Mechanical Questions Thread

If I am using a projectile skill (ice shot in my case) and my bow fires 5 projectiles and all 5 projectiles hit a single target, do all 5 of the projectiles it shoots apply damage?

I think this is referred to as shotgunning and most of my searches are from 5+ years ago and are kinda confusing and say things from both sides. Thanks in advance!
I have a question regarding the Keystone Secrets of Suffering:

Since the second line reads "Critical Strikes inflict Scorch, Brittle and Sapped" does this apply to all Critical Strikes regardless of the source?

For example if my Ice Golem deals 100% cold damage through Triad Grip and that hit deals a critical strike, will it inflict Brittle on the enemy?

Since the wording is neither "You" nor "your Minions" i don't know how it works.
Thanks in advance.
Does Archmage support "snapshot" the mana spent to cast a spell, and use that to add damage to hits from the spell cast, or does it add damage based on whatever the spell's current mana cost? So, if I cast a spell supported by Archmage, and then make my mana costs lower after casting it (e.g. by using Vaal Clarity or something) will my damage go down? Similarly, if I cast a spell supported by Archmage and then make my mana costs go up, will the damage from subsequent hits from that spell cast go up?
Does the passive skill "Sadist"(passive from large jewel) work with Skitterbots, that is, I apply shock and cooling, or does the aura count as imposed by them (bots) and I don’t get any bonus from "Sadist"? It will be a shame if I spend 35% of mana, and they get a bonus :D
Does anyone know if Eater of Souls boss (basically Malachai) in Core map does mostly fire damage?

I'm running T11 maps with no problems, but this boss is just one shotting me allover the place. My defences are fine, except 1 pretty big issue and that is my fire res that is not capped. So my guess is he does mostly fire damage resulting in me getting oneshot constantly.

Also I had a divine vessel added, so it made him bit tougher i guess.
Last edited by Truppensturm on Apr 11, 2020, 10:59:52 AM
Does "30% increased Energy Shield Recovery Rate while affected by Discipline" do anything for "Recover 5% Energy Shield on Block" on shaper shields and Trickster's "When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating"?
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kr00ku wrote:
Browsed a little and couldn't find definite answer:

How exactly are mods rolled on items?

1. Are all prefixes/suffixes equal weight on standard rare items? How about influenced items?

2. Are roll tiers independent or grouped when it comes to rolling items? Explanation below

Let's assume there are only affixes possible on the item - +# numbers of skeletons with just one tier - (+1 skeleton) and resistances, which have 8 tiers (6-11, 12-17, all the way to 46-48).

Is it fifty/fifty to roll skeleton/some resists or is it ~11% skellies, 11% 6-11res, 11% (...) 46-48res?

Thanks in advance!

1. No, some mods are more likely to be generated than others.
Same thing applies to influenced items, they just allow additional mods to spawn.
2. They are independant.
The main purpose of mod groups is to avoid having too high stacking (for example 2 fire res mods on the same item).

If you want know the weighting of each mod, go here.
The higher the number, the more likely the mod will spawn.
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Last edited by xhul on Apr 11, 2020, 6:40:52 PM
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eaglezfan wrote:
If I am using a projectile skill (ice shot in my case) and my bow fires 5 projectiles and all 5 projectiles hit a single target, do all 5 of the projectiles it shoots apply damage?

I think this is referred to as shotgunning and most of my searches are from 5+ years ago and are kinda confusing and say things from both sides. Thanks in advance!

If all arrows are fired simultaneously, only one can actually collide per target.
In the case of ice shot, that rule applies to the main hit damage.
The cone-shaped AOE damage however, doesn't have such limitation, so 1 target can receive the damage of multiple cones, even if they explode simultaneously.
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Truppensturm wrote:
Does anyone know if Eater of Souls boss (basically Malachai) in Core map does mostly fire damage?

I'm running T11 maps with no problems, but this boss is just one shotting me allover the place. My defences are fine, except 1 pretty big issue and that is my fire res that is not capped. So my guess is he does mostly fire damage resulting in me getting oneshot constantly.

Also I had a divine vessel added, so it made him bit tougher i guess.

Yes, mostly physical and fire.
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"
Does "30% increased Energy Shield Recovery Rate while affected by Discipline" do anything for "Recover 5% Energy Shield on Block" on shaper shields and Trickster's "When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating"?

No.
When the word "rate" is specified, the recovery only applies to recovery over time, and those sources aren't.
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Last edited by xhul on Apr 11, 2020, 6:30:06 PM

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