Mechanical Questions Thread
Ancient orb questions:
1) Is the chance for items re-rolled even or is it weighted? 2) How does item level interact with ancient orb? Is the number of possible uniques limited by item level? If so, what if there is only one unique item due to limit by item level? 3) How does it work for league specific items? Do you need to be in league-specific area or it doesn't work at all? MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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Hy,
i understand the increased mechanics within a damage type, but i have problems to get how if differenet damage types are multiplicative with each other or if the increased mechanic combines all damage types. For example righterous fire does burning, elemental, fire, over time and area damage. Lets say you have +100% !increased! damage for each of these damage 5 types (100% increased burning, 100% increased elemantal, ...) What is the final multiplier? 6 , because each type adds 100% damage to a total of +500% damage or 2^5=32 , because each damage type is a multiplier (and each doubles the damage) thanks for your time. |
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It's all Increased Damage of some type or another, so it's all additive: +500%
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Hey!
Serious Q, "lightning damage always shock on critical strike" Does this also apply to any skill gem used with Phys to Lightning Support when you get a critical strike? Best regards. |
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" Lightning Damage is Lightning Damage, so yes. |
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I'm currently level 46 and things are going swell so far. I have the core path of my tree made now, and I'm at the point where it's time to start seriously investing in stat nodes.
But I'm not sure how to proceed to make leveling the easiest. Basically, should I go to life nodes before damage nodes, or damage nodes first, or evenly between the two as I level? The other nodes I want to invest in are block nodes, so I'm not sure when to make use of them (probably after I get the 100% block applies to spells ascendancy). Lastly, I'm thinking of having around 3% life leech, but is that enough to be significant or should I just ignore it altogether if it's going to be that low. Also, if anyone has a general suggestion, what % of life increase and damage increase should my tree provide me when I hit 70? I'm a poison/bleed sunder gladiator, and let's just say I have average equipment in the grand scheme of things. Sorry I can't be more specific on that. |
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Hey Mark, the question i have in mind:
Does cyclone "cast" rolls one time for bleed or not, and if it rolls, does it apply bleed until that cast(action) has ended or it rolls change to bleed per hit it does while hitting enemies? Usually i would go with simple logic that it applies per hit, but this is PoE after all.. :P Basically what i have in mind is that the former if i have 50% chance to apply bleed but during the cast it doesn't roll so I'll miss the bleed with every hit I do on enemies until the cast is done, the later is simple each hit rolls the 50% chance to apply bleed. Reason that Im asking this is that Im using Crimson dance with Cyclone. Last edited by South_North#4104 on Aug 8, 2017, 11:20:41 AM
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Since the wording on Drillneck is changed in 3.0 from projectile to arrow damage, does it still apply bonus damage to Shrapnel Shot's cone AOE damage ?
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" This is not the thread for gameplay advice :) Consider making a separate thread. " All on-Hit effects are rolled... on Hit. :P One roll per Hit you land. Last edited by Vipermagi#0984 on Aug 8, 2017, 6:06:22 PM
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" I know it may sounded a simple question but mechanics can be tricky sometimes heh.. Thanks for the answer, much appreciated. :) |
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