Increased Duration
"yes, and for reference, skills with "duration" on thier tag gets benefit. if it has a time on the skill, it is affected. | |
Does Increased Duration stack additively or multiplicatively with the Buff Duration passives?
Example: A skill has a 5 second duration; 83% increased skill duration (from support), and 75% increased duration of buffs and debuffs I create (from passives). Is my duration 5 * 2.58 (12.9 seconds) or is it 5 * 1.83 * 1.75 (16s)? Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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additive. if people wanted a multiplicative version, it'll need to be like this to maintain balance:
cost multiplier 140% lv 1 grants 21% more skill duration lv 20 gives 40% more skill duration quality effect is 1% increased skill duration per quality. | |
nvm
Last edited by piperazinedream on Jul 3, 2013, 11:23:01 AM
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"Repeating for anyone in this thread who might read this, increased duration is correctly working with frost wall. It does increase the duration. | |
Does I.D. affect burning duration?
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"only the one from firetrap's ground burn. ID only affects skill duration, not status effects. | |
Hello,
It's not a skill, it's not a status, it's not a charge... Then does it work with stun ? | |
"stun duration and stun threshold from skills (ground slam, heavy strike, and stun chance's quality) and passives (mostly around templar) and equipment (maces, uniques, and a belt, or mods). |