Mechanical Questions Thread

What counts as "stationary" now, or what was the change in definition?

I play Righteous Fire Inquisitors for my league starters and utilize Sanctuary and Pious Path to upkeep consecrated ground on me while I Shield Charge around, but it doesn't work like it used to anymore. When holding down move, Shield Charge ending, casting a spell, or even short click-to-moves don't count as stationary anymore and Sanctuary doesn't proc consecrated ground.

Or actually, while holding down move, casting Armageddon Brand (0.24sec cast time) doesn't count as stationary even though there's a slight pause, while casting Frost Blink (instant cast time) does count as stationary, for some reason. Is that because ABrand has a short cast time and FBlink is a teleport?

Did a little more testing, and a 0.38sec cast time spell doesn't proc stationary, but a 0.41sec cast time spell does, so I'm guessing 0.4sec of standing still counts as stationary now. Can you please confirm this? Thank you!
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RAMENhameha wrote:
What counts as "stationary" now, or what was the change in definition?

I play Righteous Fire Inquisitors for my league starters and utilize Sanctuary and Pious Path to upkeep consecrated ground on me while I Shield Charge around, but it doesn't work like it used to anymore. When holding down move, Shield Charge ending, casting a spell, or even short click-to-moves don't count as stationary anymore and Sanctuary doesn't proc consecrated ground.

Or actually, while holding down move, casting Armageddon Brand (0.24sec cast time) doesn't count as stationary even though there's a slight pause, while casting Frost Blink (instant cast time) does count as stationary, for some reason. Is that because ABrand has a short cast time and FBlink is a teleport?

Did a little more testing, and a 0.38sec cast time spell doesn't proc stationary, but a 0.41sec cast time spell does, so I'm guessing 0.4sec of standing still counts as stationary now. Can you please confirm this? Thank you!


The definition of stationary is the same, but 3.8 introduced a delay to consecrated ground. You spawn it under your feet as soon as you could in 3.7, but in 3.8 it takes time before it starts doing something.

https://www.youtube.com/watch?v=3pbko2OFcZ4
Hi all!

What does 50% reduced fire resistance mean on the cowl of the Cryophile helmet?

Will it reduce 135 uncapped fire resistance to 85 (-50) or 67 (-50%)?

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loganhinho wrote:
Hello any way to know what the skill/spell carion golem use if theyre conversion in them and if impale support would work in theyre link ?
Carrion Golems deal Physical damage, so Impale would work just fine with them. I'm not sure what you're asking regarding conversion, could you rephrase it?
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masq1988 wrote:
Desecrate gem level meaning in spectres?

Is it important to high level up my Desecrate for spectres? Or only raise spectre gem level is important here? Sorry I first time play spectres and I dont understand this mechanics.
The new Raise Spectre skill ignores the corpse level, so Spectre level is based only on the gem level. You can use a level 1 Desecrate in the Act 1 Coast or your hideout and still get full-level Spectres.
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offimpulse wrote:
can anyone explain, if monster have a fire or lightning icon for example, it means he have resist to those towers or it means weakness? if its resist i should use ANY other type of tower or do i have to use exact "counter tower"?
The icon indicates what damage type the minions resist. The fist icon indicates physical damage resistance; the minion icon means the monsters will ignore the minion tower, although I believe they still take damage.
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BloodPuddles420 wrote:
I got a question about High-Impact Mine support.

If I were to support Kinetic Blast with it would I need to have a wand equipped?
Yes, when supporting a ranged attack skill with a trap, mine, or totem support, the device uses your weapon, so if your weapon is inappropriate, you won't be able to use the skill.
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Psycotoniik wrote:
Hi, I didn't found any answer to this. I hope you can help me. How does impale works with minions? In this case with full physical zombies. Are the stacks shared between them? Or only the minion who does impale has the bonus damage?
Any clarification would be appreciated.
Impale is a debuff on the monster, not a buff on you or your minions. Each hit on an Impaled monster applies the reflected damage from any existing Impale debuffs, and may optionally apply a new Impale. The source of the existing Impales is irrelevant, since it sticks to the monster, not the attacker.
Exactly how big is the radius on Skitter Bots' chill/shock aura? The term "nearby" seems to indicate a bunch of different things, from what I can gather. Is there some sort of equidistant comparison to existing auras/AoE spells that I can draw off of?
Why, in the character sheet, the
"30% more chance to Evade Melee Attacks during Onslaught
30% more chance to Evade Projectile during Onslaught"
from raider ascendancy
isn't counted while it is in pob ?
Last edited by Bouyou34#3316 on Sep 10, 2019, 3:03:45 PM
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Gluonar wrote:
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RAMENhameha wrote:
...


The definition of stationary is the same, but 3.8 introduced a delay to consecrated ground. You spawn it under your feet as soon as you could in 3.7, but in 3.8 it takes time before it starts doing something.

https://www.youtube.com/watch?v=3pbko2OFcZ4


I guess it was stealth/unintentionally changed when patch 3.7.1 dropped (https://www.pathofexile.com/search/results/sanctuary/search-within/posts-threads/forums/366).

After doing some frame counting, I think I understand part of what's going on. Stationary seems to activate after 18 or 19 frames of standing still (easily testable by letting go of move), but what counts as standing still when casting spells/blink teleports?

I did a test with Frostblink, which is able to activate stationary while continuously holding down move. I held click to move in one direction, used Frostblink in that direction, then immediately moved my cursor to a new direction 90 degrees off. Examining it frame-by-frame, I counted about 4 frames before Frostblink activated (used mana) after pressing the skill button, 8-9 frames of blinking until the character (and screen) began moving in the new direction, then another 9-10 frames until the consecrated ground buff icon showed up. So the ~18 frame rule worked out, but half of the time the character was able to freely move. What? Why?
Hi! Wondering if sword passives (specifically in the lower-left portion of the tree, the Blade of Cunning circle) would apply to bow characters using bows as long as Iron Grip was taken? I tried posting on the build guide page i'm following, but no response. Thanks!
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Comanche761 wrote:
Hi! Wondering if sword passives (specifically in the lower-left portion of the tree, the Blade of Cunning circle) would apply to bow characters using bows as long as Iron Grip was taken? I tried posting on the build guide page i'm following, but no response. Thanks!
Iron Grip doesn't modify weapon types or modifiers, it just makes Strength apply its damage bonus to Projectile Attacks in addition to Melee Attacks. What you want is Lioneye's Fall, which would do exactly that if you put it in the nearby socket.
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Bouyou34 wrote:
Why, in the character sheet, the
"30% more chance to Evade Melee Attacks during Onslaught
30% more chance to Evade Projectile during Onslaught"
from raider ascendancy
isn't counted while it is in pob ?
That's a Path of Building bug, not an issue with Path of Exile. Did you check the configuration box to turn on Onslaught?
is there a limit on uber hillock per character?
like can i kill uber hillock with oni goroshi or is every character limited to being able to defeat him once?

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