2.3.0 Changes to the High-level Experience Equation

Uh, people rushing to 100 usually stick to efficient maps such as Gorge. You literally just nerfed red maps and kept Gorge spamming roughly the same, which is the OPPOSITE thing that should've happened.


You should've made t9 spamming less efficient after a certain level threshhold so that players level 98+ are forced into harder content.
It's almost like they take money from everybody but actually develop the game for a select few...
Hmm, I can alch and run 75-77 maps, clear them 3-4x faster then 82's, get more XP per hour AND it's over 20 times cheaper then rolling, buying, and running 82's.

I wonder what maps I'll run in the future!
i hope GGG reads these

GGG's doesnt know how to balance/what to balance.This is not up for debate sadly.Look at prenerf vinktar(enough example as it is)

about exp nerf i agree with most people

1.this change has been made regarding streamers and no-lifers. And even for them reaching 100 was never easy unless you dump insane amount of currency in sc league,not only casual players are being ignored here GGG fails again to recognise their playerbase and difference between temp and perma leagues leveling speeds

lets be real hitting 100 is nearly impossible now unless you dedicate your life

2.if you are trying to balance something nerfing it to the ground and forcing people to not use the content is not always the solution,you can create alternative stuff that will take the unbalanced things place and obverse instead of taking action with a meaningless hurry

3.this game is barely standing in the line between
rediculous grind fest - hard to obtain rewarding system
your action on exp chances is in my opinion is the worst decision you made in the last 2 years

-we are bearing to the same acts 3 times even thought you can remove at least cruel you prefer to follow a rule called " rule of the 3 " so blindly that it not even related to this matter,so sit back and relax playerbase is not going anywhere and if playerbase decided to leave,difficulty of reaching 100 wouldnt chance a thing,dont turn this beautiful game in to a korean grind-fest i dont have 18 hours a day to play this

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TritanV wrote:
Uh, people rushing to 100 usually stick to efficient maps such as Gorge. You literally just nerfed red maps and kept Gorge spamming roughly the same, which is the OPPOSITE thing that should've happened.


You should've made t9 spamming less efficient after a certain level threshhold so that players level 98+ are forced into harder content.


ikr,the cluelessness if funny
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We've found that players who aim for max level enjoy a harder grind to reach this goal. The harder grind also more clearly signals to players who like building alternate characters roughly when to reroll.


Not a native speaker so i might have miss understand what you mean here but if they want an harder grind may i know why the most part is playing only on straight forward tileset like gorge and plateau rotations to go 100 ?

Wouldn't be easier to just change the tier of these maps and let only harder tileset for high level maps ?
Hf :)
It's easy to criticise, and forget about how much the game has advanced and changed over the years. It really has come a long way :)

However, 0n this topic my opinion is that to go from (for example) level 96 to 100 yellow maps should give basically zero experience, and to reach the final 2 or so levels only the very top tier maps would give any real experience. This would automatically make the whole process slower, more costly and more difficult (rolling more dangerous maps), and bragging rights of those that actually reached 100 would not be based on those that spent the most time but those that consistently survived the hardest content, rather than this mindless zerging of gorges/plateaus etc. Who wants to watch a streamer do endless easy maps? Boring... Who would rather watch them risk their character and all their wealth as they do the hardest stuff possible? This would be far more compelling. It would also give a purpose for the ascendancy power creep. Almost only advantages...


Of course for mere mortals level 100 would truly become nigh impossible, but my opinion is that it already is, and if you are the kind of player that prefers to stick to one build and not roll multiple ones then the permanent leagues are the perfect place for this kind of longterm project. As it should be. Level 100 in a temporary league should be only for the very best, in my opinion.
Last edited by Drakkon1#0467 on Jun 28, 2016, 8:57:06 PM
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Siochan wrote:
It only makes players play more 'safe' builds than builds they actually have fun with and want to play. Sad.

IMO, I see lvl 100 the same as I see the 1,200 kill 'achivement' these days. It's like getting a big black sharpie and putting large a L on your forehead for all to see. Simply wasting enough time isn't an achievement, its sad :/ (Again, my opinion.)

"Hey brah, I spent more time playing than you, I'm 1337er than you!"


This too lmao, although when you said "big black ..." I got a little nervous, Sio.

Really just want 100 now so I can mess around in the game, maybe try Twinned Core again, PvP, whatever. Don't even care about the bragging rights.
Fake Temp League Elitists LUL
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Chris wrote:


In the future, we'll release content that has a higher monster level than level 84. This would make the race to 100 even faster.


Not if done right. Rifts please. No exp. Limited loot only from boss at end of rift. Your atziri boss was fantastic and kept me entertained for almost year. need more like her to challege end game builds and as another method of competition.

Screw mind numbing drive to 100. Never interested me. Challenges/achievements neither.


But challenging a build on scary as hell bosses do. Which test build quality, reaction time, play-style instead of how much time you have to waste.


I think it could encourage more party play as well. As difficulty is unlimited, you would have to have a well thought out support crew to get far.



Finally Chris, I'm sure others have said it. You are going about this wrong way if you wish to make 100 harder.

9's should not give any EXP to a 95

15's 3-4%.

Not 1% and 1%

There is no point to running hard maps. Risk vs reward is not there.
Git R Dun!
Last edited by Aim_Deep#3474 on Jun 28, 2016, 11:35:26 PM
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Aim_Deep wrote:
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Chris wrote:


In the future, we'll release content that has a higher monster level than level 84. This would make the race to 100 even faster.


Not if done right. Rifts please. No exp. Limited loot only from boss at end of rift. Your atziri boss was fantastic and kept me entertained for almost year. need more like her to challege end game builds and as another method of competition.

Screw mind numbing drive to 100. Never interested me. Challenges/achievements neither.


But challenging a build on scary as hell bosses do. Which test build quality, reaction time, play-style instead of how much time you have to waste.


I think it could encourage more party play as well. As difficulty is unlimited, you would have to have a well thought out support crew to get far.



Finally Chris, I'm sure others have said it. You are going about this wrong way if you wish to make 100 harder.

9's should not give any EXP to a 95

15's 3-4%.

Not 1% and 1%

There is no point to running hard maps. Risk vs reward is not there.


Build quality lol... just pick any new or old obvious OP build that hasn't had the nerf hammer because of incompetent and clueless GGG balance, and face roll everything yea that's a big time challenge. Like CoC discharge which is basically untouchable from nerfs, and pretty much any range skill which you can run with your eyes closed. Or now the near perm Jugg IC which as soon as the change was announced, half the dam forum was crying OP before it's even tested. Um sorry to burst your bubble, there's no real rocket science in 'build quality'.

You can really 'challenge' (more like gimp) yourself by doing all the hardest content without dying, using the most crappy ass, unbalanced builds so basically, like 80% of stand still target, hack-n-slash pure melee skills.
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
Last edited by Dark_Chicken#5481 on Jun 29, 2016, 1:38:05 AM

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