Mechanical Questions Thread
" Yes they can, I set up an experiment and edited the wiki article about it. (check discussion in the warcry article). Wow absolutely nobody knew about that but yea it wasnt possible like 1-2 years ago. I am sure I tried that before like 1-2 years ago and it didnt work cause enduring cry was overwriting rallying cry. Only question left would be when exactly that was changed and why wasnt it in the patch notes. Last edited by The_Human_Tornado#7752 on Feb 7, 2019, 2:27:11 PM
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Hey!
I'm playing with a Chains of Command Necromancer using Oro's Sacrifice as the main weapon for my dude (Shaggy) who apparently is still able to ignite when wearing the new Flamesight helmet, but I have no idea if therefore he can't scorch as well. Would be nice to know, wether this helmet and scorch works on Animated Guardian, or not! Thanks! |
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why when i use vinktar and i wear inpulsa i'm not immunte to shock? inpulsa says : unaffected by shock.. is it a bug?
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
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Unaffected means you can be shocked but shock isnt having any negative impact on your character.
Compare it your situation of the mathil build here: https://youtu.be/5gCpGX86xXs He is having a watcher's eye with the mod "Unaffected by Vulnerability while affected by Determination" so he is still cursed with vulnerability all the time due to his belt and by doing so getting the benefits of counting as low life, but it doesnt make his character any more fragile than not being cursed by vulnerability. |
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" ah yes forgot that thing, thanks for the anwer All my builds: https://www.pathofexile.com/forum/view-thread/1830178
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Hello, I'm still a bit of a noob with this game and was wondering if anyone could give me some advice about the Lapidary Lens. I have one in my temple right now and I'm thinking about using it. I was trying to see what my odds were online, but I'm struggling to find good information.
Can the lens roll the vaal gem change when the gem doesn't have a vaal version? If it can, does it do nothing? Do all the rolls have the same chance of happening? Can I get the roll to lose a level and then the roll to gain a level, or are they the same roll? I read online that you can't get the same roll twice. |
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Hey, I'm trying to buff chaos damage and came across "Dirty Techniques" a Notable Passive Skill which buffs chaos damage and poison etc, one stat line on it reads "25% increased Chaos Damage with Attack Skills".
Im using Cyclone which has no base chaos damage on my weapon or any other chaos additions through my gear/gems, cyclone can still apply my poisons and bleeds off my main hand hits, would those hits that apply a poison or bleed by cyclone still get the increased 25% increased Chaos Damage with Attack skills since an "attack skill" is applying the debuff? Or is it more the case the skill/items need to have a base chaos value to be increased? |
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"Abyssal Cry can leech just like any other damage. However, Pain Reaver currently only grants leech from attack damage, which Abyssal Cry doesn't deal. Unrestricted sources of leech, such as the support gems, will work. "You are incorrect. It does affect them, and always has. "This took a long time to investigate, and that's mostly wasted now by the time I'm posting this, because this won't come up again. The Prophecy didn't actually require that you, specifically kill a unique monster, only that one dies (presumably because this is better in party play). The corpses you can animate in Caterina missions were (in at least some cases) technically unique, which I believe was done because that has a side effect of making them better at following. Since monsters inherent default state is alive, and nothing can be chagned away from it's default state before it exists, spawning corpses technically spawns living monsters and then kills them. The result being that setting up the mission state could in theory cause the prophecy to technically complete. "Those three traps all exclusively deal damage-over-time. None of them can hit. "This isn't really a mechanical questiopn, and I don't know the intent of the community members who added that table to the wiki, nor do I know where they sourced the information from for sure. However after raising some zombies at a few different levels and checking their stats I am confidant that the numbers displayed include the fixup modifier - they're very close to the actual final values the zombie has in-game once spawned and will use to hit things. Regardless, the wiki really probaly shouldn't be displaying that "mod". It's part of an internal number-tweak and does not do what people think it does (and definitely doesn't do what the hover label on the wiki says). "No. No modifiers can be applied "between" conversions. You total your base and additional physical damage, then gain elemental damage equal to 110% of that. This elemental damage has been converted from physical damage, so will be affected by modifiers to physical damage as well as elemental. Then all relevant modifiers apply to the damage. The physical damage is affected by modifiers that apply to physical damage, while the elemental damage gained from the bow is affected by modifiers to either elemental or physical damage. This gives the total final damage. I suggest reading the wiki page on Damage Conversion if you are still confused, as that goes into greater detail with, examples. "It expands from being a modifiers to melee (attack) physical damage (attack is implied, as melee is attack-specific), to modifying melee and projectile attack physical damage. | |
Herald of Agony grants Virulence whenever you poison an enemy, however:
"You will lose Virulence over time, at a rate which increases the more Virulence you have." There doesn't seem to be any information available on the actual duration of Virulence, and as the duration changes as you gain/lose stacks of Virulence it's nearly impossible for players to measure. So can we see what the actual formula behind Virulence? What's the base duration (At 0/1 stacks)? What about 20, or 40? It'd be really helpful for theorycrafting. Edit: The specifics behind Master Toxicist's "You lose Virulence 50% slower" would be useful too, though I suspect that simply means the duration (whatever it may be) is doubled. Last edited by Lothrik#6806 on Feb 14, 2019, 3:45:29 AM
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Hi. I have a few questions about Blade Vortex damage modifiers.
Crimson and Viridian Jewels have affixes of this form: "+% to critical strike multiplier while dual wielding" "+% to critical strike multiplier with one handed melee weapons" "% increased physical damage with daggers" If I dual wield daggers on my BV build, will these modifiers work for me? I'm generally familiar with the attacks vs. spells distinctions and understand that BV is a spell with its own physical damage and crit chance and doesn't actually use the daggers, but this text leaves room for ambiguity. [Edit] Tried to dig a bit more. On the wiki all of the above affixes have the "attack" tag, so I think the answer is no on all. However, as a follow up, I found the jewel suffix "of menace" = "+% increased global critical strike chance" is also tagged with "attack" on the wiki. Does that affix not apply to spells then? That would seem very counter-intuitive given that increased global critical strike chance is not tagged with attack on other gear. Last edited by rlauren2#1350 on Feb 14, 2019, 1:13:59 PM
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