Raise Spectre

"

Speaking of Undying Evangelists specters specifically, even a lvl 67 one is extremely robust (without the use of snapshotting) at the start of mapping. I agree that at lvl 72+ maps they are way more fragile... BUT, and there is a but:

SNAPSHOTTING

If you raise specters with Chober Chaber (or Midnight Bargain), Sidhe_Breath, TABULA RASA (with all the right goodie gems), and the secutor helm for starters, then you have a VERY VERY VERY tanky Undying Evangelist (for a level 67 one). Go back to town, change into your mapping gear and you have an Undying Brick Wall Specter.


Just want to note that a lvl 19 raise spectre linked with conc effect and increased aoe gives evangelists that have no problem smacking down the vast majority of mobs in 78 maps. You can get huge boosts from snapshotting, sure, but if you're like me and don't generally want to spend the time necessary to do it, it's not necessary. At lower gem levels, map progression was slower, but they're just fine otherwise as far as I can tell.

Spoiler
ymmv if you haven't invested into minion nodes in the tree, i haven't tried them outside of a "pure" summoner build
http://www.twitch.tv/exhortatory
I am a huge fan of summoners, but the limitations of the Raise Spectre really bugs me sometimes. Here are some things that I feel like could use improvements:

1. Raised mobs retain their original mob level and attributes. I feel like this is hugely limiting to the amount of spectra builds available to us and pigeon hole us into getting specters only from high level areas and maps, which greatly limits what sort of builds we can come up with. An example is that my Ambush Spectre summoner enjoys using ranged mobs that use Puncture with LMP + Faster Attacks + Chain + Chance to Flee, but the downside is that the only ranged Puncture mobs are both in Act 1, giving them a max mob level of around the 50's. This means that when I try to use them past Act 2, they die REALLY EASILY. The only way I can properly use this build would be if I happen to be lucky enough to find the Puncture ranged mobs in a map, then they never die.

2. No way to dictate to specters their positioning. Considering we only have at most, 5 of these guys, there really needs to be a way to FORCE them to stay back. Currently the AI for minions is incredibly stupid, especially if your ranged spectres inexplicably run into a group of mods YOLO style and get wiped out in a blink of an eye. Spectres that are ranged should always, always, ALWAYS stay right next to you and never wander around.

Here are my suggestions:

1. Make Raise Spectre dependent on gem level or mob level depending on which one is more beneficial to the summoner, or just dependent on gem level for better balancing purposes.

2. Introduce higher level variants in more than just maps so we can further expand the creative pool when deciding what spectre builds one decides to use.
"
Has anyone Theory Crafted a 6 Spectre build?

It's possible to get 6 spectres with:
2x Midnight Bargain
Bones of Ullr
Vis Mortis (The most expensive part)
+passive tree

Or similarly 5 spectres with Queen's Decree / 1x Midnight Bargain

For the 6x, it would be a low life build.
Anyone theories what good combinations of mobs would work?

I'm thinking of trying 2 Evangelist, 2 Fireballs, and 1 Surpressing Fire mob.
---------
On another note, I have mixed feelings about snapshotting.

On the one hand, I like to swap out gems I no longer need for the possibility of using others.
Such as curses or active spells. Even though I don't do this atm.

On the other, I think snapshotting can be very powerful.
I have not gotten to 70+ maps yet so I don't know how much of an issue it is, in terms of minion damage and suvivability.

The only two offensive spells I use are Firestorm + Arc, along with one curse.

I've been trying to chance a Vis Mortis for a while now to get to 6 spectres on my hybrid es/life summoner. No luck yet though :P

I plan on using 2 or 3 Undying Evangelists and 3 or 4 Mortality Experimentors once i get that fateful chance. Though not before I try 6 Animators just to see that massive army of zombies in person.

Regarding snapshotting - it has got to go. And soon. The longer it stays the more people will feel it's required to make summoners in general "viable".

It also inflates the price of certain summoner uniques.
My supporter items: Victario's Charity and The Forsaken
Last edited by Mokihiki on Apr 29, 2014, 6:58:51 AM
"
Mokihiki wrote:
Though not before I try 6 Animators just to see that massive army of zombies in person.
this was lackluster to be honest and i had 4 around. thier zombies couldn't be boosted by my skills (or was hard to tell), and they interrupted casting of my own zombies. while also dieing faster lol
Last edited by soul4hdwn on Apr 29, 2014, 2:09:55 PM
"
soul4hdwn wrote:
this was lackluster to be honest and i had 4 around. thier zombies couldn't be boosted by my skills (or was hard to tell), and they interrupted casting of my own zombies. while also dieing faster lol

Yeah I don't intent to map with them, I just wanna see it once for fun. And corpses is not an issue since I currently use desecrate and another desecrate + trap + multitrap to feed my Mortality Experimenters.
My supporter items: Victario's Charity and The Forsaken
Every once in a while when I town and go back out my evangelist don't have the support gems linked or at least it's not showing them linked. Currently have min dmg added fire dmg added chaos dmg faster attack and Inc aoe idk if it's what I have linked or what.
Hi,
I like undying evangelist mostly because they are so cool with their shield! :) Now I am trying to utilize them into my supporter build.


I have few questions:

1) If I raise undying evangelist as a specter linked with increase duration.. It will probably increase duration of proximity shield. But how about delay between casted marker and actual damage output. Affects increase duration undying evangelists also in negative way?

2) I read somewhere that undying evangelist deal physical damage. Is that right? It would be awesome if they could benefits from Unholy Might!
"
Langhun wrote:
Hi,
I like undying evangelist mostly because they are so cool with their shield! :) Now I am trying to utilize them into my supporter build.


I have few questions:

1) If I raise undying evangelist as a specter linked with increase duration.. It will probably increase duration of proximity shield. But how about delay between casted marker and actual damage output. Affects increase duration undying evangelists also in negative way?

2) I read somewhere that undying evangelist deal physical damage. Is that right? It would be awesome if they could benefits from Unholy Might!

1) It increases the duration of the Evangelists shield but oddly enough doesn't appear to increase the delay of its damage spell. Reduced Duration Support also seems to affect only the shield. Increased Area of Effect Support and Concentrated Effect Support affect both though.

2) Yes it's a physical spell, so Unholy Might affects it. So does Hatred Aura and Added Fire Support.
My supporter items: Victario's Charity and The Forsaken
Last edited by Mokihiki on May 9, 2014, 12:20:14 AM
"
Mokihiki wrote:

1) It increases the duration of the Evangelists shield but oddly enough doesn't appear to increase the delay of its damage spell. Reduced Duration Support also seems to affect only the shield. Increased Area of Effect Support and Concentrated Effect Support affect both though.

2) Yes it's a physical spell, so Unholy Might affects it. So does Hatred Aura and Added Fire Support.


1) Even if it's better for me, I am actually little disappointed that I don't need to choose specialization. :)

Thank you!
Hi GGG staff,

I am disappointed by the scaling down and scaling up mechanic, and here is why:

I am a lvl 90 summoner in ambush and I can summon 3 spectres. These spectres were useful and fast to raise/summon until I started to do lvl 73+ maps. Let me explain.

Like many summoners, before a map, I have to go to Lunaris Temple or whatever area the mobs I want are. These area cap the lvl of the minions to a max of 67. So these minions are also lvl 67 which is bad (low life, dmg, defenses, ect.). Need to baby sit them and let's be honest if you're not super rich, no snapshotting cheat (besides it's gonna be "fixed" by GGG, so let's not waste time about that).

For those who are going to say: yeah man your build just suck and you don't know how to play summoner, well I have every passive possible for minions and I use every skill possible that affects minions. Usually I use purity of elements with discipline and rejuvenation totem. Often I also add bone offering or flesh offering.

The big problem is the following: often in maps, there are no efficient spectres or there are melee only, slow proj useless mobs, trash mobs, useless caster. When there are efficient mobs, you almost never have the right socket color combination and gem skills to make them useful/efficient. Besides you WASTE a lot of time to summon them, especially when using remote mine...

So my request to GGG is the following, make the spectres only cap up to the lvl we are OR even better make the spectres like animate guardian: they don't disappear unless they die.

THANK YOU VERY MUCH PLZ FIX THIS SOON



Report Forum Post

Report Account:

Report Type

Additional Info