Mechanical Questions Thread

Regarding INFERNAL LEGION:

On the wiki is stated, that the gem doesn't overlap.

Ingame testing seems to suggest though that every minion deals separate damage.
Which is correct?
Does the mod "increased minion damage if you've used a minion skill recently" proc if u don't self cast the skill

Any advice to sustain damage buff?
How spectral shield throw and the new passive Boomerang work?
which projectlie will return? the shield or the shards? when the projectile hit the final target and returning to me, will it hit that target again?
Hi there I have a question on convocation! Currently my gem has 20% quality and I’m using a helmet enchantment that reduces cooldown by 30%, so total I have a 50% cool down.

Normal gem cool down is 3 seconds, so I am expecting a cool down of 1.5s with the 50% reduction, but it still shows 2s when I hover across it. So will the cool down be 1.5s or limited to 2s?
"Minions have 3% chance to blind on hit"
If I socket two of them, do the minions have 6%? I am guessing no.
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JollyTrolly wrote:
When using Righteous Fire your Energy Shield falls to zero and doesn't recharge or regenerate does it still add to Righteous Fire's DPS?
Yes, RF scales to your maximum Life and ES, not their current values.
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Maximus9229 wrote:
So my question is about the new Inspiration Support Gem.
The basic Mechanic is clear you generate charges and get more elemental dmg and crit per charge the question i got if i link it lets say to summon raging spiritis will they benefit from the more elemental dmg and critical per charge or not?
In general, support gems linked to a minion skill support both your use of the summoning skill, and the minion's use of its own skill. However, when you use the summoning skill, you, not the minion, gain the inspiration charge. Minions don't benefit from your modifiers, so the raging spirits wouldn't get any bonuses. If the minion spends mana, it's possible it might get inspiration charges of its own (I haven't tested), but I believe raging spirits just use a default melee attack that doesn't consume mana.
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kaienowaty wrote:
Hello guys, how spectre movening cap work? If i will have any additional source of bonus to movening speed for Minions. For Spectre will have no effect?
If the base monster is very slow (e.g. the various Necromancer types), increased movement speed could help it keep up.
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SoulsAtZero wrote:
Does Sand Stance work with % increased Critical strike chance against blinded enemies(node: Dazzling Strikes)?

Thank you very much for you time
If you have Flesh and Stone active, then yes, the critical chance should apply to enemies blinded by it.
Can we raise spectre on any map level and the spectre will be the level indicated in the gem? I ask because I just raised spectres in my lvl 20 base and went to a map and they died pretty quick, and I didnt have this issue when i raised them in maps. Thanks
how does helmet anointment work (Cowl of Thermophile)?

For amulet it is easy enough since it just one anointment.

But helms can have 2. I was under the impression that it would be first in, first out. But when I tried anointing it 3x, only the most recent anointment got replaced.

Am i doing something wrong?
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Tragos wrote:
Regarding INFERNAL LEGION:

On the wiki is stated, that the gem doesn't overlap.

Ingame testing seems to suggest though that every minion deals separate damage.
Which is correct?
The developers stated in the gem reveal that the effect doesn't stack.
"
kaienowaty wrote:
Does the mod "increased minion damage if you've used a minion skill recently" proc if u don't self cast the skill

Any advice to sustain damage buff?
You need to use the skill yourself, it doesn't count if a trap, mine, or totem uses it. Convocation is instant and has a 3 second cooldown, that's all you need to sustain the buff. If you don't want to disrupt your minions with Convocation, Cast when Damage Taken - Desecrate - an Offering skill should be sufficient.
"
jayjay999999 wrote:
Hi there I have a question on convocation! Currently my gem has 20% quality and I’m using a helmet enchantment that reduces cooldown by 30%, so total I have a 50% cool down.

Normal gem cool down is 3 seconds, so I am expecting a cool down of 1.5s with the 50% reduction, but it still shows 2s when I hover across it. So will the cool down be 1.5s or limited to 2s?
Most likely the tooltip doesn't reflect the bonus from the enchantment. This is something you can test yourself easily enough, though.
"
roddyriot wrote:
"Minions have 3% chance to blind on hit"
If I socket two of them, do the minions have 6%? I am guessing no.
Actually, it does. Multiple chances for the same thing stack additively to a maximum of 100%, so having two of those jewels will indeed give your minions a total of 6% chance to blind on hit.
Does 'Grave Intentions' grant unholy might to all minions present when the buff activates, or just the minion that got the kill.

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