Mechanical Questions Thread
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Hi guys!
Tell me please why multiple totems support doesnt work with Tukohama"s Vanguards raised as specters? Multiple Totems Support can support totem skills like Decoy Totem, skills supported by Ranged Attack Totem Support and Spell Totem Support, or minions who can cast a totems (raises as spectres by Raise Spectre). Am igetting something wrong? |
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Not sure if it's the right thread, but here I go: I died two times to the boss on Defiled Cathedral and I'm not sure which skill of his did I not see or understand. My second death was AFTER I already killed him; my hp pool just took a nosedive rapidly, like bleeding on steroids.
Was it those red lasers circling around? And what type of damage is it exactly? |
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Hey, I was hoping you could help me with a mechanics question I haven't figured out how to test in game. If I'm using Pathfinder's nature's reprisal to spread poisons on mob death, does that stack with using a Bino's kitchen knife, and if so how? Do I spread two copies of the biggest poison, or one of the two highest, or only one at all? Can I use 2 binos to spread more poisons? Do they have the same radius? Thanks in advance!
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" No, this mechanic should be independent from cooldowns as far as I know. " Loot and exp bonuses apply based on the number of players in a certain range of the killed enemy, roughly 2 screens, I believe, so an afk player will not significantly affect your loot. At best you could have them stay in the middle of City Square or something. " As a disclaimer I'd like to mention that the wiki page for projectiles is pretty outdated (still references chance to pierce instead of a set count of remaining pierces on a projectile), so my conjectures may be inaccurate. From my understanding, the secondary projectiles of Tornado Shot are "the same projectile", and projectiles that pierce, fork, and chain, are definitely the same. This means that a projectile that pierces should also be a projectile that forks, if it has a remaining fork. Keep in mind that a projectile that forks is not a projectile that forked. Based on this, even the primary projectile hits should benefit not only from the 50% critical strike multiplier, but also the increased critical strike chance. The secondary projectiles should however not benefit from the critical strike multiplier when they fork, and only the critical strike multiplier but not the chance afterwards. If another source of pierce is present, the secondary projectiles should retain both bonuses until they stop piercing and fork instead. " Soul gain prevention is a state immediately after using a Vaal Skill or while being affected by Gluttony of Elements. The duration depends on the skill and can be scaled with modifiers to skill duration and specific modifiers to soul gain prevention duration. If you are able to gain souls for a vaal skill, you will not be affected by any such conditional modifiers. |
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We need a tool, for something easily show our allocated jewels in our passive trees among our characters. Something like poe.ninja/builds offer for the ladders, but for our own account characters. Possible?
Best way to discover colors for your loot filter
https://pixlr.com/editor/ | IGN: Spear CPU: Intel Core i7-6700K @ 4.0Ghz | GPU: Radeon Series | OS: Windows 10 Home 64-bit Mouse: Steelseries Rival | KB: Corsair K70 RGB | Monitor: Acer Predator |
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Dying Sun + Increased Flask Effect + Winter Orb:
Is it still possible to get +3 Proj from Dying Sun with increased Flask Effect and if so, does it get rounded to 50% from 26% or do you need at least 50% increased effect? Just found a thread about it in 2.6 times where the way of rounding was somehow changed. Im playing around with +life gain on hit by spells on shaped rings and it seems to work pretty good/even better than warlordsmark and for that mechanic you want as many projectiles as possible right? |
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hi
Is it real to assamble 7000 clear points of health without Mind over Matter Thanks |
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Does an item with a quality higher than 20% have a higher chance to become 6 linked than an item with a quality at 20%, or is the bonus from quality capped at 20%?
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hi
Cant translate. Help flask taste of hate The phraze: - "Gain 19% of Physical Damage as Extra Cold Damage during effect" What does it mean? I transtale it as: - "i take damage..." - this is bad property of the flask.... But in poe.trade more persantage more price - how can it be?? Thanks |
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