Development Manifesto: 2.3.0 Balance

"
lolSaiph wrote:
"
Rather than listing every change here, we have made an updated set of skill tree data available to the community for use in passive skill/build planning tools.


How do you use that txt file in a passive tree? oO what program or website does that? I can't find any.


You should check the Path of Exile Subreddit ;)

https://www.reddit.com/r/pathofexile/


Here you can get the offline Planner with the new 2.3 Skilltree Data

https://github.com/EmmittJ/PoESkillTree/releases/

/edit: dont get confused by the 2.2.9 version name, its the right version and got the 2.3 data.

Cheers
Last edited by Ryouko on May 26, 2016, 11:29:52 AM
GGG I don't know if you can taste the salt from NZ, because I can !
"Zazan":
*Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem.
*Fixed a bug where people logged in to play
"
Raghin wrote:
"
Qarl wrote:

Chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value however. The values of chaos conversion on Voltaxic Rift, Infernal Mantle and Consuming Dark uniques have been reduced to be 60% of their prior value.


So No more fun full on chaos builds? Just gonna destory my legacy Consuming Dark of 75% and 100% fire to chaos or the 100% lightning to chaos builds? Why? What purpose? Lots of enemies lategame are chaos resistant, i don't see the logic behind this.


I guess because reflect
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I think these are all really great changes. A LOT of them to say the least. It's going to be interesting to see the ascendancy tree changes in action across the board.

I wish everyone would quit QQing about Chaos Conversion. It's too strong right now and needs a nerf...

ED+Contagion is and still will be viable...conversion builds can still be viable...

It's not the end of the world.

I think these changes are great and they're taking the game in a good direction personally.

Changes that need to be made, keeping the game fresh, changing monster packs is always a good sign because it shows they are dedicated towards creating a fun experience from level 1 to level 100. I get excited seeing monsters added to lower level zones...It's a nice fresh taste to go through a zone and say, Hey I haven't seen this mob before!.

Something so small like that an ARPG for me keeps the game interesting. I know its petty but it's true. When I play an ARPG i play it to hack/slash and fucking slay some mobs. Always fun to throw a new mob to get slain by my spells :)

I am going to start theorycrafting soon for a Prophecy build. I am in a huge internal debate between going for a Frostbolt/Vortex crit witch, or a ED+Contagion witch. I want one of each soo...its a hard decision.

Again, Thanks GGG for the patch notes and updates and I am super stoked to play this league.

<3
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Niko420 wrote:
GGG does it again. Working with the community every step of the way. Great job bringing Arcane vision to viability, this was something that reddit cried out for and ggg listened.


HYPE FOR PROPHECY


Yet for years asked balancing and not so big nerf .... ggg not listen to anything and are just stupid, is ask merge pain attenument with Arcane vision, and it still does not do so ggg not listen to anything and are just stupid, etc ..... etc ..... etc .....

now they nerfed leeching the only solution for the spell, this game is not evolved, it only makes walking in rear, 1 up for 10 nerfed .....
the sloppy work this is what ggg does best.
Last edited by oufouf on May 26, 2016, 11:42:15 AM
"
PsOfOs wrote:
"
Niukator wrote:
Hi guys

For Chaos Sparkers with Ascendant Scion


Before 2.3

Voltaxic: 100% coversion to chaos
Deadeye: 50% chance to pierce and 20% increased projectile speed
Berserker: 1.5% damage leeched as life


With 2.3

Voltaxic: 60% conversion to chaos (no legacy versions)
Deadeye: 30% chance to pierce (inc projectile speed removed)
Berserker: 1% damage leeched as life if you've killed recently (past 4 sec)


It seems difficult to continue running in endgame. It needs to be tested.

It will work just fine. It will still be op. Reflect won't even be an issue and things will die offscreen just as fast. Maybe now we will need to press a life flask at bosses but with 6.8k life everything will be a breeze.

Regards


I hope you are right
but dude, you do not change my message, reply to it better

regards
Last edited by Niukator on May 26, 2016, 11:42:51 AM
You should nerf build mechanics,not items.
Voltaxic is not op because of the dps or the conversion but because of the douple dipping and absolutely broken chaos support gems.
It used to be "you want to avoid reflect? You lose dps"
Then you introduced all these dps multiplying support gems and totaly broken projectile damage douple dps and your move is to nerf the items instead of the mechanics?
That's really lame and amateur.
"
Niukator wrote:
"
PsOfOs wrote:
"
Niukator wrote:
Hi guys

For Chaos Sparkers with Ascendant Scion


Before 2.3

Voltaxic: 100% coversion to chaos
Deadeye: 50% chance to pierce and 20% increased projectile speed
Berserker: 1.5% damage leeched as life


With 2.3

Voltaxic: 60% conversion to chaos (no legacy versions)
Deadeye: 30% chance to pierce (inc projectile speed removed)
Berserker: 1% damage leeched as life if you've killed recently (past 4 sec)


It seems difficult to continue running in endgame. It needs to be tested.

It will work just fine. It will still be op. Reflect won't even be an issue and things will die offscreen just as fast. Maybe now we will need to press a life flask at bosses but with 6.8k life everything will be a breeze.

Regards


I hope you are right
but dude, you do not change my message, reply to it better

regards

I'm sorry,i had no intention to do so.
Typing on my phone and didn't notice it.
"
Niukator wrote:
"
PsOfOs wrote:
"
Niukator wrote:
Hi guys

For Chaos Sparkers with Ascendant Scion


Before 2.3

Voltaxic: 100% coversion to chaos
Deadeye: 50% chance to pierce and 20% increased projectile speed
Berserker: 1.5% damage leeched as life


With 2.3

Voltaxic: 60% conversion to chaos (no legacy versions)
Deadeye: 30% chance to pierce (inc projectile speed removed)
Berserker: 1% damage leeched as life if you've killed recently (past 4 sec)


It seems difficult to continue running in endgame. It needs to be tested.

It will work just fine. It will still be op. Reflect won't even be an issue and things will die offscreen just as fast. Maybe now we will need to press a life flask at bosses but with 6.8k life everything will be a breeze.

Regards


is for low life just fuck ?
Well i understand all the nervs u do guys but dear GGG if u gonna touch my
i promise You that i will never spend any $$$ on your game .
This is legacy and should stay legacy no matter what .
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

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