Mechanical Questions Thread

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Typojack wrote:
Hi Mark!

Does painforged ascendancy node prevent cast when stunned from proccing when a stunning hit is blocked?
Painforged prevents hits you block from stunning you, so Cast when Stunned won't be able to trigger from hits you block.
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Aliias wrote:
I don't know where to post it but i was wearing a wand that now is gone iwth the gems that was inside of it! i looked for it all my storage and inventory and can't find it! i was afk for 20 mins from the game when i come back it's just gone! can someone/mod please help me to check did i delete it by mistake or something???? it was not a cheap one so i can't just go get a new one either =/
Did you check your alternate weapon slots? Do you have a roommate or is there anyone who has access to your computer who could have messed with your account while you were away?
Hello,

Forgive me if this question has been asked/answered.

Is the interaction between Bane and Asphyxia's Wrath where the curses applied via Bane are spread but not the curse of Bane itself intended or an oversight?

I wasn't sure because Bane counts as a curse just not towards to curse limit but it is a curse gem and the context for Asphyxia's Wrath is "Curses on Slain enemies are transferred to a nearby enemy"

Thank you for your time!
Last edited by TheFalseKing#5479 on Jun 13, 2019, 3:19:34 PM
Disciple of the slaughter
why is Disciple of the slaughter not working with flickerstrike this node makes that u hav a minimum frenzy charge so if flickerstrike consumes it it should always be at 1 frenzy charge it is and flicker cannot use this one frenzy charge i hav to get secont frenzy charge to get my flicker going!
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ekaye wrote:
"
Typojack wrote:
Hi Mark!

Does painforged ascendancy node prevent cast when stunned from proccing when a stunning hit is blocked?
Painforged prevents hits you block from stunning you, so Cast when Stunned won't be able to trigger from hits you block.
"
Aliias wrote:
I don't know where to post it but i was wearing a wand that now is gone iwth the gems that was inside of it! i looked for it all my storage and inventory and can't find it! i was afk for 20 mins from the game when i come back it's just gone! can someone/mod please help me to check did i delete it by mistake or something???? it was not a cheap one so i can't just go get a new one either =/
Did you check your alternate weapon slots? Do you have a roommate or is there anyone who has access to your computer who could have messed with your account while you were away?



yes i have checked out my alternative wep slot and everywhere in my storage but can't find it.the gems on it were all lvl 16 as well :(. and no i live alone so no one than me here that could have deleted it but i think i might just deleted it in a rush without knowing :(..
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BarakasDemoneye wrote:
Disciple of the slaughter
why is Disciple of the slaughter not working with flickerstrike this node makes that u hav a minimum frenzy charge so if flickerstrike consumes it it should always be at 1 frenzy charge it is and flicker cannot use this one frenzy charge i hav to get secont frenzy charge to get my flicker going!


That's intended. Frenzy charges can't be consumed if it puts you below your minimum frenzy charge.
Flesh and Stone in the description have "Enemies Maimed by this Skill take (14-16)% increased Physical Damage" and now my question which maim will work if i have "Blood in the Eyes" which gives me "Attacks Maim on Hit against Bleeding Enemies ". I will add that I have a 100% bleed chance. Can I get an additional dmg from Aura by beating a target within the aura? Will the maim from Aura be overwritten by hits maim and the aura will finally give me nothing?

This is what is important which maim stays on the target, I know that I can not have a few. I am not able to turn off the ascendancy maim and now if hit maim overwrites the aura maim, then the aura is unnecessary for me, but if the maim from Aura is always active as a priority, then this aura really does the job. I just need to know in black and white how it is, unfortunately it is not clear in the game and I can not even figure it out myself.
"
loczek123 wrote:
Flesh and Stone in the description have "Enemies Maimed by this Skill take (14-16)% increased Physical Damage" and now my question which maim will work if i have "Blood in the Eyes" which gives me "Attacks Maim on Hit against Bleeding Enemies ". I will add that I have a 100% bleed chance. Can I get an additional dmg from Aura by beating a target within the aura? Will the maim from Aura be overwritten by hits maim and the aura will finally give me nothing?

This is what is important which maim stays on the target, I know that I can not have a few. I am not able to turn off the ascendancy maim and now if hit maim overwrites the aura maim, then the aura is unnecessary for me, but if the maim from Aura is always active as a priority, then this aura really does the job. I just need to know in black and white how it is, unfortunately it is not clear in the game and I can not even figure it out myself.
Blood in the Eyes grants increased damage taken to enemies Maimed by you. Flesh and Stone automatically Maims any enemy in its radius. Enemies Maimed by your skills are Maimed by you, so unless you stick F&S on a spell totem, it will apply the 10% increased damage taken from the ascendancy in addition to that inherent in the skill itself. Hitting the enemy is unnecessary in this case unless it's out of the radius of Flesh and Stone.

If you're worried about Maim from a hit blocking the Maim from the aura, PoE tracks all copies of effects separately, even ones that don't stack with themselves, because their magnitudes and durations may differ. If you use Puncture on a mob twice, with a big hit then a small one, and don't have Crimson Dance, only the big bleed will deal damage at first. But the small bleed will remain on the mob and start dealing damage when the big one ends. Even though the movement speed reduction of multiple Maims doesn't stack, both are being tracked and can apply their damage taken modifiers.
Hey!

I have a question about infused channeling.
I'm running this Setup:

Cyclone - CwC - Discharge - Power Charge - Crit - Infused Channeling

Now my question:
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"While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags"

"Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags"


Do these 2 apply to ALL supported gems or only the channeled one? Or: Will i get phys AND spell reduction/dmg or ONLY phys?


Would rly appreciate help!
Last edited by Bezow#6793 on Jun 15, 2019, 5:46:46 AM
Hi, I am pretty sure you guys just forgot about my question that i ask on 10/6/2019 so i will ask again.
What happen to new accuracy tier you guys post in patch notes. I think i saw it said you can divine the old tier into the new tier but now it just keep it tier for no reason? Any stealth change that is important but not told to the players? Many of my friends already trying to ask this but no answer at all. Please clarify this!
What's the base unit radius of Nearby on the new Pride aura?
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
Necro Settlers: WIP
Last edited by unsane#5479 on Jun 15, 2019, 2:12:12 PM

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