HLD Porn

"
trav_dawg wrote:

I have to note that everyone kind of smack talks scold's and zerphis but nobody has been able to figure out what exactly shin is doing, or do it nearly as well.


Many have thought about it and there have been many scoldzerphi builds in pvp, but all of them have been fairly simple and used blood magic.

The thing is though that there has been a total of 0 people who have actually tried to do exactly what he is doing. It is one of the very few builds you actually sort of have to use a calculator for and we all know there are maybe 5 people in the community who know what a calculator or excel is.

Also it is the opposite what you think as not using blood magic actually enables you to become more tanky.

I have definitely tried to replicate the setup, simply for the sake of figuring it out. Of course Mom with damage taken gained as mana is the tanker version, but realistically you're not going to get far above 30% which is only roughly half of the amount you'd need to pay for a skill cost plus take the 30% of 400% of cost from Mom & Scolds. This doesn't take mana regen into account. He was almost certainly using volls because we could see endurance charges appearing on him without melee stunning or using EC. This leads me to believe either PCOC 9r romiras may have been at play as well.



I have done ALOT of testing, and I haven't found the magic recipe. Maybe others are further into this than me though.
IGN - Xukai

Mirror Service - /1046531
Last edited by trav_dawg#1277 on Jun 29, 2017, 3:57:15 AM
Because of the fact that you failed to link any key items and didn't bring up at all the most difficult aspect/problem of the build, I'd say you are still quite far away ;<

As a side note, all the bloodmagic versions also used mind over matter and the corrupts as well.
only killara achieved to be able to do Shin's build so far.

mana based - mom + high damage reduction + good enough damage taken gained as mana when hit%

am i missing someone?

i think the key factor is, stacking phys damage reduction. or you'd get full mana in no time with such high attack speed.
the mana you gain from scolds self damage and your mana cost has to be almost same.(maybe mana cost of the skill slightly a bit more, so when you took a huge damage, you can deplete your mana to keep zerphi affect going, in this case, because you may deplete your mana when you are not hit, i assume shin had plenty amount of mana regen) however, damage taken gained as mana% shouldnt be ridiculously high or in case you deal big shots you'd get full mana, zerphi would stop and you'd die.

also ahfack he wasnt using volls around the times when he was on his prime.

i never tried the build myself, im just brainfarting anyway.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Jun 29, 2017, 6:03:56 AM
Shin's best weapon is being secretive, and confusing people. When I built zerphi molten I purposely did it differently for two reasons: not to be a copypasta, and because I didn't like his setup for dps. He has good burst damage to deal with tanky people, but not that good sustained dps, and some sources are avoidable.

In tankiness I fell behind because I lacked important gear pieces, but I dare to say self cast molten was a better setup vs him and most people, because I saw Libri get the right gear and deal with them.
IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
(⌐■_■)
Well Lapiz of course the key items are zerphi and scolds, and mana cost jewel.

I also have scolds with damage takem from mana before life corruption, etc.

I didnt feel the blatantly obvious stuff to be worth linking. Alot of people believe he's using legacy Kaoms and ichinonji, but after alot of testing I don't necessarily believe that to be true.

And Rup as far as I've seen killara only runs a quill rain EA version which is kind of the easy way out. 1. Bows give you a 6L with kaom's which allows you to ramp up mana cost much easier. 2. EA mana cost is higher and scales much higher than frenzy naturally. If you're using kaom's and two 1h and weapons you're essentially using a 4 link and at best you could use thunder fist for added lightning multiplier and a corruption of COC to get mana cost up. The alternative is to use bitterdream which unfortunately is a bad item for the build whose only benefit is gaining mana cost.

I could be wrong maybe killAra made a 1h version but if not then he really hasn't come close to cracking it.

Or Lapiz maybe you're talking about making sure you are subtracting the correct amount of life per 'cast' (after armor and damage reductions) while not functionally reducing your effective HP drastically or culling your self frequently. In my opinion that is the easy part.

Edit: Rup without BM you pretty much can't get enough damage taken gained as mana. Now you have to pay the cost of the skill plus the 'cost' of 30% of 400% of mana cost (after damage reduction from armor). But you don't really want that much Phys dmg reduction or some of your spells won't trigger often enough. It's seriously harder to do what he did than it appears. Just my opinion.
IGN - Xukai

Mirror Service - /1046531
Last edited by trav_dawg#1277 on Jun 29, 2017, 6:23:37 AM
I didn't mean any of the completely obvious stuff..

And yeah culling yourself isn't exactly a problem with the mana based version.
Lap I'm curious now what key items I haven't considered? I kind of felt like I looked at everything by now.

One other one I didn't mention is the corrupted energy jewel. If that's actually being used that has the potential to make things fairly complicated.
IGN - Xukai

Mirror Service - /1046531
Last edited by trav_dawg#1277 on Jun 29, 2017, 6:29:22 AM
If you have a big enough unreserved mana pool (42.8% of your max life), and mana gain equal to your MoM amount, you just have to keep your mana low, and taking hits won't interfere, it won't deplete your mana fully, nor turn off your zerphi. Then you need to get a high enough mana cost for heal, and a mana regen/recovery just enough to sustain it, or a little below so you stay on low mana.

That's the basic concept, but gearing 30% mana gain has it's costs. You can try using a different amount of mana gain and taken values, but you need to adjust your mana recovery, and keep looking out for your mana pool.

3.0 might bring changes to zerphi, MoM will apply to dots (don't know about mana gain tho), so RF might have interesting interactions.
IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
(⌐■_■)
I already achived scolds on mana as a trickster. Didnt try as a pathfinder.

Report Forum Post

Report Account:

Report Type

Additional Info