GhazzyTV - Beginner's Build: Lich Queen Skeleton Summoner [AWAKENER FARMABLE]
" Hey, It is all stated in the guide! :) Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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Hello, since in 3.0 there is a nerf to energy shield.
Is there any need to change the points or still to roll as stated in the guide? |
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" So changes. I knew about some of these but the change Helm Enchant is new to me. |
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" I feel a bit silly but I read through the entire thing, I only saw what you recommended for Weapon/Gloves/Helmet but nothing for rings/belt/necklace or boots at end game. Thanks again >< |
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" I will go be going through the patch notes live on stream in an hour and will go through any changes it will impact on the build guides I have for 3.0. " I might be a bit unclear in the guide... :/ Basically you want to follow the stat priorities with the rare gear. However, I'd recommend waiting till after today so that I get time to update the build guide with patch notes backing up my changes! :) Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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Any reason to not run EE + Ball Lightning? Having generosity + anger should boost damage quite a bit (while slightly nerfing the lightning mages). Maybe just dont have the sockets?
EDIT: Nevermind, saw that you use it in your video, just forgot it in making a quick 3.0 tree Last edited by scalymanfish#4258 on Aug 2, 2017, 3:41:52 PM
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" Since the elements are random EE is in a big risk of providing less damage than providing it. It will simply not be worth it to have a "maybe" adding more dmg modifier. Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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How annoying do you think the changes to only being able to summon one skellington at a time will be?
My biggest fear of playing skelly/srs summoner is that I'll get summon fatigue where each pack will require several casts if only to have parts of my army doing something rather than constantly playing catch up and after 80 levels it might grind on me. Then again, it opens the door to Spectres or even Golems without having to reroll an entirely new character... It's a tough decision. I'm hung up on this and taking my chances with a Dark Pact Zerker. :/ |
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Hey man, long time fan of your builds. I was wondering why we don't go for the 10th skeleton to the right of the witch starting area. We are instead opting to even skip the ES nodes as well? Just was wondering since the new Dread Reckoning Jewels will give +5 so we would end up with 1 base, 10 from jewels and 4 possible from the tree for a total of 15 total mages. Wouldn't that be a benefit to grab that last node or are we just going to use the new Catarina craft to save the points? Also, I noticed that you removed the Queen's Escape from the recommended uniques section.
Also thought about using minion life jewels with Dark Pact in a 4 link? Dark Pact, Chain, Increased AoE, Void Manipulation. From the description given by Dark Pact on reddit from Bex, its 201-301 base + 6% of 2979 (From PoB that you linked) x4 per cast. (3052 damage per cast at 0.50 seconds a cast, assuming none of this scales with minion damage since it is tagged as a minion gem.) That would be It seems like it would be a nice downtime skill and we could use Vaal Skeles to get an army for bosses and use DP to push some mass damage. Another option I considered was Curse on Hit Dark Pact over Ball Lightning. Just some thoughts. (Since chain only applies to hits now, I believe that it might not affect the actual damage of DP) Would love to hear your thoughts on it. Thanks, Deshy Last edited by Deshy#6460 on Aug 2, 2017, 10:17:20 PM
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" Hey, Not at all, I tested this in Beta and it feels fine. My Dark Pact Zerker will get a guide after release as it needs actual gameplay testing first :) " Hey, Cheers bro! Since we go Life, there is no reason to invest wasted points to give us ES. Queen's Escape is not needed as we are using Mage Skellies so movement speed is not mandatory anymore for the build which opens up for Necromantic Aegis + Victario's Charity for Frenzy & power charges for higher dmg output, as well as faster clearing (both cast & atk speed (shield charge)). I doubt Dark Pact will be good as a secondary added dmg, we will be busy summoning skellies during fights, and it doesn't scale with minion damage. Regarding the ammount of skellies it's because of the way GGG has designed minions in general that screws this over. There is a section in the guide explaining why I use 9 and not 10. The short version is this: If you have the possibility to summon 10 skeletons and are using 2x Dead Reckoning, logically you would be able to roll on 10 mages. However, this is not the case. Instead, when you summon the 11th skeleton the game tells your character that you can only summon 10 mages which means the 11th will be summoned as a Melee skelly which replaces the oldest of your skellies, this results in you having 9 mages & 1 melee skelly on the field which is as you know, extremely ineffective. The same goes for 15, as the "sweet-spots" for mage skelly builds due to this stupid design is 4, 9, or 14. However, 14 will require extremely heavy investment which will hurt your eHP & defensive gearing to make it happen. 9 is the absolute "sweet-spot" both defensively & offensively. Hope it helped! :) Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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