Mechanical Questions Thread

Hi , I have one cuestion
This passive are true ?
Marauder : juggernaut
http://pathofexile.gamepedia.com/Juggernaut_(Ascendant_passive)


30% increased Armour
Cannot be Chilled
10% chance to gain an Endurance Charge when you are Hit
You cannot be Stunned while at maximum Endurance Charges

Berserker :
http://pathofexile.gamepedia.com/Berserker_(Ascendant_passive)



5% increased Damage taken
25% increased Attack and Cast Speed if you've taken a Savage

Hit Recently

10% more Damage
1% of Damage Leeched as Life if you've Killed Recently

chieftain :
http://pathofexile.gamepedia.com/Chieftain_(Ascendant_passive)


15% chance to Ignite
30% increased Damage while you have a Totem
Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
Regenerate 2% of your maximum Life per second while you have a Totem

Hola, tengo una pregunta esas pasivas basicas son ciertas ?

y para las otras clases tambien hay passivas unicas, pero en el juego no se ven reflejadas !
Could you tell me if phase run and phasing givine the same effects? I mean phase run causes monsters to fail to respond to the player's presence for slightly longer then normal and allowed you to move throught enemies. But phasing from raider give only ability moving throught enemies?
Couldn't find any information so i decided to ask.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"

Could you tell me if phase run and phasing givine the same effects? I mean phase run causes monsters to fail to respond to the player's presence for slightly longer then normal and allowed you to move throught enemies. But phasing from raider give only ability moving throught enemies?
Couldn't find any information so i decided to ask.


From the wiki, on phase run:

"Gain a buff that makes you faster, harder to detect, and grants Phasing,"

Basically, they don't do the same, but Phase run grants phasing as a part of what it does in total.
Hi Mark
When essence of horror is use on a helmet it gives certain %X on elemental damage and
essence of hysteria on gloves it gives _ to _ fire damage so the question is will it work
for minion gems as it have stated there for any socketed gem.Thxs
I would like some help.

Does the Inquisitor "Righteous Providence" critical chance, work for spells? Or just melee damage?

Thank you for the help and sorry for my bad english.

http://www.pathofexile.com/ascendancy/classes/Inquisitor
"
rcmendel wrote:
I would like some help.

Does the Inquisitor "Righteous Providence" critical chance, work for spells?


Yes

"
Or just melee damage?


It works on anything that can critically strike, so to Melee, Spells, and Projectile Attacks
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Heya! I'm wondering whether or not the quality bonus on Melee Physical Damage Support, Spell Echo Support, and Multistrike Support apply their bonuses to Summon Raging Spirit when linked to Summon Raging Spirit.

Initially, I would guess they do not, because they "aren't minion damage" so they most likely don't apply. However, this convention is broken on a gem like Melee Physical Damage Support, and I am curious if the quality bonus also applies.
Summon Raging Spirit

Does it benefit from spell damage passive skills?
Does it benefit from elemental damage passive skills?
Is the nerfing from 50 to 20 maximum spirits a big nerf or something most builds won't get to anyways?
Is there or will there ever be another seeking missile type spell?
Does elemental damage passive affect damage granted by auras and/or support gems on SRS?
"
Paxmilitaris wrote:
Summon Raging Spirit

Does it benefit from spell damage passive skills?
Does it benefit from elemental damage passive skills?


No, Ninions are not you and do not have your stats. The only way to apply bonuses to minions is if they specifically say "minion" or if they originate from a Support Gem linked to that Minion Skill.


"
Is the nerfing from 50 to 20 maximum spirits a big nerf or something most builds won't get to anyways?


If you never got more than 20 spirits before, it was a pure buff, because base damage values were raised (No, the developers didn't give us details. Yes, it's annoying).
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
"
Paxmilitaris wrote:
Summon Raging Spirit

Does it benefit from spell damage passive skills?
Does it benefit from elemental damage passive skills?


No, Minions are not you and do not have your stats. The only way to apply bonuses to minions is if they specifically say "minion" or if they originate from a Support Gem linked to that Minion Skill.
(No, the developers didn't give us details. Yes, it's annoying).


I know Minions are not me, but the gem still has the tags Spell and Fire.
Yes, it's annoying not knowing how much damage a skill does. It means you can't properly compare it to others.

I wish there was a non-minion seeking projectile spell.

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