Mechanical Questions Thread
" You seem to be mistaken here. Leadership doesn't say "non-Curse Auras", that descriptor is only used for the effect modifier. The radius modifier just says "30% increased Radius of Aura skills". Supporting a curse with Blasphemy gives that curse the Aura keyword making it an aura skill, no? The effect modifier doesn't work, clearly, but the radius modifier does. Last edited by Fearmonger#4921 on Dec 14, 2016, 3:26:33 AM
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Does the new more multiplier on Blade Vortex double dip on secondary effects (Ignite or Poison)?
I am pretty sure this has been asked and probably answered before, but I couldn't find anything on reddit / patchnotes / this very thread. If it does not, I would like to recommend a change for the wording. ;) - "more damage per blade" indicates that it's just more global damage for this skill. - Something like "Blades deal xx% more damage per active blade" would be a little bit more precise it it's not global damage 600% more damage seems way too OP to be working on poison / ignites, so I'm pretty sure it does not work this way, anyway I'd like a confirmation on this as the wording is not 100% precise! ;) Last edited by Mangokid#5869 on Dec 14, 2016, 6:15:55 AM
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Hi GGG,
I am playing a self cast Scorching Ray Inquisitor using Orb of Storms to proc Elemental Equilibrium and Elemental Overload. Since Orb of Storms only has a 5% crit rate I was hoping to boost the crit chance a bit by using the ascendency passive Righteous Providence which gives a "100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments" This would double the crit chance of OoS to 10% which would be awesome. My question is, does the burning damage from Scorching Ray count as a status ailment? I believe the answer is no (at least according to the wiki). And also since Elemental Focus works with scorching ray I assume the burning dmg isnt a status ailment. Can you please confirm or correct my assumption? Thanks! | |
Has "Bleeding on Hit" ever historically worked with physical spells such as BF or EK?
The wiki page for Bleed says: " and Hits: " which is worded in such a way that I thought meant >Attacks (many sources); Hits (weapon modifier only) with the additional qualifier that it had to be physical damage, but not -both- an Attack and a Hit, and that spells were fair game. I popped a Rive today while mapping but testing in both MH/OH = no bleed on Hit for BF or EK, but worked fine with autoattack. BF is Spell/Aoe and EK is Spell/Proj. Mortem Morsu's Poisonous Hit mechanic specifically only works with Attacks (wiki/self tested), so I'm confused why there's a difference in how the mechanic is described, or if it's an unintended bug? e: Thank you. I understood your post, but I don't understand why it'd be worded the way it is, given that conclusion then. I guess it's just one of those "because" things. Last edited by hqDM#6633 on Dec 14, 2016, 1:03:00 PM
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" All Bleeding modifiers apply to Attacks only - Bladefall and Ethereal Knives are Spells, not Attacks. Attacks always inflict Hits. Because Bleeding is inherently an Attack-only modifier, all Bleed mods should be local inherently. Last edited by Vipermagi#0984 on Dec 14, 2016, 12:08:32 PM
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Does the Lioneye's Fall jewel convert Serpent Stance and Smashing Strikes into Global Crit Chance while wielding Bows or does it interact otherwise? It's important to me since i'm theory-crafting a Crit Explosive Arrow build as an Inquisitor (Possibly the first time i'll actually make something that i theory-crafted Xd)
Last edited by HighMidget#7101 on Dec 14, 2016, 1:27:31 PM
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Just gonna copy straight from my reddit post (but will leave out the TL;DR), where someone told me to go to this thread:
Question concerning "Violent Retaliation": Basically, I'd like to know whether "8% increased Physical Damage for each Hit you've Blocked Recently - 4% increased Movement Speed for each Hit you've Blocked Recently" is: a) a stackable buff that is granted "on block" and has a 4s duration per stack or b) a (stackable) buff that has a number of stacks that is always equivalent to the number of hits the character has blocked within the past 4 seconds. (Which seems to fit the wording a bit better IMO) The reason I'm asking which of these two is the case is because of reflect damage: It can be blocked, but doing so does not trigger "on block" effects (according to the wiki anyways) - but it should still affect Violent retaliation if it works based on "b". PS/EDIT: I did conduct some tests concerning this matter. The results heavily suggest that "a" is the case - which however, as mentioned above, seems contradictory to the wording. I'm not too sure if the tests were in-depth enough, as my computer keeps crashing a few minutes into the game as of recently - but that's another issue. Last edited by EmperorIzaro#2108 on Dec 15, 2016, 7:01:11 AM
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Does Raider's Way of the Poacher ascendancy node work with spells? Does Incinerate hit?
Torment Shop : http://www.pathofexile.com/forum/view-thread/1121704
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" Yes (of course, the 10% attack speed is wasted, but I'm sure you're already aware :) (There may also be some restrictions; I know Power Charge on Critical only allows one power charge per skill use, for example, so that passive probably works the same, one frenzy charge per skill use.... hm..... maybe I should have waited for someone more sure to answer :( Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" To answer my own question: It seems to work this way ... the ignites with my elementalist with an totally unoptimised build (Flameblaster - just equipped a 6-Link with BV in it and a Signal Fire) are obscene. Maybe anyone has some more insights? It should work the same way with poison. |
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