2.3.0 Changes to the High-level Experience Equation
This table just shows and confirms why people run high yellow maps instead of reds , only 1.5 level difference between t15(red) and t11(yellow) with allot less risk involved.
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" I second that. |
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I'm really against the idea of making leveling take longer for EVERYONE due to the top 0.1% streamers hitting 100 too fast.
This change makes me want to play less, knowing that I have to grind more to reach the same level I was last league. Regardless, I love this game and will continue trying out many builds. I'm just bummed it's gonna take longer to do so. --- edit: I guess I should make a suggestion along with my opinion. I think that the last couple of levels should just take more experience to progress. Lower level players should not be affected, especially since the reason given for change is due to the top players racing to the end. Last edited by sungbung on Jun 28, 2016, 2:20:50 AM
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" Also what this guy said. VERY MUCH THIS Last edited by Pepsack on Jun 28, 2016, 2:21:39 AM
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" Good solution. Doesn't punish the players that have lives | |
" Yeah just stopped myself, leveling past 90 is something I won't do. I can't understand how anybody enjoys that kind of grind, some do it but I doubt they revel in the tedium of running the same maps over and over again. It's a shame that they just keep gating these levels and points off from us when we just want to have fun, finish a char and try a different build. Instead, finishing a char is 90 or less now. They keep using the word Prestige when talking about getting to 100, get over yourself, you run a video game not a university. Last edited by jasonbgnh on Jun 28, 2016, 2:22:11 AM
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I would also suggest the following 2 options:
Ladder Mode and Casual Mode: Ladder Mode gives you the usual XP and you show up on ladder. Casual Mode gives you more XP but you don't show up on ladder. 1.5 months split: The first 1.5 months there is the normal XP rate so the no-life race between streamers doesn't end "too soon" and in the other 1.5 months there is an XP boost so people who aren't interested in being on top of the ladder have a chance to get to 100. | |
" This is the solution to the problem that barely exists. Chris, this XP nerf thing is completely counter-productive. All it will do is put even more emphasis on speed-clearing maps and give even more bonuses to coordinated groups that just faceroll everything. The problem isn't that a very minor group of players are leveling too fast, it's that the game allows them to. What Darkkrows suggests is a simple and very effective solution to the speed-leveling problem, and it won't affect the vast majority of regular players. I urge you to re-think. | |
Honestly XP fatigue system is probably not the best idea, maybe for permanent leagues but not temp leagues.
One thing you have to consider is community development, such as streamers who do make a living (whether you judge this life decision or not, it is the fact), we don't necessarily want them to be too negatively affected by the community. Instead, if you make Red Maps rewarding, cut the Canyon/Gorge/Lake vomit > We get to see streamers challenge themselves in higher level content, which is a great thing when you have fantastic players. If you cut back on how freely people can play, they will leave POE, and that is a fact. Whether or not you think this is important for YOU, it without a doubt has a big impact on the community in terms of developing new builds, uses for different items, and so forth. Not worth the trade off there to lose that. ==================================================================== Really want an official statement from GGG to what I asked, especially if it is availabe in some form of data. One thing that I am not a fan of is the "we've found this" type of statements from game developers. I'd really like to see how, or what data they are using to make such conclusions. I don't want to get the same feeling I got from playing League of Legends, to have some company like Riot Games tell me "what they've found" and withhold such information. Transparency is nice. /e Clarified and cleaned up post. Fake Temp League Elitists LUL Last edited by _Saranghaeyo_ on Jun 28, 2016, 2:42:33 AM
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Honestly all you guys did was fuck over the majority of the playerbase like no matter what you do to the penalty to slow people down the top tier people in terms of high lvl who are always there will always get it at the same time while screwing the other majority.
Like whatever your plans are in the expansion it best be fixing it. It makes zero sense that yellow maps > red maps in experience right now it's really stupid. 7 Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy on Jun 28, 2016, 2:53:30 AM
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