Mechanical Questions Thread
Regarding INFERNAL LEGION:
On the wiki is stated, that the gem doesn't overlap. Ingame testing seems to suggest though that every minion deals separate damage. Which is correct? |
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Does the mod "increased minion damage if you've used a minion skill recently" proc if u don't self cast the skill
Any advice to sustain damage buff? |
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How spectral shield throw and the new passive Boomerang work?
which projectlie will return? the shield or the shards? when the projectile hit the final target and returning to me, will it hit that target again? |
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Hi there I have a question on convocation! Currently my gem has 20% quality and I’m using a helmet enchantment that reduces cooldown by 30%, so total I have a 50% cool down.
Normal gem cool down is 3 seconds, so I am expecting a cool down of 1.5s with the 50% reduction, but it still shows 2s when I hover across it. So will the cool down be 1.5s or limited to 2s? |
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"Minions have 3% chance to blind on hit"
If I socket two of them, do the minions have 6%? I am guessing no. |
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"Yes, RF scales to your maximum Life and ES, not their current values. "In general, support gems linked to a minion skill support both your use of the summoning skill, and the minion's use of its own skill. However, when you use the summoning skill, you, not the minion, gain the inspiration charge. Minions don't benefit from your modifiers, so the raging spirits wouldn't get any bonuses. If the minion spends mana, it's possible it might get inspiration charges of its own (I haven't tested), but I believe raging spirits just use a default melee attack that doesn't consume mana. "If the base monster is very slow (e.g. the various Necromancer types), increased movement speed could help it keep up. "If you have Flesh and Stone active, then yes, the critical chance should apply to enemies blinded by it. |
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Can we raise spectre on any map level and the spectre will be the level indicated in the gem? I ask because I just raised spectres in my lvl 20 base and went to a map and they died pretty quick, and I didnt have this issue when i raised them in maps. Thanks
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how does helmet anointment work (Cowl of Thermophile)?
For amulet it is easy enough since it just one anointment. But helms can have 2. I was under the impression that it would be first in, first out. But when I tried anointing it 3x, only the most recent anointment got replaced. Am i doing something wrong? |
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"The developers stated in the gem reveal that the effect doesn't stack. "You need to use the skill yourself, it doesn't count if a trap, mine, or totem uses it. Convocation is instant and has a 3 second cooldown, that's all you need to sustain the buff. If you don't want to disrupt your minions with Convocation, Cast when Damage Taken - Desecrate - an Offering skill should be sufficient. "Most likely the tooltip doesn't reflect the bonus from the enchantment. This is something you can test yourself easily enough, though. "Actually, it does. Multiple chances for the same thing stack additively to a maximum of 100%, so having two of those jewels will indeed give your minions a total of 6% chance to blind on hit. |
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Does 'Grave Intentions' grant unholy might to all minions present when the buff activates, or just the minion that got the kill.
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