources of shock, unless otherwise specified in the debuff, will increase damage taken by 20%. This scales with any modifiers to shock effectiveness.[2]

The shock status is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[3][4]

The Shocks from your Hits always increases Damage taken by at least X% mod from Elementalist's Beacon of Ruin and the Ascendant's Elementalist Ascendancy skills will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with Beacon of Ruin and 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 24% increased damage taken.[5] An increased shock effect value of 150% is needed to reach the shock cap of 50% increased damage taken.


Long story short, this build does a lot of many small hits, so the shock we would apply this way will be really small against bosses. We rather apply Shock through Flask.

Uhm ok.. i think i covered most of the questions, take my "roasts" with humour ;)
Thanks :)
Is there a best approach to to rolling the colours seeing as I'm starting with the 6l? Or am I better trading it away for someone who might want those colours and buying a correct one
I think my accuracy is being a bit of an issue. 87% is low-ish isn't it? Should I look for an amulet or ring with accuracy?

~~~ some thoughts ~~~

Why no quicksilver for mapping? Isn't it kind of counterproductive to get QOTF for movespeed but drop quicksilver?

I get 200%+ movespeed with quicksilver (before phase run), but I have to decide between Jade and Stibnite - Jade gives way higher evasion (41k instead of 29.5) but no smoke cloud and has less duration/uses. Not sure which is preferable.

Also I need HP flask for delve and labyrinth.. while lab without diamond is perfectly fine, it might not be so great for deeper delves.

Lastly, have you considered dropping QOTF entirely and opting for Farrul's instead as an endgame option? Or is that considered outside the scope of the build (due to its name)?
Last edited by Rivx#4632 on Jan 3, 2019, 9:56:37 PM
"
arye wrote:
Hey

Could someone please explain why Elemental Focus is on the Barrage link? Doesn't that remove the possibility to shock the target?


Please read "Vessel of Vinktar"
"
Rivx wrote:
Why no quicksilver for mapping? Isn't it kind of counterproductive to get QOTF for movespeed but drop quicksilver?

I have to decide between Jade and Stibnite - Jade gives way higher evasion (41k instead of 29.5) but no smoke cloud and has less duration/uses. Not sure which is preferable.

Also I need HP flask for delve and labyrinth.. while lab without diamond is perfectly fine, it might not be so great for deeper delves.

Lastly, have you considered dropping QOTF entirely and opting for Farrul's instead as an endgame option? Or is that considered outside the scope of the build (due to its name)?


I don't think dropping one of either jade or stibnite is worth it just for a bit more movespeed. You roll movespeed on one of the two defensive flasks and you still blast through maps. I would consider dropping diamond flask before either of the two flasks. You might be underestimating the value that blind and the amount of evasion it grants you when you pop them.

HP flasks during lab for sure.
Sorry I might have overlooked some things but how do we get the life leech for vaal pact??
Was wondering if it's worth to get a warlords mark on hit ring? unsure if 3 endurance charges will do much and the leech? I guess I could drop the leech node then and get something else? I feel a bit weak doing t16 eldered maps and was looking to get tankier. I'm at 5.6k life atm with everything this guide uses and I use a starkonja.
"
smalltalk wrote:
I don't think dropping one of either jade or stibnite is worth it just for a bit more movespeed. You roll movespeed on one of the two defensive flasks and you still blast through maps. I would consider dropping diamond flask before either of the two flasks. You might be underestimating the value that blind and the amount of evasion it grants you when you pop them.

HP flasks during lab for sure.


It's 200%+ movespeed vs 150%, seems pretty significant. More than the bonus provided by QOTF. Admittedly, I've been focusing on lower tier content a lot lately where running fast is more important, now that I got my HH I'm looking to push for more XP.
"
tijoN333 wrote:
Sorry I might have overlooked some things but how do we get the life leech for vaal pact??


0.4% from Blood Drinker, more from Duelist nodes if you need it. And Vinktar's, which is up all the time while clearing.
@Rivx
Yeah you def. need a better chance to hit.

If you can't get enough evasion rating with flasks or want more movement speed, you surely can use a quicksilver flask of adrenaline instead of a stibnite.

personally i thought the 25% nerf isn't that bad until a guy with shield charge in essence crafted gloves was faster than me :/

i already edited the guide before i saw your post lol... GGG please stop nerfing this build.. 13 times is enough!

but as stated losing the ability to blind sure does suck.. you might want to switch back to stibnite for dangerous encounters.

Sure use a life flask if you need one this is a guide not a religion ;)

After a lot of thinking, i still think that QotF is bis since the evasion actually does a good job besides offering speed.

@ZerliSWE
You can use warlords mark on hit, yet with enough damage you won't leech more or faster and also you can't generate power charges (herald of ice- curse on hit).

Syndicate is giving all types of builds a hard time yet an evasion based build requires you as a player the knowledge on what you can tank and what not, when to move and reposition.
A part of learning the game, some mobs hit harder than others.

I'm gonna be really pissed if GGG does nerfs this build in some way without giving an alternative again, it's quite depressing sometimes.. :/

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