(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)

we all know that stuff like champion, hierophant totems and warchief are broken, but I prefer to play a girl character (and the scion has less mobility but more dps as wander, plus she's my blonde waifu)
Hey, if its possible to look at my PF BSC,

Im using some MF gear right now and farming T11 Shaped underground Sea so i have 6L KB + 4L Barrage. Using 4 IIQ items, 2x Ventors, Goldwrym and bisco. And I feel like glass canon. Kill or die. I cant play without more LifeLeech nodes near duelist tree. I think mine Abyss jewels are fine - T2 Lightning + Life + other elemental.

With 4L KB + 6L Barrage it show me:
27k Barrage
17.5k KB
I use grace right now - faster movement for MF.
With flasks and grace aura im at 45k Evasion cap - i think its fine?

Idk what i should do to feel stronger at T11 with some MF gear :/
"
fakeandgey wrote:
same, the dps weak asf


i'm doing 6mil~ shaper dps with all dps flasks and vaal lightning trap lol
The recent Buffs to Champion sure do make it look viable in POB.

I played a Duelist Wander in Abyss, it's all good and nice until you run out of flask's.

Since wanders have no movement skill this sure does suck from time to time.
Not to mention running out of flasks at bosses. Personally i would, as i did with duelist and deadeye this league, invest into flask duration to counter that issue.

Yet it just doesn't feel that smooth compared to a Pathfinder.

Champion also seems to be a bit overtuned or at least missleading since you have to taunt an enemy 1st to get the "cannot evade" bonus which is inflating the dps by alot in POB.

@freken
Only use MF item's if the rest can carry it.

Your flasks are badly rolled and miss quality.
We don't need a remove freeze flask as a pathfinder.

Phase acro does help surviving stuff.

And yeah simply get better item's, i also feel a lack of defense if you can't get them mobs close to walls to instantly burst them down with KB.
But maybe the issue is your playstyle? Like play more cautios and try to less facetank content?

Wearing a lot of MF usually comes with sacrificing dps and life on gear, maybe even resists?

I did all content up to t14 elder with 1.3 mill dps in league, who needs 6 mill dps? (well i have 6.5, without vaal lightning trap or vaal haste and no frenzy) (^.^)/" #juststandardthings
Last edited by Toma_Hawk#1634 on Apr 19, 2018, 5:30:32 PM
Don't really have a question, just wanted to share my progress. That being said, I am not mad at anyone pointing out any big mistakes I made ;)

I started as a Deadeye and leveled with Bows LA/TS. Dragged myself through the content, bought Thunderfists as soon as I could use them, found a Piscator and switched to KB. The difference in clearspeed is night and day. I remember the first time I was running Blood Aqueducts with KB I was wondering where the packs are. Off screened them without herald shatters...
Barrage on the other hand feels very lackluster but that's a given considering my miserable gear and my low character as well as gem levels. I learned to love the "decoy totem against the wall" tactic and it gets me through yellow maps fine right now.
My plan is to switch to PF after I get a Dying Sun and a Vinktar and round out the build with jewels from there. I think I will switch my Inspired Learning for Conquerors Potency at that point too. It's a pity the build has such a steep entry threshold. Multiple pieces costing multiple exalts combined and only when almost all of the pieces are put together, this build shows its true colours.

RNGsus blessed me today and linked my Queen after 3 tries and I think the time has come to be humble and say thank you for this great guide. There is so much usefull information in this thread and it made me understand this game as a whole a lot better. Thank you to OP and to everyone else here helping and answering questions for the zillionth time.
Thanks monti!

And now they will nerf barrage, let that sink in...

the threshold will be raised then.. unless we get something new :3

nice read
I just want to leave my thanks here.
This build is awesome! It has several layers of defense and the damage is great.

My gear is far from great, and even still t16 bosses just get shredded.

cheers.
.
Last edited by etherealflamezxc#2594 on Nov 15, 2019, 11:21:37 AM
"
Toma_Hawk wrote:
Thanks monti!

And now they will nerf barrage, let that sink in...

the threshold will be raised then.. unless we get something new :3

nice read

Thanks Toma!

Didn't read up on the skill reworks until now but that sounds very disencuraging. I would gladly give a few thousands of dps from KB to make Barrage feel somewhat good before lvl 80 and some extra projectiles. Compared to other single target options like Blade Flurry or Scorching Ray the amount of time and investment to even start bossing just seems rediculous. I guess if we don't get a new skill we slap this build on totems, go full conversion and be "meta"?

Wouldn't make this compendium of wands any less impressive. Thanks again for this awsome guide!
yeah indeed, I don't really like the direction in which this game is going...
they're flattening the meta to juggernauts and other classes with rf or random totems, barrage nerf wasn't necessary, it was the only viable skill for the endgame for wanders, which let's be honest, required a huge amount of investment compared to other builds.
I've spent one third of the currency spent on the pathfinder to make other builds good for the endgame, but never had such fun as with the wander.
I find pointless to play a build without enjoying it just to capable to do the endgame alone without asking each time for a carry...
I hope they will balance things properly for wanders, but I'm afraid that piscator's is endangered XD
Last edited by Giammafix#2456 on Apr 20, 2018, 3:33:38 AM

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