Mechanical Questions Thread

I have a question about Spellslinger interacting with Vixen's Entrapment. The way Vixen's seems to work is on mana being spent, since cast while channeling or cast when damage taken curses wont trigger curses socketed in Vixen's Entrapment. I don't have any issue with that if mana is the trigger for Vixen's, but if mana is the trigger then why doesn't it work with Spellslinger? While mana isn't being spend every time a curse would be triggered by Spellslinger, mana is still reserved and the curse linked to Spellslinger still overall "cost" mana. I'd just like more of an explanation as to why this interaction doesn't work because I really like both Spellslinger and Vixen's and its unfortunate to not be able to use them together. Thanks!
Does the hunter mod "Enemies have -x% to phys dmg reduction against this weapon's hits" apply to EQ aftershock?
Hi, got a question about "luck" specifically the new notable "Supercharge" granted by cluster jewel. I'm using item "Stormfire" to make my lightning damage ignitable, my question is does Supercharge have any effect on my ignite damage at all when a non-crit hit is dealt?

Hi! I have a question about fortify. Now it grants "less" damage instead of "reduce". Wiki says: "#% less damage taken modifiers are calculated after armour, resistances and endurance charges". But it says nothing about other reductions (for example jugg's "5% reduced damage taken"). Do these other reductions take place in the calculation before fortify "less" as well or this calculates somehow different?
Curiosity is followed by ambition. Ambition is followed by madness.
Hey guys!

Does Second Wind Support gem affect Summon Holy Relic's nova cooldown?

Second wind affects Holy Relics cast cooldown and adds one "charge", so both skills are interacting obviously, but I cannot see the internal cooldown on the nova spell on Holy Relic's tooltip, so I don't know if increased cooldown recovery speed from Secodn Winds affects it.
Last edited by nefczi on Mar 23, 2020, 6:44:31 AM
hi i have question with infernal legion support.

1.how scale damage infernal legion fire damage? because i tried combine with minion damage and elemntal focus the tool tip still same damage output

2. with many minion like zombies damage will stack?

3. if im using RF or RF spectre + infernal legion damage will stack?

thankyou hope answer my question soon.
Hello, question about conq spawn:
I cant spawn Redeemer Conqueror (on any regions), already collected 10 watchstones and zero blue watchstone.
According to Atlas i need 0 inserted watchstones to spawn Redeemer, but i tried ~15 Beach map(tier 1), and he did not spawn.
"
Pentalf wrote:
Hello, question about conq spawn:
I cant spawn Redeemer Conqueror (on any regions), already collected 10 watchstones and zero blue watchstone.
According to Atlas i need 0 inserted watchstones to spawn Redeemer, but i tried ~15 Beach map(tier 1), and he did not spawn.

Hello there.
Check your quest log, you have to farm the outer regions for the first watchstones.
A blue influence is pretty much guarenteed to spawn on one of them.
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
Last edited by xhul on Mar 23, 2020, 3:27:42 PM
WRT Physical Spells and -% Physical Damage Reduction Passives


I was wondering if Physical Spells benefit from the -% physical damage reduction from the passive tree? The wording simply states "hits":

"Enemies have -12% to Total Physical Damage Reduction against your Hits"

Well, my spells hit and as written should work. In PoB however, the passive nodes do not increase damage. This might need a GGG response but can anyone confirm that these nodes do or do not benefit physical hitting spells?

Thanks!
"
Kartikdon wrote:
WRT Physical Spells and -% Physical Damage Reduction Passives


I was wondering if Physical Spells benefit from the -% physical damage reduction from the passive tree? The wording simply states "hits":

"Enemies have -12% to Total Physical Damage Reduction against your Hits"

Well, my spells hit and as written should work. In PoB however, the passive nodes do not increase damage. This might need a GGG response but can anyone confirm that these nodes do or do not benefit physical hitting spells?

Thanks!

More likely to be a POB bug than GGG having forgotten the word "attack" in the description, if you ask me.
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY

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