Mechanical Questions Thread

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LexScript wrote:
Hi Guys!

I'm again stuck with building an custom build and I'm confused on the interaction between some skills. I've tried it in path of building, but it didn't show any change to the damage.

So now I don't know if it just doesn't work, or if I did something wrong.

I am using totem SRS. This worked very well last season but now I wanna change it a bit.

Can I get the SRS to scale with +chaos damage nodes?
Adding chaos damage support or Decay Support didn't do anything in PoB.

I wanted to boost the SRS damage by adding chaos damage and taking some chaos nodes.

If I could get this to work I could change my beloved SRS-Totem build and add essence drain and cont, since SRS and ED/Cont all get bonus through
- Minion Damage (Spiritual Aid)
- Longer Duration Nodes
- Necromancer Tree (spiritual node and offerings)

The only question now is if I can add the chaos damage to the SRS damage, because I want to reduce travel nodes to a minimum.
Like the other guy said, modifiers don't affect Minions unless they say they do. That said, support gems do modify Minion skills as appropriate, so Added Chaos Damage Support and Decay Support should work properly. They showed their damage in PoB for me as well. Did your SRS have Brutality Support for whatever reason?

I looked into the options for Minion Chaos damage, and they weren't very promising. Since they do Physical damage with half converted to Fire, Unholy Might is the obvious choice, but the only ways for Minions to gain Unholy Might are Sin's Rebirth + Umbilicus Immortus (which doesn't work for SRS) and Vis Mortis (which works only when the Minion gets a kill, and Raging Spirits don't last long enough for that to be viable). I think elemental conversion with Elemental Equilibrium is much more viable, and put together a rough build concept:

https://pastebin.com/9TLkkmeU

Sorry it's a little sloppy, I hastily converted it from my own Minion build (Zombie/Skeleton with Armour stacking and Molten Shell). Let me know how it stacks up against your own build.
Hi, I have two questions about the interactions between multistrike support, ruthless support and bleeding mechanic.

1. Does multistrike's 2nd and 3rd hit also boost bleeding damage?

2. Does ruthless still occur every third multistrike, instead of occurring every third hit? (according to wiki)

Hi, I ask gggsupport and they redirect me to this forum post. When you chaos orb a rare, it randomizes the mod right?
Does it list all of the possible mod choices within a mod type (let say t5 fires, t4 fire res, t3 fire res so on and so forth with all the mod) and roll into one of the mod?
or does it list in sort of mod type like you can roll fire res, cold res, lightning res and when you do land upon it it will roll to see which tier of that you roll into?
I was doing some crafting with fossil to see if it worth it to apply corroded fossil to a body armour. it will remove all 24 or 3 resistance mod in the suffix zone depending on your answer on the above question.
sorry if this has been asked before but when and i guess why was CWDT changed to only count post mitigation damage and this has kind of destroyed a build i was planing on running with 2 heartbound loops and too many raging spirits
Hi,

I'd like to ask and confirm where the newly reworked Lioneye's Paws drop from. I have played atleast 12 hours a day since league launch and my friends and I have not seen a single pair drop. I've been wanting to play a RoA build in an SSF environemnt so I spent 3 hours farming The Lion cards in A6 and managed to get 10 sets, with not a single one giving the boots which I thought would have been a common drop.
I also ran around 10, 5 way fights with a support and HH hitting 5 rows of loot many times while I played trade league and I did not see it drop from the Legion Bosses there, but I did get an Asenaths Gentle Touch which made me think it might be boss loot only, however I did then soon after get a pair of gloves drop from Legion mobs later.
I'd just like to know if their drop location is restricted or are just incredibly rare or if after being changed can no longer be recieved from The Lion Cards, as presently I have literally wasted 3 hours of my time.

Last edited by itsmety#5114 on Jul 2, 2019, 5:37:27 AM
Hi,

if I have a level 10 Fortify Corrupt and a Levek 16 Fortify as explicit, which one counts?

Path of Building says the level 10 counts, but I'm kind of confused, since you would think the higher one applies (as, for example, it does with Maim-Debuff).
Last edited by Miroki7#5626 on Jul 2, 2019, 2:46:11 PM
Good morning to everyone at GGG, my question is about the mechanics of "Magic Find" in the Legion, I wonder if this mechanic affects ALL Legion mobs or affects only mobs that do not carry some kind of Loot in their heads.
Sorry to bother with something like that but I did not find anything related to it either on the Site or on the wiki / reddit, thank you for your attention, have a nice day.
Not sure if this been asked yet but I'll just have a go.

If I support a spell with CWDT, does supporting it with faster casting have any effect or does the spell casted with CWDT has no cast time?
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P4inL3ssPanDa wrote:
Not sure if this been asked yet but I'll just have a go.

If I support a spell with CWDT, does supporting it with faster casting have any effect or does the spell casted with CWDT has no cast time?
Triggered skills are always used instantly, so cast speed has no effect on them.
What modifiers to Energy Shield Recharge apply to Life Recharge granted by the Eternal Youth Keystone? I've seen that Blightwell's "400% increased Recharge Rate during Flask Effect" does apply, but I haven't seen anything regarding Faster Start of ES Recharge applying to the Life Recharge. Can anyone confirm whether or not those modifiers apply?

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