Raise Spectre
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Feels great to lose 42 divine, because you have an idea for a fun interaction, but it requires you to upgrade you helmet.
Come on guys! "All you have to do is know that you can't take off the gem in your hideout." The location that you used 99% of the time in late game. Use the wrong armor, queens hunger, -42 divine, have a carrion golem, -42 divine. Perfect forest tiger that I farmed forever for, gone! Perfect turtle, gone! In a game with animate guardian, you seriously can't think of a better way for this to work? You have an NPC that literally keeps animal corpses as his job.... |
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The idea behind the raise spectre gem is fantastic...but the execution is incredibly punishing. Twice today I lost ~10 divine worth of spectres. The first time I miss clicked my wand, and the second time because I changed a graft...not realizing that the 8 dex on the graft I took out would brick a few gems.
THIS DOES NOT FEEL GOOD. I don't know if it's is a technical challenge or a bandwidth issue or what, but I cannot imagine anyone at GGG playing with spectres and thinking..."oh yeah, this feels great." I am a new player, this is my first season. I have been having fun and learning about the mess of complexity that this game contains. I goof up, and it feels unrecoverable. As far as I am concerned this build is bricked because it isn't remotely worth the stress of being afraid to change things for fear of it being an expensive mistake. Not a great first impression. These problems are so apparent and the solutions are so obvious that it is rage inducing. Is that the experience you are going for her |
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" Welcome to POE, unfortunately. There have been so many issues I've come across over the years... like being able to leap slam into random objects/doodads in the environment and then not being able to move afterward unless I leap slam out. (still an issue btw) I just had an issue with raise spectre myself. For some strange reason my 3 spectres suddenly respawned as 3 totally new ones that I have never raised before nor were they corpses in the current map. I also lost one of the corpses from my pool that is only obtainable from ritual. Sorta makes you wonder what bugs there are that we can't see and how is it gimping our gameplay in ways we can't even imagine. Like damage or defense numbers being so off that our characters can barely progress due to some error not of our own doing. If the clear and obvious issues can't be fixed after years and years then what hope is there really. Last edited by Durf#2997 on Jan 21, 2026, 5:50:39 AM
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https://www.youtube.com/watch?v=i0oHgjElUYc
Here's the Video about Spectre test with "Vaal Gargantuan" in 2023. Multistrike Support no longer working with "Vaal Gargantuan" Spectre. Description: I would like to report a potential bug regarding the Spectre "Vaal Gargantuan". In previous versions, this Spectre was able to be supported by Multistrike Support. However, in the current patch, Multistrike no longer works with this Spectre's attacks, even though its combat mechanics haven't changed. Could you please check if this is an unintended change or if the attack tags for this monster were modified incorrectly? |
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The current ongoing problem with this skill is that it relies almost entirely on word of mouth regarding the support gems that work with certain spectres, the stats and behaviors of certain spectres, stats, what stats do at certain gem levels, basically the whole shebang.
The second current ongoing problem is that it relies on desecrate and hyperlocal information almost exclusively in order to populate your spectre lineup. I think we should bring back Tane and task him with providing solutions to both of those problems. Or maybe Tane's sister Janine or something. IGN : Reamus
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