Mechanical Questions Thread
So I'm using Burning arrow with Sudden Ignition, meaning I can inflict two ignites on any enemy instead of one, and also using Ignite Proliferation.
My question is, do enemies with two ignites on them proliferate both? Can the enemies around it be burned with both ignites? Taking that one step further, would that mean that an enemy within the proliferation area of two seperate enemies with one ignite on them could possibly take damage from each? I feel like the answer to both questions is no, but I still wanted to ask, and it was practically impossible for me to test myself. Thanks in advance |
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" You would most definitely have to spam another skill to get the effect, since you "use" the herald skill only when turning it on. |
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" With minion skills, skills themselves do not deal damage, they just summon the minion. Which is why the tooltip does not display any damage value for minion skills. So definitely not. |
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" Spell echo only works with self cast, you can't use it with CoC. You should be able to see on the tooltip that adding Spell Echo doesn't add an icon, or the "Spells repeat an additional time" text. |
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Question
How effective the "50% increased damage with hits and ailments against XY" mod REALLY is? Because honestly, I can't say I see or feel any difference. And I have 50% against pierced and 50% against bleeding - both should have near 100% uptime.. Tooltips are useless for it as they don't take that under consideration. Path of Building still doesn't have Crimson Storm bow to check. I'm trying to determine if items with those mods are effective enough to justify wasting a slot that could be fitted with a better rare or not, because I have WAY too many uniques on me and it's making increasing HP impossible at this point. It's making it impossible to advance past T10 maps with my pure phys archer. By that point I'm already at severe risk of being 1shot and by t10 my damage also feels rather underwhelming as well (well tough luck I guess, it won't get any better anymore as I can only scale pure phys so far, and further leveling is way too slow) |
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Hello,
recently I was thinking of another flicker strike build. Some time ago, there was a variant presented in "Build of the Week" using The Red Trail and The Golden Rule to consistently generate Frenzy Charges. I tried to alter this build to use Discharge, but I came across the problem about triggering order of "on crit" and "on hit" effects. Given this setup: The Red Trail The Golden Rule When I now use (given the fact that I am bleeding already): Flicker Strike - Cast on Crit - Discharge Two things would happen while I am bleeding and in case Flicker Strike deals a critical strike: 1. I get a Frenzy Charge for hitting an enemy while bleeding 2. Discharge triggers as a result of Cast on Crit and consumes all charges So now my question: In what order do e.g. "on crit" and "on hit" effects are being triggered. Additionally I am curious about the order of effects of items and passives. Kind Regards Adagatiya |
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Hi!
I'm new to this game. Is onslaught support cyclone? POB doesn't calculate the extra dmg when I check the onslaught buff. |
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" It does, are you sure you're looking at Damage Per Second and not Average Damage? Onslaught affects attack/cast speed but not damage, so the change will be to attack/cast rate and DPS. Alternatively you may already have a source of Onslaught (e.g. a Silver Flask), in which case checking the Onslaught buff has no effect. |
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Could someone explain, why my currency items are shown only on currency.poe.trade? They are not shown on official site trade https://www.pathofexile.com/trade/
I set premium stash tab, where put, for example, 1 chromatic with exact price 1/10 chaos. What I have to do to show my currency on both sites? Thank you. P.S. I am sorry, if it's wrong thread, but I haven't found another FAQ related thread. |
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" Check out the bulk exchange tab on pathofexile.com/trade: https://www.pathofexile.com/trade/exchange/Betrayal |
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