[2.6] SignalShot™ CI Full Ele Conversion TS/Barrage / Shaper & Uber Deathless / with video!

Okay guys, let's talk about for 1000ex+ version of this build, i have an idea!

with the essence mod 40% shock avoidance, you can reach to 100% and get shovck immune, that means you can use vinktar with deadeye! (otherwise you'd become paper build) this is the high end choice for signalshot.

Deadeye grants 25%-30% more damage, it doesnt rely on dying sun much.
Spoiler
i have 50% pierce here, and with barrage you have additional +50% pierce, because the subclass passive gives 100% pierce from close range. (which means also +50% critical chance for deadeye)


this is the result of a dps test i did:



zoom in to see more clearly.

805k barrage. (pathfinder has around 550-600) 7 arrows cause, i dont have +2 barrage enchantment on the shock immunity helmet yet. and was using non +1 signal fire. this is like 12M dps with proper enchantments. you dont need to be pathfinder anymore to have perfect leech + 10% penetration!
this char has normally 5.4k life, which is enough cause i have very high dps. i have used facebreakers and brinerot whalers for maximum damage, changed some jewels end up having 4.6k life.

for non h igh end gearing, shock immune helmet + deadeye is an option too. and way better than pathfinder in terms of dps. i dont know whether you can find such 400ES+ helmet easily so wanted to attract attention of standard players first. good luck
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Mar 18, 2017, 7:13:34 AM
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ploxirion wrote:

In that case, with the stuff you actually show, Skyforth aren't only QoL. You don't have any anti stun mechanic, meaning you can't actually facetank dangerous bosses without getting stun. Same thing will happen in breaches if the map is correctly modded it's a rip.


ES already gives you 50% stun avoidance naturally, and you can also get the 80% stun avoidance for general mapping. On top of that you might end up with a lot of stun recovery on your ES gear, so the stuns might be pretty short lived. Skyforths don't guarantee stun immunity anyways, and against bosses up to T15 you should not get hit at all at such high dps. Guardians and Shaper can create a bit of a problem (as can breaches), but you can always switch to a Kiara's Flask against them and solve all stun problems, while getting a dps boost from Onslaught. For general mapping and breaches you don't need the Atziri's Promise that I'm running, and against Guardians/Shaper you don't need the Quicksilver Flask.

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rupenus wrote:
805k barrage.


Don't forget that a Diamond Flask doesn't factor into the tooltip, so the pathfinder tooltips in this thread are a lot higher. They are also higher because of the penetration from ascendancy. Furthermore, you're inflating dps using Frenzy charges which isn't all that relevant against Shaper/Guardians, and you're using the potentially dangerous (to you) Blood Rage. On top of that, the 805K dps comes at the expense of an ascendancy and a flask that allows you to motor through a map with 180-200% movespeed.

The dps inflation comes also at the cost of a much larger ES pool, since you're using Rat's Nest and Lioneye's Vision and thus need to be life-based. Your effective dps can thus become reduced dramatically in some fights as you're forced to manually dodge attacks, since 4.5K life is definitely in 1-shot range.

While it might be fun to hyperinflate the dps (and deadeye + life route allows for that) my preference will still be pathfinder with high ES. I also think that in Standard going the life route necessitates running a Legacy Kaom's, and using bow swapping for your aoe and barrage skills.
Last edited by DicemanX#7029 on Mar 18, 2017, 8:10:16 AM
@Diceman,

as you said,

rats nest is like 15% more damage, lioneyes brings another 17% more, deadeye has better passives for tooltip dps, so the dps gets inflated but,

Don't take my char as an instance of what i've said. That is just a dps test. (if i don't do the best i can, people come here and start a "who is going to further contest" by showing their tooltip dps, so i did the best i can, that is not the setup i map/farm bosses with)

What i was advertising there wasnt getting life base and inflating dps. Though, I agree with most the things you said. I believe, Deadeye CI with shock immunity is a edgy yet better-dps choice over pathfinder, i prefer using Life base cause i have the gear for it, if i'd convert it to ES gear(i tried with my friens gear) i have around 9k ES with very similar life base tree to CI which is fairly good.

I think shock ES helmet with CI + deadeye is really good, but its really hard to find such helmet. 180+ movespeed is also reachable with deadeye, you just gotta use enhance + phase run + increased duration. If its not enough you can use the retch belt too.(thats what i do)

"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Mar 18, 2017, 8:45:36 AM
How much DPS does your Harbinger need to be to overpower a Death's Opus?
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Corey103 wrote:
How much DPS does your Harbinger need to be to overpower a Death's Opus?


Look for my post a few pages back - I address this question there. Short answer: it depends on your gear/passives, but 300-350 pdps Harbingers start to distance themselves from Opus the more arrows you generate and the higher your crit multi is.
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DicemanX wrote:
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Corey103 wrote:
How much DPS does your Harbinger need to be to overpower a Death's Opus?


Look for my post a few pages back - I address this question there. Short answer: it depends on your gear/passives, but 300-350 pdps Harbingers start to distance themselves from Opus the more arrows you generate and the higher your crit multi is.


Gotcha. I'm at 537% crit multi so I figured it's time to move on to a nice Harbinger.
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Rupenus wrote:

Don't take my char as an instance of what i've said. That is just a dps test.


Fair enough. Here's what it might look like on a pathfinder if we drop down to 6.6K ES:



948K tooltip on barrage. Still could be much higher with Hysteria crafted dps rings.
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WalkwithWolves wrote:
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tommo wrote:
Is this currently viable in legacy? I have a currency farmer at the moment at lvl 90, and i am looking to make a good boss killing character for ~500c. Never played a bow character, so i am interested in this.

Thanks


I would say it does not work all that well at 500c. Until I got the barrage enchant, dying sun, lots of WED on jewelry / belt and a 350 pdps harbinger along with 4 different 3 dmg prop jewels the damage just wasn't there. As Diceman says in this forum thread the survivability actually mostly comes from vinktar leech, which requires large dps to keep you alive in breaches etc. Without high enough dmg you'll die early and often, and that's where the price tag comes in specifically w the barrage enchant and dying sun for bosses.

I can say however that Diceman helped me fine tune this build into what I have now, which essentially kills an uber izaro phase with 2 barrages for example. My current gear is linked below in case you'd like to check it out (P.S. intereting ammy I'm trying out at the moment).

It's also worth mentioning Diceman's point about jaws of agony is crucial vs. Uber izaro and other bosses that often normally don't let you walk in with power charges.




How you generate power charges?

i see that you have power charge on critical on your HOI setup but in my case doesnt work if i dont add an increased critical strikes support and still charge generation is pretty poor..
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stred_ wrote:
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WalkwithWolves wrote:
"
tommo wrote:
Is this currently viable in legacy? I have a currency farmer at the moment at lvl 90, and i am looking to make a good boss killing character for ~500c. Never played a bow character, so i am interested in this.

Thanks


I would say it does not work all that well at 500c. Until I got the barrage enchant, dying sun, lots of WED on jewelry / belt and a 350 pdps harbinger along with 4 different 3 dmg prop jewels the damage just wasn't there. As Diceman says in this forum thread the survivability actually mostly comes from vinktar leech, which requires large dps to keep you alive in breaches etc. Without high enough dmg you'll die early and often, and that's where the price tag comes in specifically w the barrage enchant and dying sun for bosses.

I can say however that Diceman helped me fine tune this build into what I have now, which essentially kills an uber izaro phase with 2 barrages for example. My current gear is linked below in case you'd like to check it out (P.S. intereting ammy I'm trying out at the moment).

It's also worth mentioning Diceman's point about jaws of agony is crucial vs. Uber izaro and other bosses that often normally don't let you walk in with power charges.




How you generate power charges?

i see that you have power charge on critical on your HOI setup but in my case doesnt work if i dont add an increased critical strikes support and still charge generation is pretty poor..


I generate charges mapping from the curse on hit herald of ice, normally swapping in assassin's mark instead of elemental weakness (I only use ele weakness for uber lab). I use a diamond flask on top of the crit I already have so mapping I always have full charges.

For bosses I have a weapon swap with Jaws of agony and multiple traps support per Diceman's suggestion, the item gives you a chance for a power charge when you throw a trap. I swap to this before uber izaro fights for example, then once I have max charges swap back and enter the room.
Last edited by WalkwithWolves#7953 on Mar 18, 2017, 2:58:04 PM
I give u 20 pure exalts on legacy league and u cant do uber lab with this build... pff...

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