Mechanical Questions Thread
Mark is still answering pages 7-8, so there is a big queue of questions.
How not to miss Skill Books /view-thread/1940679
Find Bameth /view-thread/1828226 Exas for new players /view-thread/1956615 Checking resources /view-thread/2453818 Don't use Shaper/Elder orbs /view-thread/2474890 |
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can you still leach him during his "immortal reflect phase"? if no, then its an insta-rip even if i have instant leach and just store the map somewhere
will assassins toxic/noxious strike roll once on multistrike or will it roll in each individual strikes? Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different." -Path of Exile Last edited by xrook#3956 on Jun 14, 2016, 9:22:44 AM
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A'hoy
I wanted to make a cool Juggernaut build but I had a few questions about an interaction between Iron Reflexes and some evasion equipment. If I wear Queen of the Forest with the Juggernaut ascendancy passive Unstoppable and will my movement speed be at 0% because of the penalty or will it be ~14% and unaffected by the Queen of the Forest's movement penalty. Also, if I'm wearing Queen of the Forest, other evasion gear and grace, will I benefit from the additional movement speed buff from Queen of the Forest or will there be no benefit due to Iron Reflexes converting all my evasion to armor? And lastly, if I do not pick up Unstoppable and get Art of the Gladiator instead, does it work the same way? Will I get the movement buff/penalty from Queen of the Forest? I appreciate your help in advance, keep being awesome! |
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Do higher tier maps drop more items regardless of affixes? like does a white t12 map drop more items than a white t7?
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" If you have the Slayer's Headsman passive allocated and use a skill that does enough damage to deal >= 100% of a mob's health, and you're using a blasphemed *Mark curse, you won't gain charges correctly. I'm certain this is a bug, and I was just confirming. https://www.pathofexile.com/forum/view-thread/1675903 IGN: TsuruyaNyro Last edited by Suzumiyaharuhi#1589 on Jun 14, 2016, 12:45:56 PM
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" The "attack time" of Barrage is modified by taking your weapons base attack speed. For example, if you're using a quill rain, it would be 3. That means that every second you're using 3 barrages. Each attack then takes 0.33 seconds. For each "cast" of the attack, 40% of the time is spent doing nothing, and 60% of the time is spent shooting arrows. Then, lets say you have 100% increased attack speed. You now attack 6 times a second. Each attack then takes 0.166666... seconds. For each "cast" of the attack, 40% of the time is spent doing nothing, and 60% of the time is spent shooting arrows. IGN: TsuruyaNyro
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" Yes. It works like : Base hit * projectile damage /10 *projectile damage IFF the hit that poisons is also a projectile damage ability. IGN: TsuruyaNyro Last edited by Suzumiyaharuhi#1589 on Jun 14, 2016, 12:39:44 PM
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" The ignite is calculated as a stack. The stacks don't add together to calculate burn. The highest damage burn will take presidence. IGN: TsuruyaNyro
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" If you hover over the node and read the grey text at the bottom, you'll find that "recently" refers to the last 4 seconds. IGN: TsuruyaNyro
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What is the amount of increased damage taken applied by a sentinel of that type, and can the effect stack if within multiple areas applying the same debuff?
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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