[2.6] Flash Freeze Ice Shot Ranger

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aplostra wrote:
Your total increased life seems like it is 123%. It's extremely low for a point blank build. Even a normal ranged build with so low life will have troubles with all spells and anything that looks at you sideways. AND it's 123% with 119 pt spend at lvl 100, which you will never reach with such defenses.

You should make some changes to reach at least 170% life and incorporate phase acro for spell dodge at ~110 points, or else you will be screwed over by every physical spell.


Try this tree: poeurl.com/5D6 111 points @ lvl 91, no additional frenzy charges.

Definitely get 8% ias instead of 1 point in cruel. Spirit void instead of essence sap, same points for more mana leech. In the primeval force cluster go for the wed not the + chance to freeze since you are a crit build. Swap "Acuity" (accuracy nodes) with "True strike" if you are at 90% chance to hit.


Note: I will answer these points in no particular order.

The only time this build is point blank is with Chin Sol and you should grow out of that bow very fast, especially after the first weeks of the league when better bows become cheap. Phase acro isn't worth the four points as I rarely get hit. You say get more life then take a passive point away for a very small attack speed bonus that wont give you much, maybe 0.2 aps. Dropping the power charge would be better for getting more life if you felt it was too low for you.

Spirit void instead of Essence Sap is valid, although early trees will still have it and it will just require some respec at the later levels, I didn't catch that. The Primeval Force cluster is new and I can't test it yet, but I don't have 100% crit chance so I guessed on that chance to freeze being better than a 4% increase difference. I will update when I get a chance to play with it. I'm confused about the Acuity for True Strike, it should already have True Strike and not Acuity.

As far as the life, it has never been a very high percentage. I can't confirm what the 2.5 percentage was because all the trees have updated but I know it wasn't 170+. The build should be player skill more than facetank and has always been that way since in_your_FACE made it back in 2.2/2.1.

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Rozz_2528 wrote:
Why don't you use weapon elemental damage in your ice shot links? Why don't you use cold penetration in your ice shot links? Swap chain out for these and go for a pierce build instead with Voidwalker's. You will nearly double your DPS.

Sorry but I'm not even going to waste any more time explaining why everything else is wrong or bad, especially the talent tree.

This build is terrible and needs an overhaul.


The Links are from when I only converted 40% and as with the previous post I haven't had the ability to test anything yet, Cold Pen is terrible against map enemies because they have little to no resists unless the map has a mod or a rare nemesis giving them resists, resulting in less effectiveness overall.

Pierce seems like it will die with Drillneck nerf and the previous Frostwall nerf so I can't see that doubling my dps.

After that, this post seems like serious negativity from someone who has never played the build and has no idea what it's like to play.
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Xenovenom wrote:

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Rozz_2528 wrote:
Why don't you use weapon elemental damage in your ice shot links? Why don't you use cold penetration in your ice shot links? Swap chain out for these and go for a pierce build instead with Voidwalker's. You will nearly double your DPS.


The Links are from when I only converted 40% and as with the previous post I haven't had the ability to test anything yet, Cold Pen is terrible against map enemies because they have little to no resists unless the map has a mod or a rare nemesis giving them resists, resulting in less effectiveness overall.


Hey, noobie here, thanks for updating it to 2.6 standards, About this topic, I'd love if I could get some clarity, I had heard that if you take the mob resistances below 0%, it becomes a positive % damage increase against them for that element, isn't that right? I'm trying to find some source about it but that's what I had heard for a long time now!

I have found this on the wiki:
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Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor.


http://pathofexile.gamepedia.com/Resistance

One guy on reddit said this from a quick google search
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Penetration works below zero aswell. If a monster had 0 resistance and you have 30 % penetration you would do 30 % extra damage.


It's worth noting from my humble findings that they also say that this isn't necessarily true always, especially if you're swapping it for an Added X damage, it depends on a number of factors, which I haven't pinpointed yet.
Last edited by torokfremen#1780 on Mar 2, 2017, 12:07:37 PM
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Xenovenom wrote:
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Vapordrago88 wrote:
My twist on the concept is a Raider with 100% pierce with

and Avatar of the Veil instead of Avatar of the Chase.

Do you think going for the pierce route is drastically inferior to chain? especially after the Drillneck nerf?


The Raider Ascendancy was a mistake sorry thanks for the catch. With the increased elemental damage I've updated Raider to take Avatar of the Veil.


No problem :)

After some thought i think Avatar of the chase is still better, especially if you use Voidwalker, because they basically make Quartz Infusion pointless and onslaught gives a ton more dps than 40% ele damage.

Check out my Raider tree tell me what you think, it's for the Pierce version.

http://www.poeurl.com/5SD
Last edited by Vapordrago88#2728 on Mar 2, 2017, 12:11:19 PM
Nice tree Vapordrago88!
You can save one skill point surrounding the void barrier node (either take the strength or dexterity) one.

Tree seems like a good baseline that can be adjusted later on (more jewels).
Last edited by Maaarc#0711 on Mar 2, 2017, 1:40:24 PM
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Vapordrago88 wrote:
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Xenovenom wrote:
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Vapordrago88 wrote:
My twist on the concept is a Raider with 100% pierce with

and Avatar of the Veil instead of Avatar of the Chase.

Do you think going for the pierce route is drastically inferior to chain? especially after the Drillneck nerf?


The Raider Ascendancy was a mistake sorry thanks for the catch. With the increased elemental damage I've updated Raider to take Avatar of the Veil.


No problem :)

After some thought i think Avatar of the chase is still better, especially if you use Voidwalker, because they basically make Quartz Infusion pointless and onslaught gives a ton more dps than 40% ele damage.

Check out my Raider tree tell me what you think, it's for the Pierce version.

http://www.poeurl.com/5SD


It looks good from a Passive tree standpoint. I am a little biased when it comes to pierce but it does work. I would recommend thinking about dropping the four points to Phase acro and using that to go for the Written in Blood circle above Shadow if you are worried about life or pick up True Strike again if your crit chance falls too low. Just a suggestion, I don't have problems with spell damage but Atziri's Step has saved me a few times in the Apex of Sacrifice.

For the Ascendancy, you may be right but with full conversion and the ability to avoid all elemental status ailments while Phasing, Avatar of Veil is really nice. I did have a lot of fun with onslaught though, super fast everything.
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Maaarc wrote:
Tree seems like a good baseline that can be adjusted later on (more jewels).


This is something that I've always been thinking about. When I put my first triple damage jewel in that socket I've always wanted more, but the cost of getting more has stopped me from going crazy with three of four jewel sockets.

Once I can get my hands on the changes and move the tree around several times to test all the point configurations, I will have a better idea of what I need to take and what is nice to have.
Hey =), how do you think this build would fare as a ranged attack totem? i threw something together in Path of Building if you wanna check it out

http://pastebin.com/GkGfS7fd

i'd love to hear your thoughts
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Sixtyeight wrote:
Hey =), how do you think this build would fare as a ranged attack totem? i threw something together in Path of Building if you wanna check it out

http://pastebin.com/GkGfS7fd

i'd love to hear your thoughts


I have actually never heard of that program and it does look very interesting. However, I don't have it and would probably only use it the one time to look over your build. Paper theory crafting is fine to get a build together but having done it in other games I've noticed it has issues working out in the end sometimes.

Having a less damage and a less attack speed modifier on the skill will certainly lower dps by quite a bit though. Interesting idea nonetheless.
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Maaarc wrote:
Nice tree Vapordrago88!
You can save one skill point surrounding the void barrier node (either take the strength or dexterity) one.

Tree seems like a good baseline that can be adjusted later on (more jewels).

Thank you!

Yeah i missed that point, fixed :)

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Xenovenom wrote:
It looks good from a Passive tree standpoint. I am a little biased when it comes to pierce but it does work. I would recommend thinking about dropping the four points to Phase acro and using that to go for the Written in Blood circle above Shadow if you are worried about life or pick up True Strike again if your crit chance falls too low. Just a suggestion, I don't have problems with spell damage but Atziri's Step has saved me a few times in the Apex of Sacrifice.

For the Ascendancy, you may be right but with full conversion and the ability to avoid all elemental status ailments while Phasing, Avatar of Veil is really nice. I did have a lot of fun with onslaught though, super fast everything.


These are all good suggestions, i'll try to switch some things around and see what works better for me, we'll see :)

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Xenovenom wrote:
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Sixtyeight wrote:
Hey =), how do you think this build would fare as a ranged attack totem? i threw something together in Path of Building if you wanna check it out

http://pastebin.com/GkGfS7fd

i'd love to hear your thoughts


I have actually never heard of that program and it does look very interesting. However, I don't have it and would probably only use it the one time to look over your build. Paper theory crafting is fine to get a build together but having done it in other games I've noticed it has issues working out in the end sometimes.

Having a less damage and a less attack speed modifier on the skill will certainly lower dps by quite a bit though. Interesting idea nonetheless.


i see =) Yeah this program gives a bit more detailed options, but i can give you just the tree instead

www.poeurl.com/6bZ

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