Mechanical Questions Thread
" The definition of stationary is the same, but 3.8 introduced a delay to consecrated ground. You spawn it under your feet as soon as you could in 3.7, but in 3.8 it takes time before it starts doing something. https://www.youtube.com/watch?v=3pbko2OFcZ4 |
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Hi all!
What does 50% reduced fire resistance mean on the cowl of the Cryophile helmet? Will it reduce 135 uncapped fire resistance to 85 (-50) or 67 (-50%)? |
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"Carrion Golems deal Physical damage, so Impale would work just fine with them. I'm not sure what you're asking regarding conversion, could you rephrase it? "The new Raise Spectre skill ignores the corpse level, so Spectre level is based only on the gem level. You can use a level 1 Desecrate in the Act 1 Coast or your hideout and still get full-level Spectres. "The icon indicates what damage type the minions resist. The fist icon indicates physical damage resistance; the minion icon means the monsters will ignore the minion tower, although I believe they still take damage. "Yes, when supporting a ranged attack skill with a trap, mine, or totem support, the device uses your weapon, so if your weapon is inappropriate, you won't be able to use the skill. "Impale is a debuff on the monster, not a buff on you or your minions. Each hit on an Impaled monster applies the reflected damage from any existing Impale debuffs, and may optionally apply a new Impale. The source of the existing Impales is irrelevant, since it sticks to the monster, not the attacker. |
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Exactly how big is the radius on Skitter Bots' chill/shock aura? The term "nearby" seems to indicate a bunch of different things, from what I can gather. Is there some sort of equidistant comparison to existing auras/AoE spells that I can draw off of?
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Why, in the character sheet, the
"30% more chance to Evade Melee Attacks during Onslaught 30% more chance to Evade Projectile during Onslaught" from raider ascendancy isn't counted while it is in pob ? Last edited by Bouyou34#3316 on Sep 10, 2019, 3:03:45 PM
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" I guess it was stealth/unintentionally changed when patch 3.7.1 dropped (https://www.pathofexile.com/search/results/sanctuary/search-within/posts-threads/forums/366). After doing some frame counting, I think I understand part of what's going on. Stationary seems to activate after 18 or 19 frames of standing still (easily testable by letting go of move), but what counts as standing still when casting spells/blink teleports? I did a test with Frostblink, which is able to activate stationary while continuously holding down move. I held click to move in one direction, used Frostblink in that direction, then immediately moved my cursor to a new direction 90 degrees off. Examining it frame-by-frame, I counted about 4 frames before Frostblink activated (used mana) after pressing the skill button, 8-9 frames of blinking until the character (and screen) began moving in the new direction, then another 9-10 frames until the consecrated ground buff icon showed up. So the ~18 frame rule worked out, but half of the time the character was able to freely move. What? Why? |
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Hi! Wondering if sword passives (specifically in the lower-left portion of the tree, the Blade of Cunning circle) would apply to bow characters using bows as long as Iron Grip was taken? I tried posting on the build guide page i'm following, but no response. Thanks!
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"Iron Grip doesn't modify weapon types or modifiers, it just makes Strength apply its damage bonus to Projectile Attacks in addition to Melee Attacks. What you want is Lioneye's Fall, which would do exactly that if you put it in the nearby socket. "That's a Path of Building bug, not an issue with Path of Exile. Did you check the configuration box to turn on Onslaught? |
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is there a limit on uber hillock per character?
like can i kill uber hillock with oni goroshi or is every character limited to being able to defeat him once? |
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" I told you, the definition of stationary didn't change. In the video I linked you can clearly see that the visual effect of consecrated ground appears after something negligible, maybe around 4 frames of standing still. The problem is the delay between the visual effect and the buff icon. It is not an inquisitor problem, it's a consecrated ground problem. Stand in hideout and press a sulphur flask, you'll see a massive delay compared to 3.7. And it has nothing to do with what happened in 3.7.1. |
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