Balance Changes in Content Update 2.1.0
" " . . . /obligatory sky is falling Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem on Dec 6, 2015, 10:44:49 PM
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I'll be impressed if I can actually play a character as Mana based - without needing to invest 12,735 nodes into mana.
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" shh bby is ok GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" What about Cleave? That skill's poor radius... Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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so now there are legacy surgeon's flasks? jesus that's so dumb
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So let me understand, you guys are nerfing one of the few spells (incinerate) that actually did some decent damage but builds like Cast on critical that uses discharge and all that crazy stuff which clear maps and zones in the speed of light remains unchanged.... lol
i love the game but honestly don't understand some of your decisions |
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So melee phys characters still only have to invest 1 node in '0.2% phys damage leeched as mana', and now have skill costs reduced; while casters have to invest into many mana regen nodes or go super-clunky-no-defence-EB mode.
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" Imagine it in a Voideye ring. |
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So this patch is just a giant-ass buff to my most-played character? Thanks GGG!
gimme money bitch
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ARC BUFF(CHAINING AND SPELL DAMAGE!), OH YEAHS, I WILL BUY ONE OF EACH SUPPORTER PACK JUST BECAUSE OF THAT.
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