Mechanical Questions Thread
"Infused Channeling only supports channeling skills, so it only supports Cyclone in your setup. Cyclone has the Physical tag but no elemental or Chaos tags, so you'll take 8% less physical damage and deal 10% more physical damage (not elemental or Chaos) once you gain infusion. Note that elemental != spell, there are physical spells and elemental attacks. |
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Guys, does anyone know how new multistrike affects debuff exploison of Infernal Blow? To be honest i don't notice more multipliers at all, not speaking of exploison.
It would be great if devs explained a little about interactions of New added mechanics with old ones, since we have zero tools to test anything in game (dummy, damage log) |
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Shaper mod: Enemies killed explode dealing 5% of their life as fire damage doesn't work with degen
I've only tried bane, contagion, ed, and soulrend It works if the ed hit kills the mob, but not the degen Why doesn't it work with degen? The synth mod worked Thanks |
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Hi all, quick one:
Is gaining a new (endurance) charge considered as loosing another one ? Wondering regarding the Chieftain Passive Valako which gives 3% more damage per Endurance Charge lost recently. Cheers |
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Ok mechanic question here im sure a good amount of people want to know.
Playing a cyclone build... big surprise lol. So brutality support clearly states do no chaos damage right on the gem. Then comes the retch belt which give 200% of leech as added chaos damage. Is that extra damage cancelled by the brutality gem? I swapped to close combat because of this reason. But today someone said that you still get the added chaos damage due to the belt counting the chaos damage as reflrcted damage thus still working. |
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Chance to bleed support not actually increasing chance to bleed on character sheet when you hit c... check yours everyone please help confirm this broken mechanic
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Dear GG,
I know it's only a small issue, but here me out pls. Can you please make it so the Heavy Strike Threshold Jewels "weight of the empire", actually change the tooltip of my skill in the toolbar. Since the inherited 20% chance to deal double damage is listed way below on the skill, shouldnt it be possible to show me the additional 40%, given that the jewels are socketed correctly?. Because it feels like it actually doesnt use it. Give some love to heavy strike :D Greeting from Germany Flo. |
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Hi
Maybe you already know about this bug, but i want to be sure about it. if you using your whetstone or armourers scrap on equped items, then herald of purity, blood and sand, dread banner, flesh and stone will turn off. idk why its happening, but its happening. thanks for attention. |
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Questions on new Bladestorm skill
From what I understand the individual hits from the storms will proc impales, ramping them up per storm. My question is do the individual hits have separate crit chances or bleed chances? Or is that determined by the initial swing or is it only the initial swing that procs them at all? |
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Hi, does anyone know what's the base unit radius of NEARBY on the new flesh and stone aura? And if I use a skill (like cyclone) to maim an enemy BEFORE the flesh and stone aura maim it, will the flesh and stone skill still be able to maim the enemy to make it take increased damage? Or will this maim from my other skill (like cyclone linked with maim support gem) prevent the enemy from affected by the flesh and stone (blood stance) until this maim from my other skill ends?
Last edited by elixercc#5958 on Jun 18, 2019, 3:12:56 PM
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