Balance Changes in Content Update 2.1.0
" It would be a good way to balance them, Borderlands does that with stronger on hit effects, weapons there can vastly differ in fire rates so it was a necessary move. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Dec 7, 2015, 10:02:46 AM
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" gief recharge flask on no crits for non crit builds then | |
" very slightly higher sounds like lower than 20% higher, so basically flame totems are in fact nerfed if compared to everything else. am i wrong? regarding item trades: i don't check the forum often so don't send me PMs about the items i have for sale, just add me ingame and contact me when i'm online.
i'm usually online for a few hours after 20.00 UTC and a lot more during weekends. |
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" The spell buff part does say 'most' and not everything else, assuming that flame totem wasn't considered to need much more damage as other weaker spells but just a touch more at the end game then its still basically being buffed, but the damage increase is clearly minor. I'm looking forward to the changes to other spells, if they become more viable then maybe the meta won't be full of the same skills but a larger variety (there are always going to be FOTM builds but hopefully not just because they're the most 'effective' per passive point) | |
" The AoE component of Glacial Cascade is directly related to the number of spikes that can hit a single mob. How is the increased AoE working here? Is it straight AoE increase (hence decreasing spike overlap), or adding extra layers (so spike density is unchanged)? If I had a take on it, I'd say that the latter is somewhat preferable. A Belligerent Expert System
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very good finally spelldmg is viable in hc beginner LOL its strong but yeah feels like dying each time u enter a pack of uncontrolled mobs
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got to say GGG for once i am HUGELY disapionted with the changes you are amking i have just got an incenerate charicater to a decent level doing decent damage about 170k the is with the investment of vast amounts of map hours to grind out the currency needed to get the 6l +1 infernal matle made. Whilst it was fun to do this with the end goal in mind a charicter that had decent funtionality, the time and cost effort ivolved make this incinerate skill far from OP.
Sad to see such a reactionary change beinf made, whilst i do see that one of the new support gems could in theory replace the lost damage maybe. I simply do not see the piont in make skills that perform well weaker. It should be far better to make the skills that perform poorly better over all. That way there willbe a range of skills that can do what we all want. Give us decent survive and dps. Sad times I think talisman may have been ruined by some poor chioses from GGG here. Hope i am wrong, i'll be playing just to see. | |
" Incinerate was really slow clearing skill late game. Mid game it was kinda of "more than decent". It should have been buffed on high levels and slightly nerfed on lower levels in my opinion. The only good incinerate build that could clear pretty good late game, was the low life chaos incinerate, but that required some Heavy investment in gear than the other block/rf/random incinerate builds. Why would they even make an official post including "community demanded nerf". How is this even a thing? Changes should be based purely on statistics and data analysis. WagWan Last edited by Grigore on Dec 7, 2015, 11:46:46 AM
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Anything that dampens the ridiculous Human Beyblade idiocy that is Cyclone is cool by me. I'm sorry, I just cannot take that skill seriously. Every time I see someone/thing using it I just shake my head a little bit and sigh. Nor does it help that CyCloC spammists are the reason regular self-casters can't have nice things. Really, now - I think it's about time to implement a damage cut for CoC, the same way CWDT cuts damage.
Anyways. My own (intense) dislike for CyCloC nonsense-builds aside, most of this looks interesting. Much like everyone else I'm now down to 'bout fiftyish Alts after rolling a half-dozen or so worthwhile new Surgeon's flasks. Some of the exchange deals I saw for Alts yesterday were insane...part of me wishes I'd stocked up on chaos instead of burning through most of mine making critflasks I'll likely never use. Still, maybe someday I'll be able to offload a couple of those for something worthwhile, or I'll actually have the currency to do a crit build and be glad I have a bunch of extra legacy Surgeon flasks sitting around. Most of the skill updates are excite. Given my sweet, sweet plans for Shrapnel Shot, Point Blank updates are great, I'll defo take more Arc chains, and anything that lets me not use Blood Magic is a step in the right direction. Non-phys. specific leech in the tree is fantastic (even if casters are still stuck with having to Warlord's Mark the world), and Searing Bond now actually makes sense without Ancestral Bond. I like. Tell me more, Mr. Rory. | |
Super great news about leech buffs and mana buffs for melee! Now my late game build won't be so crippled having to use Soul Taker
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