2.4.0 Skills Delayed
" Or the giant horde of people that love this game will still love this game because the flaws now are nothing compared to what they were, at least thats how I think he meant to finish his threat. |
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" Thank You! God_of_Thieves_LLD_PVP__I hate the Labyrinth
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an expansion without new gems is unusual, though it's not as if there aren't enough gems already.
Spoiler
http://pathofexile.gamepedia.com/Skill_gem
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my life weft be
twitch.tv/catmasterOP
twitter.com/catmasterOP youtube.com/catmasterOP Playing since Nov'14 just before Bloodlines/Torment release, livestream since 2018, hosting Fated Connections PoE Community Podcast with BalorMage. I look forward to providing a lot more quality content in the future to come :3 |
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I hate channeled skills so oh well.
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"Wildstrike is a great skill it just falls short in terms of how they decided to scale the secondary effects. Wildstrike is like the one skill in the game i really love because each hit is a "separate ability". I think if they made some exceptions on the secondary scaling it would be alot better but its still the most fun melee skill in the game to date in my opinion. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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@Chris: If that Phoenix claw attack from the trailer is one of them no need to delay it to make it fun.
I could watch that attack animation all day all night. In fact, I liked that animation so much that I would probably make a character for every single ascendancy class in the game just around that skill. |
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Take your time
When I kill a man he stays dead.
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I respect this. You have had problems putting out buggy/unfinished/unbalanced things in the past, so I appreciate you taking a more careful look at things.
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I'd rather them done right than released early.
Good decision. Jul 27, 2011 - Sept 30, 2018.
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