Mechanical Questions Thread

Juggernaut's Unbreakable node has "1.5% of Total Physical Damage prevent from Hits in the past 10 seconds is Regenerated as Life per second". Presumably this looks at how much less damage you take due to "reduced physical damage taken" effects such as endurance changes.

How does this interact with sources of "increased physical damage taken" such as Abyssus?

For example, say you had 30% reduced and 40% increased physical damage taken. I'd guess these add up, so you technically don't "prevent" any damage and don't get the bonus regen, but is that true?
Last edited by FourForces#2908 on Mar 9, 2018, 7:04:04 PM
I have been trying to wrap my head around the damage conversion.

For easier math. lets say i have all together 100 physical damage
I add 90% physical converted to fire damage and 100% physical added as extra fire damage

would i have:
10 phys (remaining) + 90 fire (Converted) + 100 fire (extra)
or
10 phys + 90 fire + 10 fire?
If i would have 2 or more blight totems, would the degen stack separetly or still max 20stacks from all 4combined? similar to scorching ray , when dmg stacks but the -resist doesnt or blight is different?
Was there any official confirmation regarding the interaction between Deadeye and Molten Strike/Burst Projectiles?

From what I've researched, every projectile in the game has innate chain and pierce values regardless of whether or not they can actually chain or pierce.

It seems that the general consensus for the Deadeye's 'Ricochet' node is that it should work with MS/MB. Even though the projectiles cannot chain under any circumstance, the fact that 'Ricochet' node adds a positive value to their chain values is enough to meet the requirement for having "remaining chain(s)".

The more complicated scenario is when you consider 'Powerful Precision'. The requirement here is that you get "increase(d) Critical Strike Chance against Targets they Pierce". I don't know how the game checks for this, but if it's anything like the 'Ricochet' interaction, then any projectile with a positive value for pierce should get the critical chance bonus. Since MS/MB cannot pierce, they will always retain the positive value and should get the increases critical chance. At least, that's what I'm hoping for.

Can we get confirmation for both situations?
Quick question:

Does "+x% chance to evade" (e.g. from Garukhan Pantheon, Elder rings, or Grace Watcher's Eye) apply before or after blind's multiplier to hit chance? What about "x% more chance to evade" (e.g. from Arrow Dancing, Ghost Dance, or Avatar of the Chase)? I'm trying to theorycraft a 95% evasion build, and it would help to know in what order these calculations are applied.
Domination IGN: ScratchyBitch
Last edited by sergeantminor#6450 on Mar 10, 2018, 9:35:33 PM
Same as always: base, then multipliers, then outside sources.
Evasion vs. Accuracy Rating, then flat bonuses, then multipliers, then Blind.
Hi Mark,

I hope my question was not asked befor, but browsing through 400+ pages would be a bit too long unfortunately:(

My question is, if I start a map where there is an elder guardian, then right before the boss fight I switch to another character, which is a more reliable boss killer, then after the fight is over, the boss remains on the map. This means I could indefinitely farm it. It drops no loot, but it does count for a kill challenge. Is this an intended mechanic, or is it a bug, thus considered an exploit?

Thank you


Hello
Im leveling Raider with 2x Oni-goroshi. One for trashes second for single targets. I want ask you about - how to best link for Blade Flurry (best Single Target I think)

I noticed that BF works with Her Embrace although I use Elemental Focus... but Her Embrace does't trigger often with Blade Flurry. I use Herald of Ash also but I'm not sure it matters.

Question is - how to build Raider on Single Target and be sure Her Embrace triggers well.
I dont know if here is the best place to ask, but i dont know what to do. I have a problem with my Atlas. Shaper realm is occupied by elder and is the the only elder area. No elder guardians or elder himself is on the atlas. Shaper guardians around him are shaped. I was testing my build and I have burned few sets. Is really difficult. Is it possible to move him, cause I cannot play normal elder or shaper. I tried to run shaper guardians again but the outcome is that elder influence grows. Any suggestions? Is the only way to run again shaper-elder and beat him? Thank you very much either way.

As a progress from my initial post, I killed the uber elder without killing its guardians. Challenge ulocked and I had loot as well. I guess is possible to kill uber elder without its guardians.
Last edited by Poulak08#6659 on Mar 11, 2018, 12:35:48 PM
I have trouble understanding the lightning part of Wild Strike.

You attack. It shoots out a projectile (that doesnt count as a projectile) that then chains, right? So you can't link it with GMP/LMP, right? Can it Fork? Can it return? Can it pierce? Is there an extra category for this non-projectile thing (so can it be dublicated/multiplied or buffed in any way? )

Thanks.

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