Life Gain on Hit
| Post your 0.9.3 feedback for this support here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last bumped on Jan 17, 2018, 2:19:38 AM | |
| I'm playing a level 30 sword/shield duelist at the moment. Just got to act 2 on cruel, and +10 life on hit on my Cleave feels overpowered. I've got a total of 400 health or so and can comfortably stand in a crowd of any size as long as I don't run out of mana to keep cleaving, especially with Warlord's Mark for a little extra leech. ------ "And 'Do what thou willst' shall be the whole of the law." -- Aleister Crowley "First, love; then, do what thou willst." -- St. Augustine "Whatever is done out of love always takes place beyond good and evil." -- Friedrich Nietzsche |   | 
| " For me, it's the exact opposite. I have a level 57 duelist and +10 life is nearly useless compared to the +200 or so I get from a skill like Warlord's Mark... or simply from a LL item. There's a low/midlevel range where +X is useful, but lategame only +X% matters. |   | 
| My duelist is lvl 50 and with the gem leveled to 11 it gives 20life/hit. Combined with the leech from Warlord's mark and other % gear it's pretty solid, but I think it could be scaled more than 1/level |   | 
| This gem makes a ranger with the blood magic keystone completely immortal mid-game. It should probably be fixed to not work with split arrow the way it currently does. At the moment, i am a 42 ranger in merciless difficulty using: -Split arrow (5 missiles) -Pierce support gem -Life on hit support gem (15 life on hit) -frenzy charges for attack speed When I fire into a mob of enemies the life on hit seems to proc from every hit of every arrow on every pierced enemy. Because of the amount of life leeched every shot I don't notice the life cost of my skills at all and can keep shooting and leeching until the whole screen is dead. |   | 
| Is it Strength based ? because that would naturally balance it out with ranged attacks since they are Dex based. Last edited by Kavlor#3571 on Dec 21, 2011, 9:48:10 AM |   | 
| 0.9.5 feedback below this post | |
| there should be 2 versions of this skill, one for aoe-damage and one for single-target skills. And it heals to much later on, so the game is never really hard. It should have a limit, how much it can heal with every aoe-skill. |   | 
| As a very tankish oriented 30s templar who had Blood Magic, I tried putting this on my primary attack, Glacial Hammer. End result, it cost me 8 hp to return 10hp per monster whacked. Not really worth the socket :) |   | 
| " Try supporting Ground Slam or whatever your favorite AoE is with Life Gain on Hit and you may like the results better. Also a great gem for use with AoE spells, especially for Blood Magic users. | 









 
























 


















 
 
                        